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User:Tritus/What Do I Do

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You can return to that spawn point at any time by typing ''/suicide''. You will lose all you are carrying except your starter toolkit and be teleported back to that handy source of food and drink. Your corpse will remain on the ground where you died and will contain all your other items.
Now get ready for at least an hour or two of exploration. Yep thats a ''real'' hour or two.
 
 
'''Note: Completing everything in this guide will take at least 16 hours of playing time and, more likely, 18 to 20 hours. Dont waste too much of your first 24 hours of free food by sitting around idle.'''
== The Building Begins ==
 
'''Remember these things:''' You will not die from hunger but you will become very slow in everything. You can ''/suicide'' to go get food during your first 24 hours that you play. You can [[Starving|fast]] at least once, gaining a full food bar at the loss of body weight.
 
Decide where you want your house to be initially. This is easily changed later if you are not happy with your initial choice.
Select a 3x3 area of land to build on then [[botanize]] then [[forage]] that area and one tile all the way around outside it. That's a 5x5 area all in. What you want is [[cotton]], but anything that is a crop seed or can be used to [[cook]] is useful.
=== A quick level ===
 
Estimated time of 90 mins.
 
This method may not work on steeper slopes but is probably the fastest way to get a flattish starting space ..
 
[[Flatten]] that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be a nearly flat, slope of 4 or less on all tile borders, so you may have to flatten down from the highest point two or more times to get this right.
 
Note: You may have to practice your digging skill a bit to finish the process as the tiles highest up the hill will end up with a steeper
 
=== Or, A slower but safer level ===
 
Estimated time of 3 hours.
 
''Creating a Dirt Pile:'' To create a pile of dirt, drop 4 or more items, such as woodscrap, on the same tile. Open the resulting pile and drop in 3 or more dirt. Remove the items you started the pile with.
 
Starting at the highest corner of your 5x5 area, dig the slope down by 20 dirt, dropping the dirt in a pile of dirt as you go. Move along that top line of tiles digging the upper edge of your area down until it is the tile borders are level all the way along.
 
Now move to what used to be the lower edge of the first tile and dig along the tile borders of the 5 top tiles making those top 5 tiles flat.
 
Go back to the top tile border and dig it down another 20. Dig down the lower edge of that line of tiles again to return them to being flat.
 
Repeat the process of lowering the top row of tiles until either the upper slope is too steep for you to dig on or until you hit rock, which will also prevent further digging.
[[Flatten]] Ensure that 3x3 area with your shovel starting at the highest point and working down to the lowest point. This area needs to be at nearly top line of tiles is flat, slope of 4 or less on all tile bordersthe way along, so you may have if necessary by dropping back some dirt to flatten down from the highest point two or more times to get this right. You may also have to practice your digging skill a bit to finsih the processraise any tile intersection that are too low.
Successively dig down the other 4 rows of tiles in the same manner, ensuring that each is flat before moving on to the next. You may need to drop dirt that you dug up on higher tiles to raise the level of lower ones.
Cut down You should, under nearly all circumstances, end up with a tree and make 4 [[plank]]flat area that is at least 3x2.
=== Planning a Shack ===
Decide which Estimated time of the 8 tiles around the edge of that area is easiest to get to (its usually the lowest one) and, using your Mallet, plan a 1 tile building on that spot30 mins. (Read the guide on how to [[Build House]])
Cut down a tree and make 4 [[plank]].
You will need a door on Decide which of the tiles around the '''outer''' edge of your 3x3 space and a door leading flat area is easiest to get to (its usually the one that used to be the '''inside''' of lowest one) and, using your 3x3 spaceMallet, right click that tile and plan a 1 tile building on that spot.(Read the guide on how to [[Build House]])
You will need a door on the '''outer''' edge of your flat space and a door leading to the '''inside''' of your 3x3 space.
So now, with your mallet active, and the large nails and planks in your inventory, walk round each of the 4 walls of your hut deciding where you want doors, walls and windows.
Make 10 [[shaft]] from your felled tree logs and, with a Mallet activated and carrying 10 [[small nail]], plan wooden fences [[Wooden fence]]s around the outside of your 3x3 space.(Your shack and its two doors will be the gate to the inside)
This '''roughly''' safeguards your personal 3x3 base in Wurm but you will need at least another 10 Shafts and 96 Planks to complete the process.
=== Finishing the Shack ===
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures.Estimated time 180 mins
'''Finish your hut first''' and attach the Door Locks to give you a safe place to store stuff or hide from dangerous creatures. Build one wall then cut the planks for the next etc.
 
Estimated time 40 mins
Finish your fences next to give you space to grow stuff.
When both your hut and fence is complete, plant any seeds you have found inside your fenced area.  '''Remember these things:''' You will not die from hunger but you will become very slow in everythingVegetable crops like corn, onion, potato and cotton should take priority. You can ''/suicide'' to go get food during your first 24 hours that you playTwo tiles cotton and the rest veg. You can [[fast]] at least once, gaining Plant half the area one day and the other half a full food bar at the loss of body weightday or two later.
Then you should make [[string of cottoncloth]] and then you should make [[fishing rod]] or [[fine fishing rod]]. You should make as many of these as you can from your first lump of cotton. Always Fish then Repair your rod then fish again. Fishing rods are easily damaged but can fee you for months if you take care of them. They are the best source of food.
Always Fish then Repair your rod then Fish again. Fishing rods are easily damaged but can feed you for months if you take care of them.
== Established ==
So .. you have your 3x3 space. A hut and a tiny farm. What's next?
 
First, read all of these: [[Useful links for beginners | New Player Guides ]]
 
It is vital to understand how to cook! High skill is not necessary but you do need to make sure you read the various cooking guides. Casserole is recommended for the new player since it tends to decay more slowly and has reasonable nutrition value.
*A [[hammer]] is vital. Mine 10 ore nad and attempt several of these until you get lucky and complete then one on the first attempt. You can use these this to attempt to improve each othercomplete the others.
*Without a [[stone chisel]] you cannot make bricks or improves forges or ovens. Again, its easiest to make one by making several attempts.
*To smith well you will also need a [[whetstone]]. Your Stone Chisel will help you make one.
*For most carpentry and smithing skills you will need a [[pelt]] to refine and polish what you make. These are acquired by [[Butchering]] various types of animal, rats and dogs being ideal for inexperienced fighters.
*For more advanced carpentry, normally essential if you want a [[bed]] and other nice perks, you should have a [[file]]. Again make several attempts until you get lucky and make one that is complete on the first attempt.
*Now improve all your tools. Bad tools make your life harder.
*The [[large anvil]] becomes anecessity a necessity later on but is best made for the first time when your [[mining]] is around 10-15. 
=== Skills ===
In Wurm, you are not measured by anything simple like a character level. A good character is a good smith or carpenter or tailoror etc. Someone who can make quality goods for their friends, neighbours and villagersis more liely to be welcome in a village and can make ingame money with their handiwork.
Trying to give you the best skill outline I can, develop each of these skills to in '''roughly''' this order to get a good an easier start in Wurm ...
* 20 Digging - an invaluable skill that is incredibly effective at 20 and only gets better
* 20 Carpentry / 15 Wood Cutting - these are interdependent but Wood Cutting can be hard to raise, so raise the carpentry to 20 and move on and let wood cutting rise naturally or as you have time to spend on it later
* 20 Mining - raising your mining is vital to both [[smithing]] and [[masonry]] and you usually get plenty of excuse to increase it
* 20 Smithing - invaluable skill but get your mining higher before yuo you dedicate yourself to itraising this one* 20 Masonry - may seem not so important but a ql 20 forge is so much better than a campfire - this skill can really work wonders - at higher levels its awesome. Raise it by making walls and improving your [[Forge]], [[Oven]] and [[Coffin]]s* 20 Fine Carpentry - not a great skill in many ways but spamming and imping barrels means you can make good ql [[practice doll]]'s - (these are good for [[fighting ]] skill) and you will have a much easier job of making a [[bed]]* 8 Fighting - it helps you survive but this skill is very hard to raise - just use a QL 1 shaft on practice doll at the start* Animal Taming - its fun and eventually the animals you gain as pets are can be awesome - but this is not a priority skill = SO WHAT DO I DO? = == The game is really all about exploration, survival and '''skill'''. == Wurm is extremely deep, having many layers and a vast array of possibilities. This guide has told you more or less what every Wurm player ''must'' do at the start but you dont actually have to. You can just grab your newbie toolkit and run out into the world to explore. Its very hazardous and you will probably die but very fun also. Eventually, though, you will almost certainly find yourself doing the things described here and asking yourself 'What now?' Honestly, you really do need to have a bit of that pioneering spirit, the ability to be self motivated and the courage to formulate and pursue your own goals. For myself I have mostly found that a fairly natural process though. You build your house and you realise that you need or want some tool, weapon, bit of furniture or more space to farm in .. and there you have your goal. Terraform a large space for fields. Make your house bigger so that you have more storage space. Make a better weapon so that you can kill better or some armour so that you dont die quite so quickly again. == And, of course, money! == Money is a great luxury in Wurm just like it is in the real world. With money you can buy much better equipment, or save yourself the time and difficulty of building a boat. You can buy the land you live on and safeguard yourself against wild animals and destructive players. You can exist in and enjoy the game on a basic account. Its a bit restrictive with its 20 skill cap but not so limiting that you cannot get a lot of great fun out of playing. There are hundreds of things to make and many many skills to develop. So there is plenty to do before that 20 cap means that you have done it all. And along the way you always have the chance to make some cash working for another player. === Premium === At the end of the day though, the advantages of premium are huge. You can raise your skills much higher and so achieve a lot more, set more interesting and extensive goals. Become a reknowned crafter or explorer in ways that a basic account player simply cannot. Some aspects of the game are only available to premium players. As a premium player with high skill, the potential to make money selling your handiwork to other players is much greater. You can become financially self sufficient inside the game without spending real money. Its difficult but its been done by many hard working, perseverant players.
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