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Wurm Server Release Notes 2016

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==[http://www.wurmonline.com/2016/12/23/5632/ 161223] Patch notes 23/DEC/16 ==
*Merry Christmas from Wurm Online!
:*Santa is now at all starter towns with gifts for premium players!
:*The Julbord has also been restocked with extremely nutritious food (now fills CCFP!) and is available at the starter towns.
:*Premium players can also find their gift by checking a Christmas tree.
:*Christmas will last until the 31st of December, at 12:00 (noon) Server time (UTC+1).
:*Another container has been added, more info will be available later.
*Bug Fixes:
:*Bugfix: Fixed a bug which prevented the loading of an unfinished boat onto a ship transporter after the last update.
:*Bugfix: Fixed a few issues for gathering snowballs. More can now be collected from long grass tiles, and snowballs can be collected on lawn tiles.
:*Bugfix: Food traveling across servers should no longer lose their affinity upon server restarts.
:*Bugfix: Another fix for a few bugged recipes involving biscuits.
:*Bugfix: Fix for fireworks not launching.
*Client Changes
:*New Keybinds have been added:
:*COLLECT = gather snow
:*BOTANIZE_SPICES
:*SECURE
:*PLANT_LEFT
:*PLANT_RIGHT
 
==[http://www.wurmonline.com/2016/12/19/patch-notes-20dec16/ 161220] Patch Notes 20/DEC/16 ==
*Changes and Features
:*Removed rare liquid output from the distilling process. However, the rarity of the still itself will still affect output quality.
:*Bell Towers are now be secured and also loaded.
:*Loading non-empty ships onto transporter will now adjust body strength requirement in comparison to total weight.
:*Bulk items will not be able to be moved while inside a ship loaded on a ship transporter.
:*Epic: Body stamina stats have been adjusted to reflect potential gains from mining and digging based on current skills.
:*Hand actions will no longer take the rarity of the item activated into affinity calculations.
:*Tin and lead sheets have been added, but have no use, yet…
*Bug Fixes
:*Bugfix: More fixes for various spelling and text errors.
:*Bugfix: Fix for ‘No Parent’ error when dragging from a pile into a bulk bin.
:*Bugfix: Possible fix for mine ceilings reverting to lowered (correct) position after a server restart.
:*Bugfix: Beverages split into smaller containers will no longer lose the affinity information.
:*Bugfix: Removed ‘taste’ from non-food items. Taste will still be available for all liquids however.
:*Bugfix: Fixed NPE crash when watcher has an item open while it’s being sealed by another.
:*Bugfix: Honey now heats up properly and can be used in cooking again.
:*Bugfix: Messages added for harvest examines on pine trees, rose trellis, hops trellis and hazelnut bushes.
:*Bugfix: Fixes for a few more recipes which were not giving correct lore, not completing sub recipes or product output was missing text.
 
==[http://www.wurmonline.com/2016/12/15/5620/ 161215] Patch Notes 15/DEC/16 ==
*Changes and Additions:
:*Amphora racks and Pottery Planter racks have been added.
:*Applesauce (and other white sauce flagged recipes) are now edible.
:*Picking planted herbs and spices inside a building is now tied to pickup permissions for the structure.
:*Plant/secure options are now available on a number of items as mentioned in the last patch.
:*Removed the chance to create rare liquids via cooking as moving them around causes issues.
:*Removed 100% damage bonus to True Strike hits.
:*You can now load/unload items which are not empty as well as drag them from one vehicle to another as long as they fit.
*Epic Changes:
:*legendary titles are now available on Epic for those hitting 100 skill.
:*Epic sermons will now reset prayer counter.
:*The one hour cooldown timer has been removed from epic portal usage.
:*Vesseling will now give skill on Epic.
*Bug fixes:
:*Bugfix: Fix for +10% gathering rune on a pickaxe.
:*Bugfix: Fix for still condenser overfill.
:*Bugfix: Fixed a bug which allowed you to drag crates into inventory.
:*Bugfix: Fixed an issue where a pottery planter would lose its planted state if planted on the ground empty and a herb or spice was then planted in it.
:*If you planted the pottery planter prior to planting a herb or spice inside it, please examine to ensure that it is indeed secured, as they may have become unplanted.
:*Bugfix: Fixed various recipe examine text and information issues.
:*Bugfix: Looting tomes from uniques now follow deed permission settings.
:*Bugfix: Added a check so racks could only hold what they were designed to hold.
:*Bugfix: Affinity message spamming for low quality food consumption has been removed again as it snuck back in.
:*Bugfix: Fix for new picked crops not taking damage on the ground.
:*Bugfix: Fix for not being able to become a champion of a god when your kingdom is favored.
:*Bugfix: Fixed an issue with sealing which caused unintended results.
:*Bugfix: Fixed lore hints for some recipes which were either wrong or too vague.
:*Bugfix: Fog spiders should no longer spawn on deeds.
:*Bugfix: Honey and wax should no longer take decay in wild hives. Honey will only decay if on the ground.
:*Bugfix: Various spelling and text fixes.
:*Bugfix: You can no longer secure barrels while inside racks as it caused them to fall to the ground.
:*Bugfix: You can properly seal (using create – drink menu) a wine barrel while it’s inside a wine rack.
:*Bugfix: Added some items to the decoration list and added a flag for ‘decorations’ which should decay on deed.
::*Tree stumps and corpses will now decay on deeds with over 30 days upkeep.
::*Range poles, the Rod of Eruption, and Wand of the Seas will now be counted as decoration items.
:*Bugfix: Wax sealing kits now damage when unsealed instead of losing quality.
:*Bugfix: Unfinished wine barrels drop to the ground upon creation and must be continued while on the ground.
:*Bugfix: Removed the repeating rarity line in description for forges and ovens.
:*Bugfix: Missions should now respawn on a timely basis.
*Client Changes
:*Bugfix: Fixed leading space when renaming pottery planters and trellises.
:*Bugfix: Fixed the flame size on the brass oil lamp.
:*Bugfix: Harvest keybind correctly works for tellises now.
:*Pick keybind added for picking potted herbs and spices
:*Tooltip for planted spices and herbs is now visible from a distance. The distance is dependent upon skill. This is also the same now for harvestable trellises.
 
==[http://www.wurmonline.com/2016/12/08/5610/ 161208] Patch Notes 08/DEC/16 ==
*Changes and additions:
:*Sealing Changes:
::*Sealable containers can now be sealed while on the ground, not just in inventory.
::*Pegs can now be used to seal small barrels.
::*Wine barrels and small barrels can be sealed with pegs while they are on racks.
::*Using taste on your sealed wine barrels will now give a more detailed indication of how your aging is progressing (via quality).
::*When you break the seal on a container that has been sealed with a wax sealing kit, the kit will be returned to you at a lower quality for reuse until the quality is so low that it is destroyed in the ::*unsealing process.
::*When you read a recipe and add it to your cookbook, there is now a confirmation message in your events window.
:*The minimum damage to shields from blocking an attack has been lowered from 0.1 damage to 0.01.
:*Adjusted the chance of getting wax upwards slightly if the area produces enough nectar.
:*Added the ability to secure plantable items while on the ground.
:*A taste option has been added to food and drink for basic information as well as insight into the temporary affinity.
:*Domestic bee hives will no longer show bee activity as an on screen popup. Activity will still show in the event window until a better method can be implemented.
:*Removed mail limit count down from mailbox GUI.
:*The Shield of the Gone DR bonus has been changed to start taking effect at level 7, with 20% of the total 30% DR, scaling up per level:
::*6% DR at level 7
::*12% DR at level 8
::*18% DR at level 9
::*24% DR at level 10
::*30% Dr at level 11
::*The ability to secure items on the ground has been added
:::*Securing allows those with appropriate permissions to give the item planted status
:::*this has been extended to the following items:
::::*Oven
::::*Forge
::::*Square table
::::*Round table
::::*Dining table
::::*Statue of nymph
::::*Statue of demon
::::*Statue of dog
::::*Statue of troll
::::*Statue of boy
::::*Statue of girl
::::*Archery target
::::*Well
::::*Polearms rack
::::*Weapons rack
::::*Bow rack
::::*Armour stand
::::*Statue of horse
::::*Bench
::::*Wardrobe
::::*Cupboard
::::*Kiln
::::*Smelter
::*In addition to this, the following items now can be bashed off deed to remove planted status over 70 damage:
:::*Large Anvil
:::*marble brazier pillar
:::*lounge chair
:::*royal lounge chaise
:::*cupboard
:::*blue planter
:::*yellow planter
:::*greenish-yellow planter
:::*orange-red planter
:::*purple planter
:::*white planter
:::*white-dotted planter
:::*smelter
:::*sword display
:::*axe display
::*The following can now be destroyed by the owner:
:::*colossus
:::*bee hive
:::*bow rack
:::*armour stand
:::*coffer
*Bug fixes:
:*Bugfix: Possible fix for mined out and then collapsed rock salt tiles being set back to rock salt after a server restart.
:*Bugfix: Non-premium players should now get temporary affinities from food.
:*Bugfix: Fixed a bug which caused the crafting window to consume containers used in cooking recipes.
:*Bugfix: Fix for prospecting ceilings above a reinforced floor and getting the floor message as a result.
:*Bugfix: Fix for chocolate coated hazelnuts recipe result.
:*Bugfix: Fix for all foods/produce resulting in 99% nutrition. Food will now give appropriate nutrition based off ql and nutritional value.
:*Bugfix: Can no longer smelt glimmersteel ore.
:*Bugfix: An examine on a still will now correctly show if it is planted and by whom.
:*Bugfix: Adjusted hot food cooking skill gain based on difficulty and number of ingredients.
:*Bugfix: Wild growth will now correctly affect the new crops. Increased the bonus on field yield from Wild Growth based upon the power of the cast.
:*Bugfix: Sealed wine barrels will properly age and ferment while inside wine barrel racks.
:*Bugfix: Right click plant now works correctly with an empty beehive in inventory.
:*Bugfix: Rare results from using a fruit press have been removed because of numerous issues with rare oils and juices.
:*Bugfix: Possible fix for missions not appearing for some gods at times.
:*Bugfix: Possible fix for bees leaving the domestic hive during transport.
:*Bugfix: Possible fix for Gold Rune of Fo and farming yield.
:*Bugfix: Harvest option now appears on right click menu for new crops with nothing activated.
:*Bugfix: Fixed parsing error when trying to set a price on a written recipe.
:*Bugfix: Fixed creation bonuses on runes for your god at lower levels.
:*Bugfix: Fixed an issue which allowed you to pick and/or plant herbs on deed without proper permissions.
:*Bugfix: Fix for some liquids not combining with same type (ex. milk, cream).
This will not fix current liquids that do not combine, but moving parts of the existing liquid to new containers (not moving it all) will allow it to be combined, the old remaining liquid will not be able to be combined. This can be done with a measuring jug until 1g of old liquid remains in the container (as it is the smallest possible amount).
:*Bugfix: Fix for recent tunneling action which resulted in open voids and death leaps.
:*Bugfix: Corrected a few more spelling and text errors.
 
==[http://www.wurmonline.com/2016/12/01/5602/ 161201] Patch Notes 1/DEC/16 ==
*Label making has been added to the crafting window and recipe list.
*Increased the chance of wild hives having a second queen as well as an increased chance of migration to a domestic hive.
*Simple creation cooking actions can now be done with the crafting window interface like chopping, grinding, mincing, etc.
*Cooking tools will now take proper damage when used for actions and recipes.
*Harvests from bushes, fruit trees, trellises and nut trees can now result in the form of a rare.
*Bee smokers now give you a message to indicate when they are full as you are fueling them. You no longer need a kindling to light them and you can use a variety of fuels like oils, woodscraps, paper, etc.
*CCFP and temporary affinities are now available for non premium accounts.
*Refresh no longer clears CCFP percentages.
*The Creature Combat feature that increases difficulty of certain creatures on the Epic cluster has been disabled as of this update, an updated version will be released at a later date.
*Barrel racks!
*Small barrel racks and wine barrel racks can now be crafted with 1 large nail and 2 wooden beams
*They can hold up to 30 barrels of their corresponding type.
*Bugfix: Fix for cave ceiling leveling messages.
*Bugfix: Added a few fixes for issues with newly discovered named recipes.
*Bugfix: Fix an error causing incorrect harvest timing on trellises.
*Bugfix: Fixed an issue where you couldn’t eat/drink source or endurance sandwiches when full.
*Bugfix: Fixed a bug that prevented you from opening a tunnel near a rocksalt wall.
*Bugfix: Fixed a bug which allowed the planting of containers which held no-drop items.
*Bugfix: Fixed an issue where picking herbs failed to give the correct message and action response.
*Bugfix: Fixed an issue where outside only items could be planted inside.
*Bugfix: Fix for group permissions not working correctly for multistory buildings which kicked you out when logging back into the game unless you had specific permission by name.
*Bugfix: Fixed a bug where ground fresh spices kept the ‘fresh’ in the name even when put into a bulk bin.
*Bugfix: Fixed a mine floor leveling error and message when trying to level a floor next to the cave entrance tile.
*Bugfix: Positive decay (gaining QL) in wine barrels should work as intended.
*Bugfix: Removed combine option in text menu for papyrus and paper sheets.
*Bugfix: Added missing text, swirl and drumroll for a moment of inspiration when picking a rare herb from a pottery planter.
*Bugfix: Fix for hives not producing wax very often.
*Bugfix: You can secure (plant) active domestic hives after unloading them and also push/pull and turn them.
 
==[http://www.wurmonline.com/2016/11/28/5600/ 161128] Patch Notes 28/NOV/16 ==
*The calorie bonus has been changed to give a 33% reduction to stamina usage instead of a flat 33 point boost to body stamina when full.
*Excluded crates from the decoration tile count. They will have a max of 100 on one tile. Crates will still count as decoration items for the no decay check.
*Bugfix: Village message boards can now be managed via permissions without needing a lock.
*Bugfix: Added a check for containers which can hold more than one liquid.
*Bugfix: Clay items will retain any rename after being heated and turned to pottery.
*Bugfix: Fixed issue with rune bonus to create based on your deity.
*Bugfix: Fixed an issue preventing some rat, sheep and pig corpses from being used for recipes.
*Bugfix: Fixed an issue where some lamps had incorrect graphics applied after the Cooking update.
*Bugfix: Corrected potted plants occasionally not giving items.
*Bugfix: Corrected extra damage on bad botanising and foraging rolls.
 
==[http://www.wurmonline.com/2016/11/22/wurm-online-1-3-update-patch-notes-22nov16/ 161122] Wurm Online 1.3 update Patch Notes (22/NOV/16) ==
 
*Miscellaneous Changes:
:*Gender specific sorcery spells can now be cast by both genders.
:*Surface mining success chance has been increased based on mining skill.
:*PvP: Remove max drain amount after x consecutive drains.
:*The item mailing limit of 10 times has been removed.
:*You can no longer send mail with enemies nearby.
:*Large magic chests can now be used when loaded.
:*Decorations on deed will not decay if the deed has 30+ days upkeep.
:*Damage reduction modifiers have been swapped for Chain and studded armours.
:*Favour sacrifice changes:
::*Chopped food is a universal favor item for sacrificing at ql/20 favour.
::*Favor given from alchemy items scale with the potency level of the item (ql / 33 * potency)
::*Gods with a bonus for food (Fo, Tosiek, Paawheeler) will now receive higher favour from meals, based on quality and complexity.
::*Nahjo priests will be able to change deities without losing faith by typing /transfer.
:*Battle Rank gain has been removed from missions, tower capping and HotA pillars.
:*Added additional checks for BL player gods to address alignment issues when changing gods.
:*Deed export view will now include perimeter tiles.
:*Shield skill now is faster and more dependent on damage blocked. Will also take quality into skill check rolls.
:*Snowballs! Collect snow during winter to throw at other players or to stock your larder to greatly reduce decay.
*Message board
:*The message board can be used to leave notices for your village or individual members
:*Any citizen can post a message to another citizen.
:*Only citizens with “manage items” permission may post notices for all villagers
:*Non villager functions will come in a later update
*Epic Adjustments
:*Epic: Mining and digging will now give body stamina skill gains.
:*Epic: improved Scenario point reward for slaying missions
:*Epic: Improved scenario end reward system.
:*Epic: Restrictions on dragon armour imping have been removed. Dragon armours are now improved with leather like Freedom servers.
*Valrei Mission Changes:
:*Mission Bugfix: Rift reward items have been removed from ritual missions.
:*Mission Bugfix: Possible fix for traitors losing the ‘traitor’ from their name.
:*Mission Bugfix: Domestic creatures should be removed from sacrifice missions.
:*Mission Bugfix: Sacrifice missions removed from enemy home servers.
:*Mission Bugfix: Some items removed from sacrifice item missions list.
::*all gems
::*white dotted flowers
::*turtle shells
::*turtle shields
:*Mission Bugfix: Various generic create missions have been more clearly defined.
:*Mission Bugfix: Some items removed from the create item missions list, including boats which never completed missions.
:*Mission Bugfix: Recalculated the number of items needed for sacrifice missions. Required amount of items should now be fewer.
:*Mission Bugfix: Valrei mission items will now float if they are spawned in water.
:*Mission Bugfix: Scenario karma rewards from kill missions will be given to a random attacker instead of the first in the list.
*Bug Fixes:
:*Bugfix: Fixed nutrition percentages gained from eating, no nutrition lost on first bite when eating at low food.
:*Bugfix: Fixed timing of error message when trying to improve a wooden shingle roof with an underweight plank.
:*Bugfix: There is now a small chance that a bred horse will have a single name.
:*Bugfix: Fixed so that combined thatch and grass will only use up one unit when planted.
:*Bugfix: Fixed an error when trying to drag liquid from a fountain into a smaller container in inventory.
:*Bugfix: Only show “someone” on examined planted items when original planter no longer exists.
:*Bugfix: Shaker Orb now properly checks cave layer.
:*Bugfix: Incorrect steal option will no longer appear on planted banners on Freedom.
*Cooking changes
Thanks to the special efforts of Pandalet we have an awesome handy guide for those who wish to read up on what to do or how things work, check it out here.*(
*General
:*Standard meals can still be made, however junk items such as nails are not used as an ingredient and if present in a container, they will stop the food item being made.
:*Meats now have a material, e.g. Meat, Dragon and Meat, Game. As you can see it does not use the animal type, but a category as we have so many animal types. Some of the categories are: (there are 16 total)
::*Dragon
::*Game
::*Human
::*Humanoid
::*Snake
:*Meat and fillets can now be put in FSB and Crates.
:*Fish and fillets can now be put in FSB and Crates.
:*Existing Zombified milk will lose its zombie status. New zombie milk should be fine.
:*You will be able to seal some containers so long as they only have one liquid in them, this will stop the liquids decay.
::*Small and Large Amphora
::*Pottery Jar
::*Pottery Flask
::*Water Skin
::*Small Barrel
::*Wine Barrel (sealed with a peg)
:*Cooking will now be from recipes, this does not mean that you cannot continue cooking like you used to though, although some recipes will have changed.
:*A personal cookbook is now available which has the recipes that you know about in.
:*Hens' eggs can now be found when foraging on grass tiles. And you will be able to put them in FSB, but that makes them infertile. The egg count on a server will be only the fertile ones.
:*Old containers and tools – now with more use.
::*Sauce pan – had to change size of this, but that means some recipes need a new one which is larger.
::*Pottery bowl – can now be used to hold liquids as well, a lot of recipes use this.
::*Hand – used to make some mixes, and other things. Note if a recipe says a hand must be used, actually any active item will work.
::*Fork – how else were you going to mix some stuff!
::*Knife – used a lot in food preparation.
::*Spoon – An alternative way to mix things (so same ingredients can be used in multiple recipes. Also can be used to scoop.
::*Press – can be used to squash something.
::*Branch – branching out, could be used as a spit …
:*New containers and tools
::*Stoneware. – used to make things like breads, biscuits etc
::*Cake tin – used to make cakes
::*Pie dish – used to make pies and tarts
::*Roasting dish – used to roast food.
::*Plate – used to make salads and sandwiches on.
::*Mortar+Pestle – used to grind small things (e.g. spices)
::*Measuring Jug – used to get a specific amount of liquid, its volume can be adjusted (volume is same as weight for this).
::*Still – used for distilling.
::*Larder – used to reduce decay of food items in it, so long as it has ice.
:*New crops
::*Carrots
::*Cabbage
::*Tomatos
::*Sugar Beet
::*Lettuce
::*Peas
::*Cucumbers
::*New Bush
::*Hazelnut bush – now you know where the hazelnuts come from.
:*New Tree
::*Orange Tree – because it seemed like a good idea.
:*Spices
::*All can be planted in a planter, except Nutmeg.
::*Cumin
::*Ginger
::*Nutmeg.
::*Paprika
::*Turmeric
:*New Herbs
:*all Herbs can be planted in a planter.
::*Fennel
::*Mint
:*New items that are only found by forage / botanize.
:*Note all above spices and herbs and the new vegs can be found this way as well)
::*Cocoa bean
::*Nutmeg (note this is a spice but cannot be planted in a planter)
::*Raspberries
::*Hazelnut sprout.
::*Orange sprout.
:*Rocksalt
::*Rock tiles that would of produced salt when mining will now be shown as Rocksalt veins (this may take a day or two to show), but have a limited life (e.g. you get 45-50 rocksalt from one).
::*The Rocksalt can then be ground into salt using a grindstone. You can get more than one salt from each Rocksalt depending on your milling skill.
::*Veins that had salt in, will be unaffected, e.g.you will still be able to get the random salt when mining them..
:*Trellis
::*A new trellis has been added for hops.
::*Trellis can now be harvested when their produce is in season (except ivy ones which don’t have a season).
::*To help plant your trellis in nice straight lines, you can plant them using a wall, fence or tile border. And have three options, on left, center and on right.
::*There is a limit of 4 planted trellis per tile. Any extras that are currently planted on same tile will become unplanted.
::*A trellis must be planted to be able to be harvested.
:*Flowers
::*Flowers can now be used in some recipes and rose petals, oleander, lavender and camellia.
:*Milking
::*Milking is now a multi-step process, e.g. the more skill you have the more milk you can get, but does also depend on the creature’s age.
:*Harvesting
::*Harvesting fruit from trees and bushes are now also a multi-step process, again depends on your skill and the tree / bush age as to the maximum harvested. Also the result QL is now closer to your skill level (at higher levels).
::*Harvesting trellis is very similar, but uses your skill and the QL of the trellis.
::*Harvesting fields will also use this way to calculate the QL of the yield.
The goodness of food
::*Each meal made will have a bonus attached to it, so the same type of ingredients making the same meal (in same type of cooker and same type of container) will end up with this same bonus.
::*This bonus will give a timed affinity to a skill, the skill can be different per player, e.g. fish and chips may give a temp weaponsmithing affinity to Joe, but to Tom it gives carpentry, (also may not give it to any skill).
::*Nutrition has not been changed.
:*Bees
::*Wild bee hives will appear in spring at random locations and they will vanish at the end of the year (in winter). Note they will be in different locations each year.
::*As time passes honey will be made in hives together with bees wax, the amount will depend on nearby flowers, fields and trees.
::*Each wild hive will start with one queen bee, this may increase by one every wurm month, to a maximum of two, so long as the hive has over a certain amount of honey in it. When there is two queen ::*bees if there is a domestic hive nearby it may migrate to it.
::*A single queen may migrate to a nearby domestic hive if it is a better ql.
::*Domestic hives will be loadable. Even with a queen in it. So you can move it to somewhere, e.g. your own deed. Watch out as bees sting!
::*Bees in hives in a vehicle still need food, so if no honey of sugar they may die if there for a long time.
::*Domestic hives that had a queen in it, will go dormant over the winter period and will become active again in spring. But it is possible for the queen to die over winter if no honey is left in the hive (Note can put sugar in hive to keep the queen alive.
::*Honey (and beeswax) can be collectable from hives.. But you may need a bee smoker.. So bees do not sting you, note that this bee smoker is useful at other times, like if you want to chop down a tree that has a hive, or load/unload a domestic hive which has a queen in it.
:*Recipes
::*Instead of examining a food container to see what it will make, you now can use Lore, to see what it will make or to get hints on what ingredient you could add into the container to be able to make something.
::*Some more specialised recipes will call for a meat of a specific category, or a specific fish, but most will use any meat or any fish or even any veg.
::*Most new recipes only require one of each item, main exception is making sandwiches which normally requires 2 slices of bread.
::*Some recipes are an intermediate step, or some sauce which is used later e.g. there is cake mix and white sauce.
::*Lots of new food category types e.g.
:::*Biscuits
:::*Cookies
:::*Curry
:::*Pie
:::*Pizza
:::*Salads
:::*Scones
:::*Tarts
::*And some of your old favorites like.
:::*Cakes
:::*Meal
:::*Sandwiches
:::*Tea
:::*Wine
::*And there are some new drinks which will need distilling, e.g. different spirits.
::*Note you will need to experiment to find their recipes, but do note some items need a mix before adding other items, e.g. you will now need a cake mix to make cakes.
::*Some ingredients will only be found doing forage/botanize actions, whilst others, once found, they may be able to be planted as a crop or even in a planter (e.g. most spices and herbs can be planted in a planter).
::*Fresh is an attribute of an item when just found from foraging or picking, if you put it in a FSB it loses that attribute.
::*Some recipes are nameable this means that whoever is the first to make the item for that recipe, will have their name added to the front of that recipe name, e.g. if Pifa was first to make a meat curry (assuming that was nameable) then it would show to everyone, when they discover it, as “Pifa’s meat curry”.
::*These recipes can be named on each server. E.g. the same recipe can be name by multiple people so long as different servers.
::*Note only one recipe can be named per person.
::*Some recipes are pre-named.
::*Some recipes may only be makeable once you have that recipe in your cookbook, these recipes are only available from killing certain creatures.
::*Recipes can be inscribed onto papryus (or paper), to do this you need to be looking at the recipe in your cookbook, and then use the reed pen on a blank papryus (or paper).
::*You can then mail these or trade them to others, where they can add it to their cookbook, if they don’t know it, by either reading the recipe and selecting to add to their cookbook or activate it and r-click on the cookbook menu option.
::*Some old items are still make the old way, e.g. sandwiches, those are now called endurance sandwiches, and will not give any CCFP or timed affinity. These can still be used for the climbing as you may take a bite from them even when full.
:*Planter
::*Items can be planted in a planter, e.g. a herb or a spice (not all spices).
::*The planted item will start growing.
::*After a while it will be available to be harvested.
::*Harvesting will be available daily.
::*Each time you harvest it will prolong its life
::*Eventually it will get too woody to be harvested, then it is time to start afresh.
:*Lore
::*Using Lore on a container, will let you know what could be made
::*If the contents match a known recipe (known by you that is). You would get a message like:
:::*“The Ingredients in the frying pan would make an omelette when cooked.”
::*If the contents match an unknown recipe. Message would be like:
:::*“You think this may well work when cooked”
::*If the ingredients would make any recipe but has an incorrect amount of a liquid then you would get something like:
:::*“The ingredients in the saucepan would make tea when cooked, but…there is too much water, try between 300g and 400g.”
:*Partial Matches
::*It performs checks in this order
::*Unknown recipe that is not nameable.
::*Unknown recipe that is nameable.
::*Known recipe that is not nameable.
::*Known recipe this is nameable.
::*If the contents form part of any recipe, it will give a hint as to what to add to make that recipe. E.g. “have you tried adding a chopped onion?”.
::*Note the recipe is picked at random from a list of possible recipes and so is the shown ingredient.
:*Cookbook
::*Every person has a cookbook, where your known recipes are shown.
::*The cookbook is client-side, and this means it is more responsive (and dynamic).
::*The recipe list is shown at start and each recipe is coloured depending on;
:::*If it is a favourite (shown in goldenrod)
:::*If it is globally known (shown in green)
:::*Rarity colour (if applicable).
:::*If known by you (shown in white)
:::*And If unknown it will be in red. This is shown when the recipe is a requirement for a known recipe.
::*When you expand a recipe you see what is needed to make it, You can drill down if an ingredient matches a known recipe. Note it is possible that an ingredient that is a result of another recipe not to be shown as a container, this is because there is not an exact match. E.g. wort, used in making beer, can be made from several different recipes and it is then used to make further recipes, But the final recipe just says it needs unfermented beer, not the actual recipe.
::*Right-click menu options
:::*You can set any recipe as favourite.
:::*You can add a note to any recipe.
:::*You can mark a recipe to be written to paper (only one can be written at any time, and will be reset if you relog)
:::*Once you have marked a recipe to be written, you then need use the right-click menu option on the paper/papryus with an active filled pen.
:::*You can search the recipes by their name (similar to how crafting recipes works), or by any notes
:::*You can also filter the list to just show favourite recipes.
:*Nutrition
::*The existing nutrition system has been augmented by the calories/carbs/fats/proteins system (CCFP).
::*Every edible item has a set of CCFP values. These are combined when creating a result item to give the result item CCFP values of its own. When eating something, the CCFP values increase the player’s CCFP ::*bars, with the amount of increase being based on the amount of food consumed (where the maximum amount of food a player can consume is determined by current food bar value).
::*The elements of CCFP affect the player as follows:
:::*Calories – high bar reduces stamina drain
:::*Carbs – high bar reduces water usage
:::*Fats – high bar increases favour regeneration also used to reduce sleep bar drain.
:::*Proteins – high bar reduces food usage
::*When a player’s food bar is full, no further food may be eaten:
:::*Exception is that an endurance sandwich can always be eaten.
:::*A second exception is sleep powder.
::*Similarly, when a player’s water (thirst) bar is full, no further drinks may be drunk.
:*Temporary affinities
::*When a player consumes a prepared food, they will be granted a temporary affinity. This gives a 10% bonus to skill gain in a specific skill for a short period.
::*The duration of the temporary affinity is set by how much of a food item is consumed – the more that is eaten, the longer the temporary affinity will last.
*Runes
:*Runes can be created from the resources left behind from rifts, rift crystals, rift stones, and rift wood. Most of these runes can be attached to another item to give that item a bonus, while others can be used one time to activate their effect.
:*Crafting together a piece of these resources and a lump of metal will give the option of 5 runes:
::*Fo
::*Magranon
::*Vyn
::*Libila
::*Jackal.
:*Crafting runes will use one of three skills depending on the rift resource used:
::*Fine Carpentry for rift wood.
::*Jewelrysmithing for rift crystal.
::*Stonecutting for rift stone.
:*The combination of metal type and god type will determine the effect of a rune, while the rift resource used will determine what the resulting rune can be attached to or used on.
:*Barring some exclusions, the following material types are used on their corresponding group:
::*runes made from rift wood can be used on wooden items.
::*Runes made from rift crystal can be used on metal items
::*Runes made from rift stone can be used on stone, pottery, cloth and leather items.
:*There are a total of 65 different rune effects available, via the 13 different metals and 5 possible god types available.
 
==[http://www.wurmonline.com/2016/10/13/patch-notes-13oct16/ 161013] Patch Notes 13/October/16 ==
 
 
*Added additional checks to prevent unattended combat skill gain. Skill gain will now stop after a period of time with a cooldown per animal.
*Added additional checks for BL player gods to address alignment issues when changing gods.
*Zombie infestation can no longer be cast on PvE servers.
 
*Bugfix: Removed “add to crafting window” option on trebuchet.
*Bugfix: Disabled battle camp and dueling ring push/pull actions which had no effect.
*Bugfix: Can now repair a boat while commanding it.
*Bugfix: Aiming ability is now recalculated correctly after switching weapons in combat.
*Bugfix: Corrected characteristic skills showing as 20 instead of 30 for characters that have lost premium.
*Bugfix: Corrected several text grammar and spacing mistakes.
*Bugfix: Planting flowers will no longer use all flowers if queued on a single tile.
 
 
==[http://www.wurmonline.com/2016/10/06/patch-notes-6oct2016/ 161006] Patch Notes 06/October/16 ==
 
 
*Added title for 100 Chain Armour Smithing.
*Scaled down damage done to armor from arrows.
*Equip timers have been removed from combat until a better PvE solution has been found.
*Reversed the stop leading priority fix so that you can again lead, breed, stop leading.
 
*Bugfix: Fixed bug which did not prevent traders from being placed underground.
*Bugfix: Fixed an uncommon bug which resulted in skill loss when destroying a building wall due to a conflict of deed and building permissions.
*Bugfix: Fixed a bug which allowed a mayor of one village become a citizen of another via the /recruit method.
*Bugfix: Logs from chopping rift trees now display the proper wood type in a pile.
*Bugfix: Fix so that anti-looting with enemies in local checks above and below ground.
*Bugfix: Converting to Libila while in a HoTS PMK will not also convert you to HoTS.
*Bugfix: Fix to allow converting to a player god as a HoTS template PMK.
*Bugfix: Tweaked the build distance for walls and fences.
*Bugfix: A better fix for being able to stop leading a hell horse if it attacks without affecting the lead, breed, stop leading queue priority which suffered with the first fix.
*Bugfix: Fixed a bug that would not allow you to continue building floors, roofs and stairs in the crafting window for buildings on deed.
*Bugfix: Fixed a bug where some items which were not lockable displayed the attach lock option while being held in inventory.
*Bugfix: Addressed potential causes of items giving the ‘cannot used while banked’ message. Improved tracking of banked items to help with further diagnosis if necessary. If you wind up with an item giving that error message please log a support ticket ingame.
 
 
==[http://www.wurmonline.com/2016/09/13/5440/ 160913] Patch Notes 13/September/16 ==
 
 
*The total amount of hide from dragon hatchling kills prior to being distributed has been doubled.
*Marble planters can now be planted.
 
*Bugfix: You can now successfully repair an unfinished torch without a 54 minute timer.
*Bugfix: Fix for stun not applying/clearing properly and the imbalanced message.
*Bugfix: Fix for bashing a fence outside a mine from inside.
*Bugfix: Corrected stun resistance icon and message, replacing “You are resistant to something undefined.”
*Bugfix: Fixed the issue where gathering rift resources ignored the inventory limit.
*Bugfix: Fixed possible exploits with draining the token from upper levels of a house.
 
 
==[http://www.wurmonline.com/2016/09/08/5416/ 160908] Patch Notes 08/September/16 ==
 
 
Boat Changes
*Offline players embarked on a boat no longer count towards adding speed to the boat.
*Changed the calculations for boat speed bonuses. Each boat has a set speed bonus, PvP servers will get 9/12 of the total possible bonus from seats occupied, and 3/12 bonus from QL. PvE servers will get 3/12 of the total possible bonus from seats occupied, and 9/12 bonus from QL.
 
Armour Changes
*Rebalanced DR values of armour types. Cloth, Leather, Studded Leather and Chain base DR has been raised slightly.
*Armours now have different DR modifiers against certain attack types.
 
Cloth:
:Higher DR vs Crush & Cold
:Lower DR vs Bite, Slash & Burn
:Equal DR vs Pierce & Acid
 
Leather:
:Higher DR vs Slash & Burn
:Lower DR vs Bite, Pierce & Acid
:Equal DR vs Crush & Cold
 
Studded:
:Higher DR vs Bite, Crush & Acid
:Lower DR vs Pierce & Cold
:Equal DR vs Slash & Burn
 
Chain:
:Higher DR vs Bite, Pierce & Burn
:Lower DR vs Slash & Cold
:Equal DR vs Crush & Acid
 
Plate:
:Higher DR vs Bite, Slash & Acid
:Lower DR vs Crush & Burn
:Equal DR vs Pierce & Cold
 
Drake:
:Higher DR vs Crush & Cold
:Lower DR vs Slash & Acid
:Equal DR vs Bite, Pierce & Burn
 
Scale:
:Higher DR vs Pierce & Burn
:Lower DR vs Crush & Cold
:Equal DR vs Bite, Slash & Acid
 
Aggressive hitched creatures changes:
*Non-domestic creatures will become unhitched when they age and become unruly.
*To accommodate for this, Hell horses and other non-domestic hitch-able animals can now be hitched up to the last Aged stage.
*If the hitched vehicle is occupied when the creature ages, it will bypass the unhitching check until next age.
 
Rift Resource Collection!
*Collect resources from the mysterious rift remains.
:*Mine to collect stone shards from Rift stones.
:*Prospect the crystals to collect fragments.
:*Use your woodcutting knowledge to cut down the trees and collect wood.
 
*Rift resources are currently for collection only, their uses will become apparent in time.
*Collection of these resources is not guaranteed, you may produce resources with no special properties.
*These resources can only be collected once the rift is closed.
 
*To counter bypassing requiring the raw material, improvable items that can be placed in a bulk bin will no longer randomize the next action needed upon taking out. They will now require the raw material.
*The 5 minute cooldown timer for toggling sleep bonus off has been removed.
*Toggling sleep bonus will now have a 5 minute cooldown timer for toggling it on.
*Heal spell now heals a percentage of health according to the spell’s cast power.
*Light of Fo spell now heals each of the 5 random wounds for a total of 1/5th of the spell’s power. A minimum of 6-7 damage per wound will be healed.
*Locate spell now succeeds or fails based on the spell’s power compared to the power of the No Locate spell on the target, if there is one.
*Spell resistances now last approx. 5 minutes, up from 30 seconds.
*Critical attacks now do 1.5x damage, down from 2x.
*Karma and Meditation teleports to villages can only be used after being a part of a village for at least 24 hours.
*Equipping armour during combat will now come with a short timer of a few seconds. After two minutes of being out of combat the equipping will be instant again.
*Removed priest characteristic gain nerfs.
*Lowered difficulty of archery.
*Tweaked special move damage values to be a bit more in line with their difficulty and stamina usage.
*Reduced stun timers from special moves significantly. From 3-9sec to 2-4sec.
*Added a stun resistance similar to spell resistances, with a shorter 2.5 minute timer.
*Increased difficulty of blocking arrows with a shield when positioned in the right angle to the attacker.
*Blocking arrows with shields now takes the shield QL and damage into account.
*Swing timer modifier from Web Armour now a multiplier of base swing timer instead of flat seconds added.
*Web Armour de-buff should now apply for a more reliable time instead of clearing semi-randomly.
*Added a curve modifier to damage reduction gained from Body Strength in PvP combat.
 
*Added additional information gathered when prospecting at skill 80 and even more at skill 90.
:*Prospecting 80 gives exact quality (overrides prospecting 20 message),
:*prospecting 90 gives exact remaining hits (overrides prospecting 60 message)
 
*Bugfix: Fixed an issue where cupboards could not be locked.
*Bugfix: Tapestry stand now correctly states wood type.
*Bugfix: Fixed reversed messages which some items gave when trying to put them into an Food Storage Bin.
*Bugfix: Fixed issue with stamina regeneration when in a boat close to terrain with a steep slope.
*Bugfix: Fix for lockpick timer resetting when someone walked through the door/gate during the 10 minute timer.
*Bugfix: Removed knapsack from mission item list.
*Bugfix: The steel staff now properly fits in the polearms rack instead of the weapons rack.
*Bugfix: Added missing shear option for sheep on the select bar when available through the menu with scissors activated and sheep selected.
*Bugfix: You can no longer cast spells on bulk items inside bulk containers.
*Bugfix: Fixed the issue which gave aggressive fight skill when in defensive stance.
*Bugfix: Possible fix for not being able to stop leading a hell horse if it attacks while being led.
*Bugfix: You can no longer take a portal while while in combat or there is enemy presence.
*Bugfix: Possible fix for Epic cluster population tally via the /who command.
*Bugfix: Fixed the bug where the wrong amount of lye and hide was used when making leather if the lye container was full.
*Bugfix: Fixed the issue where the volume varied on finished products if you used combined resources during creation.
*Bugfix: Fixed an issue with candle making where more than 1kg of fat was used if combined.
*Bugfix: Fixed the issue where combined lumps were not being used up properly when creating brass and bronze.
*Bugfix: Using a trowel to build fences is now correctly reflected in the crafting window instead of just the right click menu.
*Bugfix: Reworded the description of cedar and maple arrows to more accurately describe their properties.
*Bugfix: Special moves now do the correct damage to the correct body locations.
*Bugfix: Possible fix for village invite being blocked when inside an unrelated village.
*Bugfix: Fix for catapulting friendly kingdom villages in PvP servers.
*Bugfix: Fix range limit of continuing on buildings to 2 tiles.
 
 
==[http://www.wurmonline.com/2016/08/16/5395/ 160816] Patch Notes 16/August/16 ==
 
 
*Small copper braziers can be planted and turned now.
*Candelabras can be planted.
*Hauling stuff up/down is now affected by deed speed bonus for item movement actions.
*Pillars can be rotated.
*Added Rift spawning message to Area History.
*The capital deed of a kingdom can no longer convert to another PMK until it is no longer the capital.
*Attempting to convert someone to your kingdom will now give error messages if it fails
*New clothing!
:*Black cloth sleeves
:*Plain white cloth pants
:*Plain white cloth sleeves
:*With the addition of the plain white sleeves and pants, the recipes for the sleeves and pants from a recent update have been changed. They now begin with the plain white version of the item and water and then require items to add coloring.
 
*Bugfix: You should now be able to become champ of a WL deity if it favours your kingdom, correcting issues that stopped it before.
*Bugfix: Fix to cap affinities properly at 5.
*Bugfix: Mayors (or those with pick up planted permission) can now pick up planted lamps on bridges on their deed.
*Bugfix: Village invite via the right click method is no longer blocked if inviter is standing in another village.
*Bugfix: Corrected new clothing having too high of a creation quality.
 
 
==[http://www.wurmonline.com/2016/07/22/patch-notes-22-july-2016/ 160722] Patch Notes 22/July/16 ==
 
 
*Corrected an issue with off deed gates not being lockable.
 
 
==[http://www.wurmonline.com/2016/07/21/patch-notes-21-july-2016/ 160721] Patch Notes 21/July/16 ==
 
 
*Source crystal drop rate from cave walls was increased.
*Rift loot chances increased slightly.
*Permissions change: Attaching a lock to an on deed gate used to automatically give citizens of that deed May Pass permission, even of the deed role did not allow citizens to pass gates. It will now only give the person placing the lock permission to pass, and sets the controlled by deed flag.
:*If you restrict access to gates to citizens, please check individual gates to ensure the correct permissions are set.
 
*Bugfix: Rift altars should no longer decay if the rift is still active.
*Bugfix: You can no longer lock an unlocked gate for which you have no permissions
 
 
==[http://www.wurmonline.com/2016/07/14/5355-2/ 160714] Patch Notes 14/July/16 ==
 
 
*Rift loot Tweaks
:*Tweaked distance to killing a rift creature to 4 tiles from 5 to get participation.
:*Participation levels tweaked from 10/20/40 to 15/20/60 points.
:*Following healing spells will now have a chance to gain participation when user or target are within the rift zone: Cure Light, Cure :*Medium, Cure Serious, Light of Fo, Heal, Scorn of Libila
:*Drain Health will have a small chance if the target is a Rift creature
:*Final loot table is now random between seryll, glimmer and adamantine lumps. Lump weight will be dependant on participation in the same :*manner as QL.
:*Rift creatures (except for champions and the warmaster) no longer have a chance to drop rift loot.
:*Rift loot will now have a chance to drop when the Rift is closed based on participation levels. Higher participation level will mean more chances to get a loot drop.
 
*New Clothing
:*green cloth tunic
:*red cloth tunic
:*black belted vest
::*Each item requires a cloth shirt and water to start, and coloring components with a leather belt to finish. Recommended Cloth Tailoring skill is ~ 15-20
:*green cloth sleeve
:*red cloth sleeve
:*brown striped breeches
:*black cloth pants
:*green cloth pants
::*Each item requires a needle and cloth square to start, with coloring components to finish. Recommended Cloth Tailoring skill is ~ 15-20 as well
:*patchwork pants
::*Requires needle + wool square, skill is trivial
 
*Removed small axe Combat Rating nerf.
 
*Client update 3.99 zc http://www.wurmonline.com/2016/07/14/client-update-3-99-zc/
 
*Bugfix – Text fix when creating new unfinished items, no more extra space and capital U
 
 
==[http://www.wurmonline.com/2016/07/04/patch-notes-4-july-2016/ 160704] Patch Notes 04/July/16 ==
 
 
*Bugfix – Corrected an issue with rifts that caused the server to crash upon opening.
==[http://www.wurmonline.com/2016/06/30/patch-notes-30-june-2016/ 160630] Patch Notes 30/June/16 ==
 
*Bugfix – Birthday cakes should now be available.
*Bugfix – Rift loot and crude knives removed from future mission requirements.
== [https://www.wurmonline.com/2016/05/24/patch-notes-24may16-jackal-rising/ 240516] Patch Notes 24/May/16 ==
 
== [http://www.wurmonline.com/2016/05/04/5212/ 040516] Patch Notes 04/May/16 ==
Rifts
*Invasions from the moon Jackal! Team up, kill creatures and sacrifice their hearts to bring the next wave.
*Rifts will spawn randomly over the server, away from deeds.
*Source can also be sacrificed to open the rift if hearts are not available.
*They will spawn on all servers.
*Collect loot dropped by Rift creatures, with shoulder pads, rings, bracelets providing over two dozen different bonuses!
*Bonuses from Rift equipment will be disabled on PvP servers (for now).
*Invasions will be marked with a red light shining into the sky, they will appear 3 days prior to an invasion on PvE servers, and 1 hour prior to the invasion on PvP servers.
Cave dwellings!
*Currently PvE only, they will come to PvP when adequate countermeasures are introduced.
*They require reinforced flat floors.
*Can be built up to 8 stories.
*Plain stone building types only.
*Can be built against walls on deed only.
*Take fast decay when off deed
Unstable Client 4.00
*New unstable client with the new rendering engine is also live!
*Check out the New Client Here!
*Please post any bugs, issues or oddities here.
*Source Crystals can now be mined from any tile type.
*Silver Mirrors can no longer be traded in containers.
*Bugfix – Fixed a few grammatical and text errors.
*Bugfix – Destroying altars now checks the ‘destroy items’ permission for allies and non-citizens
*Bugfix – Scythes no longer take damage when harvesting non grain fields.
*Bugfix – Movement speed on bridges corrected.
*Bugfix – Attaching a lock to a group of items now only locks the first unlocked item.
*Bugfix – Fences in arched walls have improved permission checks for destroying.
*Bugfix – Unlocked and unmoored boats on PvP servers can now be dragged by anyone with the appropriate strength.
*Bugfix – Keyholders can now take items from locked containers even if they lack permissions.
*Bugfix – Corrected an issue which allowed some priests to pray at any altar.
Updates
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