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Wurm Server Release Notes 2012

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== 121219 Some fighting and building tweaks ==
121219 - Some fighting * Various construction issues were sorted* Eye and building tweaksface damages were nerfed* The flanking window has been narrowed when attacking from behind
Various construction issues were sortedEye and face damages were nerfedThe flanking window has been narrowed when attacking from behind== 121217 Mending structures, first person animations ==
121217 - Mending structures, first person * Structures should no longer have holes in them after restart* Own animationsshould now properly play for the player as well* Paving skillgain for building floors was tweaked* An issue occurred with the Chaos server during maintenance which means it will be offline longer while we investigate
Structures should no longer have holes in them after restartOwn animations should now properly play for the player as wellPaving skillgain for building floors was tweakedAn issue occurred with the Chaos server during maintenance which means it will be offline longer while we investigate== 121214 Fixes: Embarking, floor qualitylevels, multilevel fences blocking ==
121214 - Fixes: * Embarking, in deep water fixed* Fences on top floors will no longer block entrances below after restart* The qualitylevels on floors had issues and all existing floor qualitylevels, multilevel fences blockinghave been set to 30* Some floors could not be saved due to infinite quality levels and was the cause for many missing floors this restart. We fail to reproduce these disappearances now so you can safely rebuild.* Some issues with teleport loops being created were fixed* More armour types should now show* Please note that we have quite a lot of almost finished graphic improvements that we didn’t have time to verify and add to the packs until release. These are now being added over time as soon as possible.* We are going to check the availability of slate and marble tiles now after these reprospecting runs and possible add a few more.* There is still an issue with some large houses that have ended up with unplanned sections in the middle. We expect to resolve it soon after the weekend and you will be able to resuming building in those parts. There will be no need to remove or redesign the structure.
Embarking in deep water fixedFences on top floors will no longer block entrances below after restartThe qualitylevels on floors had issues and all existing floor qualitylevels have been set to 30Some floors could not be saved due to infinite quality levels and was the cause for many missing floors this restart. We fail to reproduce these disappearances now so you can safely rebuild.Some issues with teleport loops being created were fixedMore armour types should now showPlease note that we have quite a lot of almost finished graphic improvements that we didn’t have time to verify and add to the packs until release. These are now being added over time as soon as possible.We are going to check the availability of slate and marble tiles now after these reprospecting runs and possible add a few more.There is still an issue with some large houses that have ended up with unplanned sections in the middle. We expect to resolve it soon after the weekend and you will be able to resuming building in those parts. There will be no need to remove or redesign the structure.== 121213 Falling damage tweak ==
121213 - * Falling damage tweakwas tweaked so that weight carried doesn’t matter* More armour types are now visible* Custom faces on new players should be fixed* You no longer get extra mirror every time you relog* A bug with house and fence collision was fixed* The rampant slate and marble areas were reversed to iron and the materials were made more rare* Thatch roof should now be easier to build* Materials used will now affect ql of floors and roof, as well as the skill check.* There is a known issue that floors and plans in the middle of buildings disappear during a restart. It will have highest priority until next restart.
Falling damage was tweaked so that weight carried doesn’t matterMore armour types are now visibleCustom faces on new players should be fixedYou no longer get extra mirror every time you relogA == 121210 Archery running bug with house and fence collision was fixedThe rampant slate and marble areas were reversed to iron and the materials were made more rareThatch roof should now be easier to buildMaterials used will now affect ql of floors and roof, as well as the skill check.There is a known issue that floors and plans in the middle of buildings disappear during a restart. It will have highest priority until next restart.==
121210 - Archery running * The bug that teleported people during archery was fixed* Tempering should now yield proper quality increase again* Items in containers below ground should again be accessible. It was the new pile code for multistorey acting up a bit.
The bug that teleported people during archery was fixedTempering should now yield proper quality increase againItems in containers below ground should again be accessible. It was the new pile code for multistorey acting up a bit.== 121209 Long awaited features added ==
121209 - Long awaited features added* The ability to raise cave and surface level rock using a rudimentary form of concrete has been invented by angry miners* Bewildered weapon smiths have invented a way to smelt unused metal with some sort of pottery devide* At a workshop in the art of “thinking outside of the forge” smiths understood how to keep improving one item and gain better skill with less improvement, instead of spewing out tons of items.* The tutorial area now has increased chance of creating certain basic items in order to keep people from quitting before they understand the beauty and rewards of perseverance.* Raiding on the Epic servers are forbidden until noticed due to an archery bug.* Caves have started acting up and you should avoid riding in them for the time being. Also you may become glued to walls or end up inside them. Relog in those cases. We are working on fixing these issues with a client update.* Falling damage was increased for higher altitudes.* New items will no longer have to be polished in order to be finished.* For some nice Sunday listening, turn on Wurm Online Radio: http://www.wurmonlineradio.tk/* Changing weapon stance is now easier. Weapon skill affects special moves hit chance more.
The ability to raise cave and surface level rock using a rudimentary form of concrete has been invented by angry minersBewildered weapon smiths have invented a way to smelt unused metal with some sort of pottery devideAt a workshop in the art of “thinking outside of the forge” smiths understood how to keep improving one item and gain better skill with less improvement, instead of spewing out tons of items.The tutorial area now has increased chance of creating certain basic items in order to keep people from quitting before they understand the beauty and rewards of perseverance.Raiding on the Epic servers are forbidden until noticed due to an archery bug.Caves have started acting up and you should avoid riding in them for the time being. Also you may become glued to walls or end up inside them. Relog in those cases. We are working on fixing these issues with a client update.Falling damage was increased for higher altitudes.New items will no longer have to be polished in order to be finished.For some nice Sunday listening, turn on Wurm Online Radio: http://www.wurmonlineradio.tk/Changing weapon stance is now easier. Weapon skill affects special moves hit chance more. == 121128 Fishing rod improvement, Item pile fix, faster huge creatures ==
* You now have to string a shaft in order to create a fishing rod instead of the old way
* You no longer get the option to lead creatures as a passenger since it doesn’t work
* Dropping dirt should no longer raise cliff tiles
 
== 121127 Messages, temperatures, names, movement fixes ==
* The starter deed guards on Chaos should now be properly neutral to players
* The portal from Golden Valley put players in the water on Epic servers which was fixed
* HOTS can now attack eachothers each others settlements properly without declaring war
* Traders should now display tax rate and how much they have added to upkeep in taxes
* There is now a note that you need to adhere to the code of conduct when writing Kingdom History entries;)
== 120423 Chaos PvP plans ==
*The Chaos server will be removing some of the PvP restrictions that doesn't go well with it being a PvP server. Effectively, some time after the 1st of May the changes listed below will be introduced. Up until then those of you who wish to leave will receive free disbands effective only on the Chaos server! (minus the free upkeep added). Any traders on deed will be removed and you will receive 20 silver as a reimbursement.
*The major changes will be to remove all penalties for attacking eachother each other and give battle ranks and affinities for slaying premium accounts, as well as removing the requirement to declare war before raiding.
*On a totally unrelated note, large axes henceforth will be called just axes or medium axes.
*Mounts and carts may be used in steeper terrain. Less obstruction!
*Older creatures may spawn now - more challenge!
*Items have rarity! You may now occasionally succeed in creating a [[rare item|rare]], supreme or even fantastic item. These tools are faster, weapons do more damage, and armour protects a bit better. This may also happen as you improve or polish items and rare items may turn into even rarer items. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.
*Known bugs: Metallurgy needs some more debugging. Chain armour creation erroneously uses up the chain on failure. Fields show the wrong textures.
== 120228 Reputation tweaks ==
*Reputation hits for attacking and killing have been tweaked since it caused reversed grief. This applies to PvP servers where you can attack eachothereach other. You now take 20 rep hit when killing same kingdom (unless within deed perimeter, or duelling etc) so you can deal with griefers a few times. On the other hand it should be fairly slow business hunting newbies for griefers. If you attack someone out of the blue you get stamped as Hunted for half an hour which means anyone can kill you without penalty. This stays over respawn. The only "supported solution" on PvP servers is to get a deed for any land you claim otherwise the game considers it free-for-all. On non-homeservers (Elevation) there is no penalty at all.
*Magranon now has the spell locate artifact
*Some people on Elevation found an exploitish situation where they were gaining body control too fast. The skills involved were modified down to more sane levels.
*Killing someone from the same kingdom outside PvP Areas will give a reputation hit unless you are at war. Killing someone from the same alliance or village within the PvP zone will still give reputation hit.
*You should no longer become invulnerable when you lose link since linkdropping was abused. The auto invulnerability when you log on still remains.
*Players from warring alliances should be able to loot eachothereach other.
*As a diplomat, you may still declare war on other single villages but it does not involve the alliance. The future of this feature is uncertain.
*In the freedom cluster, if you become outlaw you are now also kicked out of your village.
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