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Wurm Server Release Notes 2012

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http://forum.wurmonline.com/index.php?/topic/73030-change-change-page-for-wurm-server-release-notes-2012/
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121219 - Some fighting and building tweaks Various construction issues were sortedEye and face damages were nerfedThe flanking window has been narrowed when attacking from behind 121217 - Mending structures, first person animations Structures should no longer have holes in them after restartOwn animations should now properly play for the player as wellPaving skillgain for building floors was tweakedAn issue occurred with the Chaos server during maintenance which means it will be offline longer while we investigate 121214 - Fixes: Embarking, floor qualitylevels, multilevel fences blocking Embarking in deep water fixedFences on top floors will no longer block entrances below after restartThe qualitylevels on floors had issues and all existing floor qualitylevels have been set to 30Some floors could not be saved due to infinite quality levels and was the cause for many missing floors this restart. We fail to reproduce these disappearances now so you can safely rebuild.Some issues with teleport loops being created were fixedMore armour types should now showPlease note that we have quite a lot of almost finished graphic improvements that we didn’t have time to verify and add to the packs until release. These are now being added over time as soon as possible.We are going to check the availability of slate and marble tiles now after these reprospecting runs and possible add a few more.There is still an issue with some large houses that have ended up with unplanned sections in the middle. We expect to resolve it soon after the weekend and you will be able to resuming building in those parts. There will be no need to remove or redesign the structure. 121213 - Falling damage tweak Falling damage was tweaked so that weight carried doesn’t matterMore armour types are now visibleCustom faces on new players should be fixedYou no longer get extra mirror every time you relogA bug with house and fence collision was fixedThe rampant slate and marble areas were reversed to iron and the materials were made more rareThatch roof should now be easier to buildMaterials used will now affect ql of floors and roof, as well as the skill check.There is a known issue that floors and plans in the middle of buildings disappear during a restart. It will have highest priority until next restart. 121210 - Archery running bug fixed The bug that teleported people during archery was fixedTempering should now yield proper quality increase againItems in containers below ground should again be accessible. It was the new pile code for multistorey acting up a bit. 121209 - Long awaited features added The ability to raise cave and surface level rock using a rudimentary form of concrete has been invented by angry minersBewildered weapon smiths have invented a way to smelt unused metal with some sort of pottery devideAt a workshop in the art of “thinking outside of the forge” smiths understood how to keep improving one item and gain better skill with less improvement, instead of spewing out tons of items.The tutorial area now has increased chance of creating certain basic items in order to keep people from quitting before they understand the beauty and rewards of perseverance.Raiding on the Epic servers are forbidden until noticed due to an archery bug.Caves have started acting up and you should avoid riding in them for the time being. Also you may become glued to walls or end up inside them. Relog in those cases. We are working on fixing these issues with a client update.Falling damage was increased for higher altitudes.New items will no longer have to be polished in order to be finished.For some nice Sunday listening, turn on Wurm Online Radio: http://www.wurmonlineradio.tk/Changing weapon stance is now easier. Weapon skill affects special moves hit chance more. == 121128 Fishing rod improvement, Item pile fix, faster huge creatures ==
* You now have to string a shaft in order to create a fishing rod instead of the old way
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