Difference between revisions of "User:NintendoJoe"

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"yep our emperor is on an mr account right now" --Propheteer
 
"yep our emperor is on an mr account right now" --Propheteer
 +
 +
"If it ain't broke, don't fix it." -- All PvPers since forever
 +
 +
=Fundamental Rules of Wurm Online PvP Balance=
 +
 +
#PvP balance should not affect Freedom and vice versa; a code split is a necessity
 +
#KISS - Keep It Simple Stupid
 +
##more complexities make balance harder
 +
##karma is broken, exploitable, and should be removed
 +
##meditation is broken, unbalanced, and needs to be fixed or removed
 +
#realize the core problem and fix that; don't fix something smaller on the side or something that isn't broken
 +
#the bare minimum for any cast timer in direct conflict is seven seconds - five for the interrupting action and two to compensate for reaction time and the game's God-awful latency
 +
#AoEs should never penetrate houses; non-house walls should have conditional penetration, not definite
 +
#teleporting in general is a bad idea - the less the better (ideally none)
 +
#no weapon should be a go-to, just as no weapon should be useless in combat
 +
#gear and abilities must maintain differences to fit the situation while being useful in certain situations and not-so-useful in others; every weapon and ability needs a role
 +
#the heal per wound system is terrible and broken - replace it with heal in percent (reference: life transfer, light of Fo)
 +
#in general, thirty second cast timers do not work for offensive spells - they either cannot be cast when needed due to interrupts or can be cast when they are completely unnecessary
 +
#there is no excuse to make any feature overpowered or underpowered - everything needs an upside and downside that are in proportion with each other
 +
#attacks that ignore armor should follow the following conditions:
 +
##they should be exclusively melee attacks
 +
##they should only partially ignore armor, not fully
 +
##they should have a very strong balance and/or counter
 +
#remember that Wurm Online is a "classless" system
 +
##priests and non-priests should be balanced so that neither is a clear winner in a fight
 +
##players should be able to adapt mid-fight (for example, switching weapons quickly and easily)
 +
##players should be able to specialize to a degree without making themselves into a class (ranger, melee, priest/mage)
 +
##some PvP aspects are necessary for all and should not be needlessly nerfed

Revision as of 10:08, 16 November 2014

Wurmpedia NintendoJoe.jpg

Player Bio

NintendoJoe will kill Namekat. The prophecy must be fulfilled!

Titles

PvP Experience - Kills and Deaths

12 kills, 5 deaths

April 20, 2013, Serenity

[19:33:10] Tyke slain by Nintendojoe Theodis

[19:33:35] Theodis slain by Decrepitmist Father Knightirl Baultr

[19:35:10] Nintendojoe slain by Decrepitmist Father Knightirl Baultr

July 21, 2013, Elevation

[11:54:33] Morrowen slain by Judicator Nintendojoe Glasse Fevster Baultr Ausimus Arkhir

[11:55:09] Nintendojoe slain by Guttorm Xrobinox Savagescholz Archerman Smeagain

[13:32:13] Smeagain slain by Judicator Nintendojoe Glasse Kings Islixana Fevster Baultr Thereturnofthecatlord Sirmarcusiii Ausimus Stonesolid Arkhir

[13:38:27] Guttorm slain by Nintendojoe Kings Islixana Fevster Baultr Stonesolid Ausimus Arkhir

[13:40:08] Nintendojoe slain by Jaycz Brunwulf Queens Guttorm Morrowen Daredevil Savagescholz Rage Phynx

[14:15:06] Savagescholz slain by Judicator Nintendojoe Glasse Kings Vessa Fevster Pretor Moirai Baultr Sirmarcusiii Thereturnofthecatlord Ausimus Arkhir

[14:26:25] Daredevil slain by Judicator Nintendojoe Kings Vessa Moirai Sirmarcusiii Ausimus

[14:28:18] Nintendojoe slain by Brunwulf Morrowen Daredevil Phynx Archerman Zet

October 20, 2013, Elevation (Battle Royale)

[09:53:55] Nintendojoe slain by Glasse Olloch

December 27, 2013, Serenity

[20:20:55] Gianna slain by Nintendojoe Happychappie Paultrw Chon Psmaster Nee Father Paappa Articlord Theodis Terrorist

[20:21:12] Ladyneko slain by Nintendojoe Paultrw Father Psmaster Articlord Paappa Terrorist

[20:21:34] Nintendojoe slain by Monokles Shude Celticknight Orlaz

[20:22:26] Orlaz slain by Happychappie Nintendojoe Paultrw Chon Haydn Nee Father Paappa Apocadawg Theodis Fannon Nicolai

[20:23:19] Celticknight slain by Paultrw Nintendojoe Psmaster Ssalami Father Articlord Paappa Harborwest Fannon Theodis Jordii Nicolai

[20:23:30] Versai slain by Paultrw Nintendojoe Happychappie Psmaster Haydn Nee Ssalami Jondm Father Paappa Articlord Harborwest Apocadawg Theodis Fannon Jordii Nicolai

[20:23:32] Shude slain by Happychappie Nintendojoe Psmaster Jondm Father Paappa Articlord Harborwest Apocadawg Theodis Fannon Jordii Nicolai

Favorite Quotes

"Hello, is this the Super 8 Motel?" --Posteh

"The difference between genius and stupidity is that genius has its limits." --Albert Einstein

"I'm sick of [lying]; JKH sucks at PvP." --NintendoJoe

"They hate everyone equally." --Brucewillisswag

"Why would you focus in a 1v1?" --Gary

"At least we tried." --JKH

"yep our emperor is on an mr account right now" --Propheteer

"If it ain't broke, don't fix it." -- All PvPers since forever

Fundamental Rules of Wurm Online PvP Balance

  1. PvP balance should not affect Freedom and vice versa; a code split is a necessity
  2. KISS - Keep It Simple Stupid
    1. more complexities make balance harder
    2. karma is broken, exploitable, and should be removed
    3. meditation is broken, unbalanced, and needs to be fixed or removed
  3. realize the core problem and fix that; don't fix something smaller on the side or something that isn't broken
  4. the bare minimum for any cast timer in direct conflict is seven seconds - five for the interrupting action and two to compensate for reaction time and the game's God-awful latency
  5. AoEs should never penetrate houses; non-house walls should have conditional penetration, not definite
  6. teleporting in general is a bad idea - the less the better (ideally none)
  7. no weapon should be a go-to, just as no weapon should be useless in combat
  8. gear and abilities must maintain differences to fit the situation while being useful in certain situations and not-so-useful in others; every weapon and ability needs a role
  9. the heal per wound system is terrible and broken - replace it with heal in percent (reference: life transfer, light of Fo)
  10. in general, thirty second cast timers do not work for offensive spells - they either cannot be cast when needed due to interrupts or can be cast when they are completely unnecessary
  11. there is no excuse to make any feature overpowered or underpowered - everything needs an upside and downside that are in proportion with each other
  12. attacks that ignore armor should follow the following conditions:
    1. they should be exclusively melee attacks
    2. they should only partially ignore armor, not fully
    3. they should have a very strong balance and/or counter
  13. remember that Wurm Online is a "classless" system
    1. priests and non-priests should be balanced so that neither is a clear winner in a fight
    2. players should be able to adapt mid-fight (for example, switching weapons quickly and easily)
    3. players should be able to specialize to a degree without making themselves into a class (ranger, melee, priest/mage)
    4. some PvP aspects are necessary for all and should not be needlessly nerfed