Difference between revisions of "User:Raichiotto/Tactical Fighting"

From Wurmpedia
Jump to navigation Jump to search
(New page: Just a little thing I'm working on with some baselines on Tactical (or less than 12 members) fighting. In an offense/defense format, if you want to use these I strongly recommend that you ...)
 
Line 11: Line 11:
  
 
What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction.
 
What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction.
 +
 +
=== Defense ===
 +
 +
If, for some reason. You find yourself back on your heels, all is not lost. But what you will need is time, time to regroup, time to think, time to act. All of which is in very short supply in a defensive battle. Now the most surefire thing that'll get you out of a jam like this is a Tactical Retreat.
 +
 +
Reason it's called that is while you are running away from the enemy, you will also be looking for an opportunity to turn around and smash your sword into the first bad guy you see. This will vary from battlefield to battlefield, but usually if the enemy hasn't managed to completely pin you down. You can excecute it...
  
  

Revision as of 13:12, 28 September 2007

Just a little thing I'm working on with some baselines on Tactical (or less than 12 members) fighting. In an offense/defense format, if you want to use these I strongly recommend that you try adapting it to the area where you live so it'll work best for you! --Raichiotto 14:41, 26 September 2007 (CDT)


Battles

The basics of a battle on open ground are very simple: Two sides agree to meet on a field agreed to by both sets of leaders and you attempt to pound the other team into submission. But belive it or not, there are quite a few ideas you can use in a fight to gain an advantage. I'll list a few here

Offense

In an offense-type battleplan, you will most likely want to focus on knocking your opponent off-balance. Since most likely you will not be restricted to defending a certain position, you can devote all your time to the attack.

What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction.

Defense

If, for some reason. You find yourself back on your heels, all is not lost. But what you will need is time, time to regroup, time to think, time to act. All of which is in very short supply in a defensive battle. Now the most surefire thing that'll get you out of a jam like this is a Tactical Retreat.

Reason it's called that is while you are running away from the enemy, you will also be looking for an opportunity to turn around and smash your sword into the first bad guy you see. This will vary from battlefield to battlefield, but usually if the enemy hasn't managed to completely pin you down. You can excecute it...


Raids

Sieges

Giggle Fights

1v1