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Wurm Server Release Notes 2013

16,113 bytes added, 02:41, 9 June 2015
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== 131219 Christmas coming ==
* Todays update prepared the server for Wurm Christmas, which will commence at 18.00 GMT on the 23d
* Karma bolt damage was tweaked a bit upwards
* Magic wall duration was increased a bit
 
== 131216 Adamantine smelting fix. Ancient reimbursements temp enabled. ==
* A bug where smelting adamantine ore generated too much material was fixed. Lumps have been set to normal numbers in the database.
* The ancient reimbursement system (which has been in place since 2007) has been enabled since some players had deliberately left items in it. You have at least until Wednesday to withdraw those items after which it will become disabled again at the next following update.
 
== 131212 Xsolla and Loyalty Bonus System ==
* The Xsolla payment system has been implemented! A lot of new payment options are now available including PaySafe card and mobile payments via Boku.
* Expiry warnings are now sent via mail for accounts.
* In order to increase player retention we have created a “Loyalty Bonus Program” where you will receive bonuses for not letting your premium run out. Bonuses come in the form of titles, achievements and items, most notably illusion potions of increasing quality.
* We wanted to make the Bonus Program backwards compatible, so we reward existing players for their investment in premium time with items at an increasing scale. You need active premium time in order to receive these bonuses. Go to a token and select Reimbursements to see what you get!
* A bug where fight skill could become set to max 20 when you ran out of premium should be fixed. Accounts that this happened to should have their skill back to normal or a bit higher.
* The chance for increasing rarity by combining materials was too high and has been tweaked downwards.
* The max creatures figure on Serenity was fixed
 
== 131209 Legendary titles ==
* Some Legendary titles for when the client shows 100.000000 skill were added. Note that that number is actually an effect of the client rounding 99.9999996 upwards but we added it because it’s fun nonetheless. These titles are not available in the Epic cluster, since it has faster skillgain.
* A bug where your fight skill could get the wrong value if your premium ran out was fixed.
 
== 131204 Increased music track frequency ==
* In todays update we made music songs in Wurm play more frequently since they were too rare before. We will work on the possibilities for you to control music better eventually.
 
== 131202 Catapults, Valrei, PMK tweaks ==
* Catapulting skillchecks tweaked
* Curb damage tweaked
* Valrei: Demigods will no longer attack friendly gods
* Valrei: When a Demigod slays an enemy, any items that enemy carried will be scattered on the map. The current Source Diamonds were moved to random regions
* The ruler of a PMK may now expel kingdom members at will
* You can no longer invite players with negative reputation since in order to avoid leave-grief-join abuse
* The Physical Damage buff and Poison debuff for Epic abilities have been tweaked downwards
 
== 131114 Minor tweaks ==
* Valrei items no longer lose quality level automatically
* The Continuum spell was tweaked
* The “everyone” permission now properly overrides other permissions in Village Roles
 
== 131026 ==
* Disabled mailing and retrieving coins from the mailing system due to an exploit
 
== 131025 Towers, terraforming and floorboards ==
* The current floorboards will look a bit weird until we update some clientside things
* You may now aspire to become kingdom leader about once per real day
* Champions may no longer use /transfer on Chaos to convert to Libila
* Kingdom tower construction and continuing should now check for enemy kingdom 150 tiles away if you build it outside own kingdom and 60 tiles if you build it within
Epic terraforming events were toned down in scale pending tweaking
* Flattening and levelling is now enabled for caves again
 
== 131018 Cave levelling/flattening temporarily disabled ==
* The new feature where you were able to raise and level inside caves using concrete had to be disabled for now but it will probably be back next week after some tweaking.
* Enchants shattering was tweaked and generalized. Some enchants now have a lot less chance of shatters while failing now always has a very small risk of shattering.
* The reason for some recent crashes was fixed
* Various epic missions have been tweaked and debugged.
* The /time command now gives information about when you started playing Wurm
* There’s a new premium only “/snipe playername” command which will mute the player if enough people issue it roughly at the same time. You have only one snipe per time period. The algorithm behind it is deliberately fussy in order to prevent abuse. The command “/ignore playername” has automatic snipe functionality.
 
== 130926 Systems fully functional ==
* The connectivity issues that caused our game to be irresponsive have been dealt with and all systems are now up and functioning again.
* A few new rare crash bugs also occurred that brought the login server down. These will be dealt with asap.
 
== 130926 A few custom kingdom changes ==
* Since custom kingdoms are meant to be a community feature and not a way to gain extra powers, the requirements to form one has been increased again to 40 players.
* For the same reason, custom kingdoms may no longer create new alliances. Existing kingdom alliances can remain though.
* The cost and time for casting wall spells have been tweaked upwards (to 400 karma)
* We are now using a new support ticket system
* The friend list has been updated in order to reduce the strain on the login server
 
== 130921 Updated the money distribution system ==
* Since the bank/login server became overloaded today due to the new money distribution system, we have made it so that you now receive the money once every 60 seconds instead. We are sorry for the downtime and have compensated with sleep bonus.
 
== 130920 Money Distribution! ==
* We have greatly improved the way money is distributed in Wurm by making it possible to sell low value items to traders and tokens by selecting the item, right-clicking the trader (or token) and selecting sell. You will receive up to 10 iron coins per item like this and may currently earn up to 5 copper coins per hour. You can find a more elaborate description of the system in City Hall at http://forum.wurmonline.com
* Hate path tiles have been bugfixed
* When joining a custom kingdom, village alliances are now broken. If you were the head of an alliance the alliance is disbanded.
* You can now right-click rock shards and select Discard to get rid of them immediately.
* You can bind SELL in the client console. It will work both for selling and discarding.
* Mycelium now spreads properly to bush tiles
 
== 130917 Newbie buffs ==
* Newbies now receive a few buffs the first 24 hours, making it easier to survive in different ways.
* A bug with mission generation on Valrei was fixed. When there was an enemy in the target hex no mission was generated.
* Champions will no longer be able to change kingdom under most circumstances.
 
== 130913 War declaration fix ==
* A bug with war declarations was fixed which caused people to become hunted. You will probably have to redeclare any village wars.
 
== 130829 Item decay catching up ==
* An old bug with item decay where everything decayed as if inside was fixed. This will cause items in the open to catch up decay and quite a bit of lag after restart.
* You should now be able to destroy buildings properly in enemy villages
* Some bugs with catapulting and hunted status was fixed
* Villages on home PvP servers now have a Notoriety value based on offensive actions of their citizens. It is only if Notoriety goes above a certain amount (currently 50) that other villages may declare war.
* You may now loot corpses of players that was recently attacked by a citizen of an enemy settlement
* A bug with the /support function was fixed
* Farming yield has increased to a minimum of 2 if you farm the field at least once
* Mission description text now wraps
 
== 130812 Alliances fix==
*You can now form alliances on Freedom servers again
*A bug which caused teleportation near off-deed gates during pvp should be fixed. Like off-deed doors they will remain open for 2 minutes if you are near enemies.
*Houses without writs will now decay faster. If a house you own lack the writ, please contact gms and they will try to retrieve it for you.
 
==130809 Reputation stuff==
*You will never leave the world if logging off on an enemy home server deed
*Village war declarations are now active again on PvP servers. Diplomats may declare war on players, walls, fences and tokens. The war will begin when the responding deed accepts or after 24 hours. If this option is abused by other kingdoms to grief on enemy home servers and defenders don’t manage to help eachother out the option will probably have to be removed
*The bug that has crashed the servers now and then should be fixed now
*Fixed a bug in the spy prevention system
*We found a bug with things growing on Affliction so it should start working now.
 
==130801 Creature spawn age, hunted status, settlement guards==
*Sacrificing reborn creatures will no longer advance mission states
*Several bugs with hunted status were fixed
*Settlement guards on Epic were buffed a bit since they were underpowered compared to price
*The “everything spawns as young” change was reverted for now
*Improved friend list
 
== 130726 Destroy Wall option back==
*The option to destroy walls is back
*A bug where you could become hunted if you attacked a hunted persons pet was fixed
*Shaker orbs should work again
 
== 130717 Equipping and planning fixes==
*Boat ownership can now be given to accounts with names that are longer then 20 characters
*Archers now get an event messages when their arrow glances of the target armour
*Toolbelt size now correctly updates when equiped with the keybind
*Harvesting olives is now possible again
*You can now manage player payments without having an active item
*Armour and weapons can now be equiped while they are in a worn backpack
*Temper and Wash should now work again when the item is activated
*Alchemy Lore option should now work again
*You can no longer equip multiple shields
*Trying to plan a building next to an existing building no longer creates event spam
*You can no longer flatten or level a deed border without having the correct village permission
*You should no longer receive equip options for bridles, saddles etc
 
== 130711 Hunted tweaks ==
*Bugfixes to the hunted status where you could become hunted when killing your own branded creature
*Fix so you can dispel a large anvil, also means that any enchanted object that you drop will be able to be dispelled as you would be last owner
*Bugfix with autoequip from corpse
*Fix for the never ending walnut season
*Unblocked actions that can ignore use on ground only when using an item on a use on ground only item. Unblocked smelt
*Fixed code for setting the kingdom on returning to Chaos
 
== 130710 Anti-lag and anti-griefing ==
*Lag caused by memory leaks when sailing and leading has been looked into and hopefully remedied
*Anti Griefing: Most hostile same kingdom actions is now illegal on home servers (unless they were already) and will now cause you to receive the hunted status on other servers. These actions include catapulting, lockpicking, killing mounts or branded animals on deed etc. Does not apply to HOTS.
*Attacking same kingdom players mounts now give proper reputation hit
*Love path level 11 now have Healing Hands effect and heals and treats wounds double as well, and life transfer is double
*Drag and drop to the middle of the paper doll in order to auto equip an item. Conversely, if you drag an equipped item from the paper doll to the middle it will unequip.
*Keybinds EQUIP, EQUIP_LEFT, EQUIP_RIGHT, UNEQUIP, and ACTIVATE now work.
*Lanterns at login and the free newbie light was debugged
*Some fences were fixed when it comes to blocking
*Deed border markers no longer stay around after settlement founding cancels with an error
*Chop up action timers now uses a similar calculation as the cut down action
*the /info command was removed as it was outdated
*Snuff option on forges and ovens now work
*Using invalid characters in the manage gates window no longer breaks the window
*Kingdom banners and flags are now improvable
*You can now plan house floors with a trowel
*Corrected growth rate of trees
*Prune keybind should now work on hedges
*New trees now use a sickle to harvest
*Dragging lamps from containers no longer gives event errors
*You can no longer sow crops in houses
*Changing locks on a house should no longer cause missing writs
*Structures with removed extensions are no longer considered unfinished
*Large anvil should no longer block actions unrelated to the large anvil when activated in inventory
*Queued actions should no longer cancel when the previous action consumed an unneeded active item
*You can no longer pave, harvest or pack surface tiles while inside a cave
*The surface mining steepness check can no longer be avoided by moving
 
== 130629 Farming tweaks ==
*Farming yield was tweaked upwards
*Increased skillgain for analyse
*Crocodiles, Scorpions and Trolls now yield more fight skill when slain
*Bugfixes for piles inside houses
 
== 130627 Crash bugfix ==
*Fixed an async bug with communication that caused a server to crash last night
*Flower pots may now be turned and moved
*Corpse looting verifies that enemy players are in the same settlement and also checks shorter distance within settlements
 
== 130626 Some polishing ==
*There’s now a slider in the unstable client so you can tweak the volume of the background music
*Fireball now does significantly more damage
*Personal goals and achievements have been debugged and tweaked a bit
*Libila faith players on freedom servers were set to no deity. They will receive their deity back on Chaos.
*Higher meditation levels now give shorter cooldown on the level 12 and 13 abilities.
 
== 130621 Post-update patch ==
*Adding and removing structure tiles should now properly check for permission
*Chaos terrain was rolled back to yesterday so that bush types were restored
*Balanced Libila on the Valrei map and changed the way power and vitality are managed between scenarios
*Made it so that creatures do more reasonable damage to vehicles
*Fixed stone slab road issues
 
== 130619 Summer Release 1.1 now live! ==
*Some users are experiencing client crashes or graphical issues. We are working hard to fix them, and would appreciate as many bug reports as possible.
*All worn gear has been removed and you will have to re-equip it from your inventory
*You open the paper doll by double-clicking the health bar. New players have a keybind on c. Old players can create a keybind in the console (F1) and type bind c TOGGLE_CHARACTER
*To find the Quick bar or Skill Tracker, open the Main Menu and click the appropriate button.
*There are options in the game settings if you want the old body inventory items and the old style quickbar.
*In order to enable graphics card performance boost, you need to enable VBO Core and GLSL Core in the client settings Compatibility tab.
*Horse equipment will be in their unaccessible inventory. We are working on a solution to retrieve it.
*The feature list:
**Client Performance Upgrades
**An All-New Mystic Powers and Karma System
**More New Creature Models
**Re-Work of the Epic Endgames
**Kingdom Tabards (worn on the body)
**Cross-Server Chat
**New Fence Types
**Flower Beds and Flower Pots
**Gravestones
**New "Analyse" on Rock Ores
**Foraging and Botanizing Overhaul
**Modify Existing Structures
**New In-Game Music
**GUI: Addition of a Drag and Drop Paperdoll
**GUI: New icons for climbing, faithful etc
**Inventory Grouping
**In-game Skill Tracker
**Diagonal Roads
**Falling Tree Animations
**Support for new Trees and Bushes
**Personal Goals
**Horse Bardings
== 130604 Mission fixes ==
UserManager, editor
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