Difference between revisions of "User:Amorfides/templates/Template:ItemBoxTest"

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(test template itembox current)
 
m (template)
 
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{{itemBox
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<templatestyles src="InfoTable/styles.css" />
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<includeonly>
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{| class="wikitable" style="float:right; margin:1em; width:250px;" cellpadding="3" cellspacing="0" border="1"
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|+ style="font-weight: bold" | {{{name|{{PAGENAME}}}}}
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|-
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|
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<!-- Check for image.  If pagename.jpg exist use it. If pagename.jpg does not exists check for pagename.png and use that if it exists. Also, add png's to a category so we can see what images need to be converted. Finally, if both pagename.jpg and pagename.png don't exist add the pagename to a category listing of missing images -->
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{{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.jpg}}}
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| [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|200px|A {{{name|{{PAGENAME}}}}}]]
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    | {{#ifexist: Image:{{{image|{{{name|{{PAGENAME}}}}}.png}}}
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        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.png}}}|center|200px|A {{{name|{{PAGENAME}}}}}]]
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        | [[Image: {{{image|{{{name|{{PAGENAME}}}}}.jpg}}}|center|200px|A {{{name|{{PAGENAME}}}}}]] [[Category:Needs image]]
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    }}
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}}
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|-
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! class="infobox-header-row" | Creation
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|-
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|
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{{#if:{{{creation|}}} <!-- creation attribute overrides showing creation steps, displaying the text below instead -->
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    |{{#switch: {{lc:{{{creation}}}}}
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    | no = This item cannot be crafted.
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    | farm = Obtained through [[farming|harvesting]].
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    | forage = Obtained through [[forage|foraging]].
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    | botanize = Obtained through [[botanize|botanizing]].
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    | pick = Obtained through picking from a Pottery planter.
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    | fish = Obtained through [[fishing]].
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    | mine = Obtained through [[mining]].
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    | wood = Obtained through [[woodcutting]].
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    | dig = Obtained through [[digging]].
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    | butchering = Obtained through [[butchering]].
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    | cooking = * Put {{#if:{{{materials|}}}|{{{materials}}}|ingredients}} in a {{#if:{{{container|}}}|{{{container}}}|container}}.
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* Cook in a [[:Category:Fire_sources|fire]].
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    | unique = Obtained by being in [[local]] range and having [[premium]] when a [[unique]] creature is slain.
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    | #default = {{{creation}}}
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    }}
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    |<!-- if there is no creation attribute show steps for how to create -->
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<ul><li>[[Activate]] {{{active}}}</li><li>Right-click {{{passive}}}</li>
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<!-- Creation via right-click > group -->
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{{#if:{{{group|}}}
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    | <li>Open submenu "Create > [[{{{group}}}]]"</li>
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    | {{#if:{{{groupM|}}}
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        | <li>Open [[Context menu|menu]] > {{{groupM}}}</li>
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        | {{#if:{{{TopMost|}}}
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            | <li>Open [[Context menu|menu]] > {{{TopMost}}}</li>
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            | {{#if:{{{assemble|}}}
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                | <li>{{{assemble}}}</li>
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                | {{#if:{{{mix|}}}
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                  | <li>Open [[Context menu|menu]] > {{{mix}}} > Mix
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              }}
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            }}
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        }}
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    }}
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}}
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</ul>
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{{#ifeq:{{{materials}}}|no|| <!-- TOTAL materials, not additional --> <!-- If materials = 0, close the table header -->
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{{!}}-
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! class="infobox-header-row" {{!}} Total materials
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{{!}}-
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{{!}}
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{{{materials}}}
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}}
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{{#if:{{{materialbreakdown|}}}|
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{{!}}-
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! class="infobox-header-row" {{!}} Material Breakdown
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{{!}}-
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{{!}}
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{{{materialbreakdown}}}
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}}
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}} <!-- End of Creation Section -->
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|-
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! class="infobox-header-row" | Result
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|-
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|
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{{{result}}}
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|-
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! class="infobox-header-row" | Skill and improvement
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|-
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|{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]] skill {{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}
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}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}}
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}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving
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}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}}
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}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with {{{improveItem}}}}}
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}}
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<!--optional properties -->
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{{#if: {{{decoration|}}}{{{dyeable|}}}{{{dyeamount|}}}|
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{{!}}-
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! class="infobox-header-row" {{!}} Properties
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{{!}}-
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{{!}}|
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{{#if: {{{storage|}}}|
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{{!}}-
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! class="infobox-header-row" {{!}} Properties
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{{!}}-
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{{!}}|
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{{#ifeq: {{{combinable|no}}}|no||
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{{!}}-
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! class="infobox-header-row" {{!}} Properties
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{{!}}-
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{{!}}|
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{{!}}}}}}}}{{#if: {{{decoration|}}}|
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{{#switch: {{lc:{{{decoration}}}}}
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| yes = * Appears as decoration.[[Category:Decoration]]
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| no = * Appears as an item pile.
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}}}}{{#if: {{{storage|}}}|
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{{#switch: {{lc:{{{storage}}}}}
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| fsb = * Can be stored in a [[food storage bin]].[[Category:Food storage items]]
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| bsb = * Can be stored in a [[bulk storage bin]].[[Category:Bulk storage items]]
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}}}}{{#if: {{{combinable|}}}|
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{{#switch: {{lc:{{{combinable}}}}}
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| hot = * Can be [[Combine|combined]] when glowing hot.
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| yes = * Can be [[Combine|combined]].
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}}}}{{#if: {{{dyeable|}}}|
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{{#switch: {{lc:{{{dyeable}}}}}
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| yes = * Can be [[Dye|dyed]].
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| no = * Can not be [[Dye|dyed]].
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| useless = * Can be [[Dye|dyed]], but doesn't do anything
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| amount = * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint.
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| multi = * This item has two [[Dye|dyeable]] sections.
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| rune = * Can be colored with a color [[rune]].
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}}}}{{#if: {{{dyeamount|}}}|
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  * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint.
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}}
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{{!}}-
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{{#if: {{{note|}}}|
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<!-- optional note -->
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{{!}}-
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! class="infobox-header-row" {{!}} Notes
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{{!}}-
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{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}}
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|}
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{{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}}
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{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item -->
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| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]]
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<!--| [[wall plan]]=[[Category:Walls]] [[Category:Structures]] // Commenting this out, using different categories for walls-->
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| #default=}}
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<!-- If (1 creation and (2 anyone from  the create group - active and passive and [3)- at least one of group or groupM or TopMost or assemble must be NOT empty] and materials and result and skill - are empty add to Incomplete item templates -->
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{{#if:{{{creation|}}}||{{#if:{{#if: {{{active|}}} |{{#if: {{{passive|}}} |{{#if:{{#if: {{{group|}}}|{{{group|}}}|{{#if: {{{groupM|}}}|{{{groupM|}}}|{{#if: {{{TopMost|}}}|{{{TopMost|}}}|{{#if:{{{assemble|}}}|{{{assemble|}}}|}}}}}}}}|{{#if: {{{materials|}}}|{{#if: {{{result|}}} | {{{skill|}}} }}}}}}}}}}||[[Category:Incomplete item templates]]}}}}[[Category:Items]]</includeonly><noinclude>
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General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL.
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The template adds a box with an image of the item and the steps to create the item.
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If the ''creation'' parameter is set the box will display its contents instead of the creation steps.
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Usage examples:
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<pre>{{itemBox
 
|name=Hammer        *** defaults to {{PAGENAME}} ***
 
|name=Hammer        *** defaults to {{PAGENAME}} ***
 
|image=hammer.jpg    *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***
 
|image=hammer.jpg    *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***
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|requiredskill=      ***Only add if there's a hard skill requirement--the number goes here***               
 
|requiredskill=      ***Only add if there's a hard skill requirement--the number goes here***               
 
}}
 
}}
{{itemBox
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</pre>
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<pre>{{itemBox
 
|name=Huge shod club        *** defaults to {{PAGENAME}} ***
 
|name=Huge shod club        *** defaults to {{PAGENAME}} ***
 
|result=1 '''huge shod club''' (15.00 kg)
 
|result=1 '''huge shod club''' (15.00 kg)
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|improve=no
 
|improve=no
 
}}
 
}}
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</pre>
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 +
<pre>
 
{{itemBox
 
{{itemBox
 
|image=Iron fence.jpg
 
|image=Iron fence.jpg
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|dyeamount=1234
 
|dyeamount=1234
 
}}
 
}}
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</pre>
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 +
<pre>
 
{{itemBox
 
{{itemBox
 
|image=xxxx.jpg
 
|image=xxxx.jpg
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}}
 
}}
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</pre>
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<pre>
 
{{itemBox
 
{{itemBox
 
|image=Felled_Tree.jpg
 
|image=Felled_Tree.jpg
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}}
 
}}
 
}}
 
}}
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</pre>
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[[Category:Template]]
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</noinclude>

Latest revision as of 13:53, 22 July 2023

General item template -- THIS TEMPLATE USES TOTAL ITEMS REQUIRED, NOT ADDITIONAL.

The template adds a box with an image of the item and the steps to create the item.

If the creation parameter is set the box will display its contents instead of the creation steps.

Usage examples:

{{itemBox
|name=Hammer         *** defaults to {{PAGENAME}} ***
|image=hammer.jpg    *** defaults to {{PAGENAME}}.jpg or {{PAGENAME}}.png ***
|active=[[hammer head]] (0.4 kg)
|passive=[[shaft]] (1.0 kg)
|group=Tools         *** item is in this sub menu in the create list ***
|materials=no
|result=1 '''hammer''' - 1.4 kg
|skill=blacksmithing
|improve=smithing
|combinable=no        *** empty or no show nothing, other options are yes or hot ***
|storage=             *** empty shows nothing, other options are bsb or fsb ***
|decoration=no        *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***
|dyeamount=           ***Only add if it is dyeable, must be the amount (grams) of dye needed***
|requiredskill=       ***Only add if there's a hard skill requirement--the number goes here***              
}}
{{itemBox
|name=Huge shod club         *** defaults to {{PAGENAME}} ***
|result=1 '''huge shod club''' (15.00 kg)
|creation=no                 *** 'no' will result in 'The item can not be crafted',
                                 other options include farm, fish, botanize, forage,
                                 mine, wood, dig, butchering, cooking, unique  ***
|improve=no
}}
{{itemBox
|image=Iron fence.jpg
|name=Iron fence
|active=[[Mallet]] or [[Hammer]]
|passive=[[Tile Border]]
|groupM=Fence > Iron > Build iron fence   *** item is in this menu when you right click the passive item
                                              (for items like fences where there is no create menu) ***
|materials=* 10x [[Stone brick]]s
* 1x [[Iron fence bars]]
|result=*'''Iron fence'''
|skill=Masonry
|improveskill=Paving         *** to specify that improving gives another skill
|improveItem=Stone bricks    *** for items like fences and walls, improves using and item and not a set of tools ***
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeamount=1234
}}
{{itemBox
|image=xxxx.jpg
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down   *** Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes                   *** or no, multi, useless or rune

}}
{{itemBox
|image=Felled_Tree.jpg
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down   *** Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|improve=no
}}
}}