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User:Urman/Wound studies

1,800 bytes added, 17:51, 21 August 2010
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Initial calculation of health points. needs work and more characters to compare.
I then tested with priest-alt Fobro. I got a medium wound, confirmed that it was stable by waiting 10 minutes. I then applied a [1] potency HC. The next three healing ticks the wound dropped .49 each tick, until the wound was at 14.76 (light). The wound then healed at 4.41, until it got to very light, then healed in the next tick. 4.41 is 9x 0.49, so the light wounds on Fobro would also naturally heal at 8x the rate of a [1] HC.
 
Recap: Urman heals at .36 with a [1] HC, Fobro heals at .49 with a [1] HC. Other healing covers are proportionately faster. Light wounds naturally heal at 8x that rate. So what is the difference; why is Urman's rate .36 and Fobro's .49?
 
If Fobro heals at .49, then he could suffer wounds equal to (100/.49) x [1] potency, or 204 x [1] HC wounds.
If Urman heals at .36, then he could suffer (100/.36) x [1] potency, or 277 x [1] HC wounds.
It looks like there is a difference here that might be health pints, and the health bar merely shows damage as a fraction of the total health points. So where does it come from?
 
Fobro's core body stat is 13.19. Because of the popular notion that core body mitigates wounds, I tried working with that, without success. But I did add up his other body stats: 21.94+20.75+21.48=64.17.
Just pulling a number out of the air... 140 + 60 would equal 200. 60 would be the sum of a basic character's 3 body stats. For Fobro, it would be 140 + 64.17, or 204.17. 1 / 204.17 = .004898. That's pretty close to the .49 heal rate, and a basic with all stats at 20 would have a 0.50 heal rate.
 
It doesn't work for Urman. Core body is 52.17. The sum of the other body stats is 48.05+38.18+42.16=128.39. 140 + 128.39 = 268.39, with a healing rate of 1 / 268.39, or .0037. Urman's health points appear to be closer to 278. This might still be valid, *if* his higher core body stat effectively raises his other body stats some.
 
To confirm that health points = 140 + body strength + body stamina + body control, I'd need to look at a range of characters, but their core body stat cannot exceed the other stats. However, if it is accurate, by looking at a range of characters with higher core body stats, we may discover how parent skills enhance child skills.
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