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= Quick Start Guide =
 {{stubGuide}} 
The other guides are almost essential reading so this guide is not as thorough and not intended to be a replacement.
==== GM Help ====
I you face some otherwise insoluble probleproblem, for example getting stuck in a mine or cave, you can type something like '''/dev Please help me. I am stuck in a mine'''
Remember to make the nature of your problem clear and that the GM's may be busy. It can take only seconds or an hour or more for a GM to reply. However, they are generally as helpful as the game rules allow them to be.
Some useful methods of being paid as a new player are:
*[[MealCooking]]*[[Fishing Rodrod]]
*[[Sauce pan]]
Money is relatively worthless for a new player on a basic account - though it can be useful sometimes.
 
=== Temporary Mobile Home ===
Apart from being a nice mobile storage container, a Small Cart becomes invaluable later for carting stuff around. Some villages may also pay for newer players to make these or haul items with them.
Note: You may have problems getting [[Smalls Small nails]]. Other players may sometimes donate a few of these if you ask politely. Or you may want to look for the open mine and forge that are up the road to the southwest of NT. (^^^ Mine and forge access need verified)
# '''Deeds'''. It is not wise to found a homestead deed on less than 10x10 tiles of land. Your 10x10 plot will center where you place the token. A deed right beside NT may be a waste of time if you have just started the game.
# Do not build your home right beside NT. A few minutes walk from NT usually works well. Many new players make this mistake and soon find that they have no room around them to expand.
 
= Following Up =
 
Wurm is a game with huge possibilities. While you build your house it is always valuable to have a browser window open on the wiki and to read through articles about things you may need or want.
 
Many people seem to complete their house and then think "What now?"
 
There are several valuable things that you can o later whether you are on a basic account or a premium account.
 
== Join A Village ==
 
Post on the [http://wurmonline.com/forum/index.php?board=5.0 forums] asking for a village that would like to have you join.
 
Being in a village adds a lot of fun to the game and there is almost always a place for new characters whether they are premium or basic.
 
Villages are great for helping out with better tools and good advice on how to develop your skills.
 
Learning Fighting is often a lot easier in a village.
 
== Set Some Goals ==
 
Playing Wurm without longer term goals can be an exercise in frustration.
 
As you made your own home you probably found that some kinds of thing appealed to you and that some did not. Aiming to become good in those things that you particularly enjoyed is a good way to continue into the game.
 
As you do that you will almost certainly find at least another couple of things that you enjoy as you learn about the game in more depth.
 
Playing on a basic account gives you ample time to explore Wurm but getting a premium account can and usually does make a vast difference to the game and is also extremely inexpensive.
 
How many games do you know that let you play fully for as little as 10E for two months? As a new player, you can get started out as a premium player with enough cash to buy some moderately good tools if you get the 1 month premium + 5s package for the first month and switch to the 2 months premium package thereafter.
: F1 wiki [[tutorial]]
: F1 wiki [[tutorial2]]
: F1 wiki [[Build Househouse]]
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[[Category:Misc]][[Category:Babel/QGuides]]
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