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Wurm Client Release History

10,164 bytes added, 11:37, 9 January 2010
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== 2.6.7 ==
* Better support for meta keys. Keybinds can now use shift, alt and control, as well as combinations of those.
 
* Button row now includes the escape key (default mapping STOP)
 
* Default binds now have tab/shift-tab for tab nav and ctrl-tab/ctrl-shift-tab for window nav.
 
* As usual, more mount fixes.
 
* Better GL capability checking. This should solve the Intel VBO and glMultiDrawArrays crashes, as well as other benefits.
 
* Button row now changes to match meta keys, giving you a whole lot of different bars to choose between.
 
* Bugfix: Packs directory was never created.
 
* Bugfix: Don't attempt to select things while mouselooking. Should help performance a tiny bit.
 
* New and better crash handling. But in the short term, this means new crashes to iron out.
 
* As usual, more mount fixes.
 
* Bugfix: Water shader crashed with certain drivers.
 
* Update non-model tree sizes. Maple in particular way really small when seen from afar.
 
* Non-pretty trees should now be faster than pretty trees.
 
* Options GUI has been regrouped and renamed to be more user friendly.
 
* Client now checks for FBO support. Doesn't actually use it much, but let us know if it crashes.
 
* Bugfix: Make the startup music play every time instead of just sometimes.
 
* Players will now be able to see their own shadow.
 
* Various mount and sound improvements.
 
* Bugfix: Don't draw surface effects while inside a locked cave.
 
* Make IRC client use UTF-8 always instead of relying on system default.
 
* New compass code. Instead of unreliability, you now get damping.
 
* Unused models should no longer hang around forever.
 
* Bugfix: Client crash with music disabled.
 
Updated to 2.5.5.1241 on 2009-03-05:
 
* Bugfix: Music attempted playing even if music was disabled
 
* As usual, more mount fixes.
 
* Force use of debug mode in test client.
 
* Replace static keyboard hints with a dynamic button menu.
 
* GUI color changes
 
Bugfix: Make the update view scroll when too many packs are present.
 
Bugfix: Use correct font names.
 
Bugfix: Overaged stage is now ripe stage #2, update hover text.
 
Show tree age and sprout state when hatchet or sickle is activated. Known issue: The skill check is missing.
 
Bugfix: Walls were not properly adding collision lines outside mine entrances.
 
Bugfix: Wall plans and incomplete walls were blocking movement.
 
Bugfix: Reinforced cave walls should be a little less bumpy now.
 
Bugfix: Make water blue again.
 
Bugfix: Make the cursor not go to the center of the screen after dragging in LWJGL.
 
Bugfix: Hide all shadows and hide them at night, instead of hiding some shadows during the day.
 
When Rolf updated the test client to 2.5.5.1182, the following changes were included:
 
Bugfix: Forestry is now required to see tree age
 
Bugfix: Reinforced walls should now align with regular cave walls
 
Extreme cave wall detail is now extremely extreme. This to give meaning to the two lowest settings, the extreme one may change.
 
Bugfix: Animals weren't painted as they should, and structures were painted instead.
 
Skill tab now has four different levels. Off, integer changes, 0.1 changes and "as much as possible".
 
* GLANCE_LEFT and GLANCE_RIGHT keybinds for glancing.
 
* Launcher improvements. Stretch properly when resized. Added game news panel. More informative pack update messages. More robust and effective pack updater.
 
* Flower fields are now less dense, and random flowers will appear more randomly.
 
* NO_TARGET keybind for removing your target.
 
* Field age will now be displayed when a rake or scythe is active, and your farming skill is high enough. This is similar to the change for shovel.
 
* Unsaved game settings are now saved when you press play. The launcher also asks to save unsaved changes if you switch character before starting.
 
* Bugfix: Wall plans will no longer be inside out.
 
* Bugfix: Client crashed on new install.
 
* Bugfix: It is no longer possible to pick things through tile corners.
 
* Maximized window mode now covers the entire screen.
 
* Maximized window mode now works in LWJGL.
 
* Keybinds for switching which tab group is active for selection, NEXT_WINDOW and PREVIOUS_WINDOW. These change between tabbed windows only, in other words chat, event and IRC windows.
 
* Active tab group now has different color.
 
* Bugfix: Toolbelt was not populated when you equipped one while playing.
 
* Crash windows should be more informative (and less confusing). But only a little.
 
* Bugfix: Update item pile model when the pile type changes. Known issue: most of the time things become bags. This is a server issue.
 
* Bugfix: Use birches instead of black screen when no splash image exists. Replace the birches with a new and pimping welcome splash. (Delete your startup_splash.jpg to see it.)
 
* Bugfix: Don't crash if splash image is corrupted or unsupported.
 
* Bugfix: The price column in trade windows will now sort properly.
 
* The price column in trade windows now has more useful hover text.
 
* WoM removed from the client. Can be played on the website still.
 
* Bugfix: Client should no longer crash on null tiles.
 
* Experimental options for frame limiting.
 
* Highlight active item in inventory and toolbelt.
 
* Bugfix: Selection now changes when you right-click. Purely cosmetic.
 
* New option for "high-res" spyglass. Only affects trees and fences at the moment. Huge performance cost.
 
* Bugfix: Was possible to get stuck in walls exiting a mine entrance near another mine entrance.
 
* Bugfix: Don't render terrain inside a closed cave.
 
* Bugfix: Render mine doors inside caves. They even have the right orientation.
 
* Bugfix: Make high detail caves higher detail.
 
* New installer window. Should be a bit more user friendly than the current flurry of dialogs.
 
* Experimental option to show notification in event window for skillgain.
 
* House walls are now a little thicker than the paper width they had before.
 
* More specific naming of house walls and plans.
 
* Bugfix: Prevent loading the same model more than once with different names. Should reduce memory usage.
 
* Bugfix: Mine doors now have the right orientation.
 
* Bugfix: Yet another bug that broke word wrapping.
 
* Bugfix: Crops, grass, etc is now visible through spirit guards.
 
* Bugfix: Don't render sky, sun, glare, rocks etc when inside a closed cave.
 
* More helpful error message when the launcher can't load the news page.
 
* Use pretty shadows for pretty trees.
 
* Bugfix: Don't render shadows when the sun is down.
 
* Bugfix: Memory leak when butterflies were disabled.
 
* Experimental new window for showing spell effects and details. Use 'toggle spelleffect'.
 
* New dump command 'dump debug'. Use this and post the results if you have performance problems.
 
* Bugfix: Skillgain less than 0.01 looked like skill loss.
 
* New friends tab, will show when your friends log on and off, as well as list which friends are currently online.
 
* Clicking on a name in a name list will now put "/tell <name>" in the input field.
 
When Rolf updated the test client to go to the main servers (2.5.5.1151), the following changes were included:
 
* New sound code and the actual sounds
 
* Footsteps sounds
 
* Bugfix: Spirit guards were rendered outside creature rendering range.
 
* Bugfix: Parts of hud turned invisible while dead
 
* Active queue change. Instant actions now have no limit, while non-instant are limited to 8.
 
* Make the client automatically fall back to Coral updates when needed. Remove Coral option.
 
* More detailed console output for debugging.
 
* New launcher. Aside from all the visual changes, this includes a new pack updater. It should be more reliable than the old one, but as always there's no knowing what bugs lie undiscovered. The launcher also gives different welcome pages to new players, but none of you will get that!
 
* New chatfilter. The default filter covers the same words as before, but is now created as a profile file. This allows people to customize the filter to their heart's extent. As usual, if you want to return to the default filter, just delete the file and it will be recreated.
 
* If the chat censor option is enabled, outgoing messages will also be censored.
 
* Text fields now support some ctrl combinations: ctrl-left, ctrl-right, ctrl-delete and ctrl-backspace.
 
* Support for the STOP keybind. This is the same stop as in the menu, it cancels the current action. Mapping this to the escape key can save you many clicks!
 
* Bugfix: The wiki viewer now supports spaces in redirects.
 
* Bugfix: The invisible doors after destroying a house will now disappear properly. In its place, you will get "x is not a house" errors if you have chosen to enable the obscure error message logging option.
 
* Bugfix: Splash image now ignores the maximum texture size setting. This fixes the "birch crash" for people who used maximum size 256 combined with missing support for non-power-of-two textures.
 
* Secret new feature! Being secret, we aren't going to tell you what it is. But it's new, and fairly obvious when it occurs, so that shouldn't be too much of a problem. It was originally supposed to be a secret new bug, but then Kilean fixed it and ruined all my plans. So you get a feature instead.
 
* New compass handling
Compasses used to get a random offset based on their QL and nothing else, so if you just measured the offset once the compass was 100% reliable. This has changed, and low QL compasses will now be more unreliable.
 
* New open-in-browser handling
The code for opening links in a browser (edit link in wiki viewer, things on login screen) has changed. Please try and make sure it works for you. (There is an option to use the old code for now, but it will probably be removed unless we get problem reports with the new code.)
 
* New timer handling
The code for time measurement has changed. Please try and make sure you don't get any weird time stops or jumps. (There is an option to use a different timer, this is a just-in-case measure and should not be used unless you're told to.)
 
* Debug code for people who always get birches on the login screen.
You know who you are. Try starting the game and see if anything new pops up in the console.
 
== 2.5.2 (2008-11-01) ==
UserManager, editor
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