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Wurm Server Release Notes 2012

1,322 bytes added, 00:36, 16 March 2012
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{{update-header}}
== 120315 Scrap bugfix ==
*Since last update, low ql lumps are supposed to appear instead of metal scraps in order to improve creation. In certain instances these lumps would not appear, which has now been fixed.
 
== 120314 Amsterdam meeting update ==
Inspired by the discussions at the Amsterdam Wurm meeting this weekend we've managed to implement a few of the quick improvements mentioned:
 
*Only uniques break cave walls now
*You now get low ql lumps instead of the annoying scrap metal
*Construction options should now display both ways when selecting an item
*The max number of concurrent attackers were doubled for uniques
*Creature spawn points got a kick in the hind
*NOTE: Ridden creatures will be attacked more often
*The decay for butchered body parts was increased
*You should now be able to be passenger through palisade doors
*Empty bulk containers are now possible to pick up
== 120306 Archery skillgain modified ==
*In an effort to make archers hunt creatures and real players instead of alt characters, archery skillgain is now more uniform for all attacks except when there is very little damage dealt, when you are deemed macroing or attacking newbie alts. Skillgain speed may need tweaking.
*Shieldbashing also gives more skill when damage is dealt.
*Kingdom rulers may no longer become champions.
 
== 120302 More lockpicking tweaks ==
*The base chance is still based on lock quality but a bit higher. The chance increase with skill and be maxed at 100 lockpicking skill. Chances increase more the higher skill you get. Expect to start becoming somewhat able at skill 30. The container or wall ql may halve or double the chance. Lockpick quality increases chance more than before. Gates are easier to pick. Large boats are harder to pick.
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