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Wurm Server Release Notes 2016

2,524 bytes added, 18:17, 11 February 2016
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brought the release notes up to date
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== [http://www.wurmonline.com/2016/02/11/5093/ 160211] Permissions, Magical Walls, Fires, Sounds, and Fog Spiders ==
*Lowered volume of wooden beam to better match volume of log it is made from.
*Removed Magic Wall creation from source salt due to balancing issues and redundancy.
*Fix for snuffing fireplaces not removing the fire effect.
*Fix so cannot surface mine next to a fence.
*Fix for archery killing any animal regardless of deed permissions.
*Trellis Size changes to be more realistic (was same as collossus) – only affects new trellis.
*Limited take broadcast spam to 10 tiles. Only really affects very large items (e.g. old trellis).
*Added changing settlement name to the settlement settings screen, still requires the resize permission.
*Fix so cannot create a campfire if there is already a lit one on same tile.
*Corrected the sounds played when you start making a wood mine door and floor boards.
*Changed it so cant do a confession on an invulnerable player, e.g. they must have moved.
*Added rarity description to examine of unfinished items.
*Removed smithing sounds when making wool hats.
*Fog spiders should now show up properly.
 
== [http://www.wurmonline.com/2016/02/01/movement-code-updated-successfully/ 160201] Movement code updated successfully ==
*In an update today most movement related issues were cleared out and you should notice any remaining glitches only rarely if at all. Precision in positioning is now increased and moves are propagated more frequently from the server. Rejoice!
 
== [http://www.wurmonline.com/2016/01/29/movement-stable/ 160129] Movement progressing and other stuff ==
*A few movement issues may remain but most have been tackled and no serious ones should be live. Thank you for your patience with this – the game should be a lot more responsive and accurate when it comes to player positioning in the future.
*Fix for auto-lighting fireplaces.
*Fix so server is shown per message again in ca help.
*Weaving magical walls now costs a lot more.
*Fix for village destroy permission to work on structures.
 
== [http://www.wurmonline.com/2016/01/28/sleep-bonus/ 160128] Sleep Bonus ==
*Another minor/large update today removed most of the remaining movement lag. We are still working on reasons for being disembarked etc.
*Sleep bonus was awarded for these last days of extra downtime.
*Proper checks were added to make sure altars can only be used on ground. A problem with Sermons not working will be in the next update (Friday expected).
*More smelting tweaks.
== [http://www.wurmonline.com/2016/01/27/movement-changes/ 160127] Movement changes ==
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