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Wurm Server Release Notes 2019

26,538 bytes added, 13:17, 21 December 2019
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Last patch notes update of 2019!
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==[https://forum.wurmonline.com/index.php?/topic/172883-patch-notes-19dec19/ 191219] Patch Notes 19/DEC/2019==
*New: Large Planters for item based farming above ground and in caves.
**70 carpentry skill is required to create a large planter.
**Uses on deed farming permissions.
**Only one planter per tile.
**Cannot be picked up or moved, only transported or turned. Planter is locked to the tile it resides on, to move it to a new tile transport it.
**You cannot load a planter with a crop in it.
**You can only plant things in the planter when the planter is on the ground.
**Mushrooms can be planted below or above ground in the large planters.
**You cannot plant Rice or Reeds.
**You cannot harvest if the crop is not ripe.
**Crops can be tended every 24 hours.
**Planter name will be appended with (Untended) when it is time to tend the planter.
**Growth stage will also be appended (numerical < 5), with (Ripe) being appended when they are ready to be harvested (5th stage).
**There will be no tending on or after the ripe stage.
**Tending will add 1 to the yield, with a minimum of 5 and max of 9 (absolute max farming skill / 10) if you tend each stage.
**Quality is your skill in farming.
**It takes a crop 5 days to become ripe.
**If the crop is not harvested within 24 hours of becoming ripe there is a 50:50 chance the crops will wilt on each re-occurring day.
**You can cultivate a large planter back to dirt if it has something planted in it, using a shovel or a rake.
**You can only build a planter on the ground.
**You cannot sow, tend, nor harvest a planter that is below water.
*New: Sail furling and unfurling and other ship mechanics changes.
**Instead of just going forward and back, you now have several sailing modes: reverse, stop, no sail, half sail, full sail. (This does not apply to rowing boats which have no sails.)
**Furling and unfurling sails is done by tapping the forward and back keys.
**Mooring anchor can now be inside the boat hold and you can just right-click the boat to moor. On raising the anchor, it checks if there’s room in ship’s inventory – if there is, then it puts the anchor there instead of player inventory.
**You can see the anchor model on the ship when it’s moored as well as see the different position of the sails as they are changed.
**A sail state graphic has been added below the health/stamina bar for the commander to see the current sail mode.
*Change: A merchant will now insist that you collect items and coin from their inventory before they agree to being dismissed.
*Change: The number of pages a book will now hold is based on it’s quality, similar to the archaeology journal. (See below)
**Book quality 1 – 22 will hold 22 pages.
**Book quality 23 or greater will hold the number of pages equal to it’s quality.
*Change: Paper, papyrus and reports will no longer decay inside books.
*Bugfix: Puppeteer grammar fixes.
*Bugfix: Fixed an issue with deed disbanding email not being sent.
*Bugfix: Fixed a journal bug which triggered for Receive a gem through praying when the item was something other than a gem.
*Bugfix: Fixed the place for some large items which had place in the context menu but failed to work with the keybind.
*Bugfix: Fixed a bug with getting teleported out of a cave when stuck in a cave wall
 
Client Update
 
*Bugfix: Fixed v-sync not working in Fullscreen Windowed
*Bugfix: Fixed stars not showing up at night
*Bugfix: Fixed one frame delay on moving the camera (affects responsiveness)
*Bugfix: Fixed holes in terrain near cave entrances
 
==[https://forum.wurmonline.com/index.php?/topic/172609-patch-notes-29nov19/ 191129] Patch Notes 29/NOV/2019==
Server Changes
 
*New: You can remove a Jackal skin from a weapon with a metal brush.
**Note: This will destroy the Jackal skin
*Change: Rifts will no longer spawn traps.
*Bugfix: You can no longer drag no drop items from the mailbox into a container – you can only drag into basic inventory.
*Bugfix: Fixed an issue which caused salted and non salted liquids to cause mixing issues with recipes.
*Bugfix: Uniques will now bash clad walls.
 
Client Changes
 
*New: The recipe window will now show the number of known recipes
*Bugfix: Fixed screenshot function memory leaks
*Bugfix: Fixed armor material colors looking wrong
*Bugfix: The FPS cap can now be changed in game instead of having to use the launcher settings
 
New Client Keybinds!
 
Item:
*Light (object)
*Snuff
*Discard
*Place
*Lore
*Rename
*Spin
*Smelt
*Burn
 
Nature:
*Crush
*Plant (was there but should now work for planting herbs in planters as well)
*Pick sprout (was there but should now work for trellis as well)
 
Creature:
*Hitch
*Unhitch
 
Action:
*Eat
*Taste
*Drink
*Call for help
*Disembark
*Embark as commander
*Embark as passenger
*Moor
*Raise anchor
*Mix
 
Fighting:
*Taunt
 
Spells:
*Essence drain
*Land of the dead
*Summon soul
*Corrupt
*Zombie infestation
*Purge
*Toxin
*Cleanse
*Hypothermia
*Focused will
*Inferno
 
==[https://forum.wurmonline.com/index.php?/topic/172342-patch-notes-7nov19/ 191107] Patch Notes 7/NOV/2019==
*Change: Renamed “Tie off” to “Hitch” on hitching posts.
*Bugfix: Fixed being able to rename not owned items.
*Bugfix: Hitching posts will now use permissions for the Open option.
*Bugfix: Fixed excessive rarity shine on armor.
*Bugfix: Fixed dyed armor looking incorrect.
*Bugfix: Fixed incorrect hair color.
*Bugfix: Face skin tone should no longer differ from the body.
 
==[https://forum.wurmonline.com/index.php?/topic/172304-patch-notes-4nov19/ 191104] Patch Notes 4/NOV/2019==
*New: Emails will be sent to deed mayors when upkeep falls below 30 days and again when it falls below 7 days.
*Change: Decorative items in containers and placed on other items should no longer decay.
*Due to the situation with Xanadu not receiving the 5 hours sleep bonus after the rollback, we will be providing all servers with 10 hours sleep bonus during the regular restart on the 14th of November.
*Bugfix: Fixed a bug where some items made before the signature update didn’t actually show the signatures when over 20 quality.
*Bugfix: The volume of measuring jugs can be adjusted while the jug is in inventory or in an inventory subgroup. It cannot be adjusted if the jug is inside a container.
*Bugfix: Hitching posts can now be placed and turned when not planted.
*Bugfix: Fixed an issue where relatively new traders failed to have merchant and trader contracts in their inventory for sale.
*Bugfix: Fixed the issue with some decorations and light sources not getting heating to glowing in a fire source.
 
==[https://forum.wurmonline.com/index.php?/topic/172236-patch-notes-31oct19/ 191031] Patch Notes 31/OCT/2019==
*Jackal change: Jackal skill transfer has been tweaked and re-enabled.
*Jackal change: Premium time and login:
**Jackal requires premium time in order to transfer to the server.
**If you lose premium time while on Jackal, you can pay for more time in the shop and then log in again.
**Plan ahead to be sure you have enough premium time if you wish to continue playing on Jackal and wish to pay with in game silver.
**If your premium happens to run out unexpectedly and you wish you pay with silver, you now will be able to log into Jackal and will have 2 minutes to pay for premium in game. If premium is not paid for within that time, you will automatically be transferred back to the server you were on prior to going to Jackal.
*Change: Signature added to additional items upon creation:
**Archaeology journal
**Armour stand
**Banner
**Beautiful meditation rug
**Bow rack
**Copper needle
**Dioptra
**Explorer tent
**Exquisite meditation rug
**Fine meditation rug
**Flag
**Iron needle
**Kingdom banner
**Kingdom flag
**Kingdom tabard
**Large saddle
**Meditation rug
**Military tent
**Pavilion
**Polearms rack
**Range pole
**Saddle
**Tall kingdom banner
**Wardrobe
**Weapons rack
*Quality of life changes and fixes:
**Enchanted Grass can now be cultivated.
**Lawn and mycelium lawn can now be be cultivated.
**Decorative pillars can now be transported so they can be hauled up/down.
**You can now attach mine doors to wide cave entrances (PVE only).
**Enchanted trees/bushes, will no longer age.
**Creatures getting branded will now remain stationary during the action.
**Trash Heaps are now transportable, they can also be hauled up/down.
**You can now plan a building with a trowel.
**Large Oil Barrel can now be planted/secured.
**Ballistae can now be planted/secured.
**Slabs made of rock shards will now be called stone slabs.
*Hitching posts have now been added:
**Any creature that can be hitched to a large cart can be hitched to a hitching post.
**Hell Horses can be “Tied Off” to a hitching post at any age that is not a foal.
**A hitching post can hold 3 creatures.
**Creatures can eat from the trough of a hitching post, as long as there is food in it, that they are normally able to eat.
**Untamed Hell Horses hitched to a hitching post are docile and will not attack anything as long as they have food in there trough.
**A creature will eat from a trough at the same rate as they would normally graze / eat from pile.
**A hitching post cannot be picked up it can only be transported.
**Hitching posts are lockable and spawn with a 1ql lock on creation.
**You cannot load or move a hitching post with creatures hitched to it.
**Hitching posts have 2 main permissions, Manage and Use.
**A person with use perms can unhitch any horse by either right clicking the horse and clicking unhitch (singular), or right clicking the hitching post and clicking Animals > Unhitch (All of 'em).
**Only creature edible items can be placed into a trough (seed, meat, veg, fish and so on).
*Bugfix: Fixed an issue where archaeological journals inside equipped backpacks were not found and updated when investigating.
*Bugfix: Fixed a few incorrect fragment icons which displayed completed item icons.
*Bugfix: Fixed a rare issue where archaeology caches wouldn’t be visible until you moved away from the tile then returned.
Client Update
*Change: Introduced HDR rendering to fix oversaturation and improve visuals.
**Lights overlapping will no longer so easily oversaturate into a white blob.
**Winter visuals will now appear much more toned.
**Light range has increased with this change. Make sure to re-configure your deed's lighting setup.
*Change: Shadow rendering has been revamped for more detail and distance.
*New: Added Ambient Occlusion option to the post-process settings.
**This adds shadows in geometry creases and increases the visual fidelity
**There's Disabled, Medium and High settings - High should be left only to the best performing configurations, and is just a slight improvement over Medium
**This is turned on by default. If you experience worse performance after this update, try switching it to disabled.
*Bugfix: Rain occlusion (no rain indoors) will now work on Mac.
*Bugfix: Fixed animations of 2h weapons and bows.
 
==[https://forum.wurmonline.com/index.php?/topic/172097-patch-notes-17oct19/ 191017] Patch Notes 17/OCT/2019==
*Bugfix: Rift resources will now decay slower.
**Resources for Jackal beacons and Rift Scouts will have their damage removed.
**If resources are missing the beacon will respawn them.
*Bugfix: To avoid confusion the Rift and Jackal points purchase option will no longer be available on Jackal.
 
==[https://forum.wurmonline.com/index.php?/topic/172023-patch-notes-11oct19/ 191011] Patch Notes 11/OCT/2019==
*Change: Corpses can no longer be placed inside of a mailbox, even if runed.
*Bugfix: Fixed some grammar and spelling issues.
*Jackal: Skill transfer to Freedom enabled.
**Skill gained on Jackal will partially transfer to Freedom.
 
==[https://forum.wurmonline.com/index.php?/topic/171826-patch-notes-26sep19/ 190926] Patch Notes 26/SEP/2019==
 
* Bugfix: Windowed mode should no longer be resizable.
* Bugfix: Fixed arrow keys showing as NULL in context menus.
* Bugfix: The deed exporter will now output to deed.map file in the Wurm’s main directory on Linux and Mac.
* Bugfix: Fixed animal worn items (saddles, bardings) being affected by color and condition.
* Bugfix: Numlock will now affect the keypad keys (using arrows instead).
* Bugfix: Rift beasts will now move properly into melee range.
* Bugfix: Summoned creatures will now properly despawn if the summoned is killed. Burning hearts with any rift creatures tied to it will have the creatures move to the person burning.
* Spyglasses can now be crafted on Jackal only.
* Fixed certain tools not triggering the improvement journal goal.
* Bugfix: Addressed some issues with phantasm being cast on multiple creatures.
 
==[https://forum.wurmonline.com/index.php?/topic/171708-patch-notes-15sep19/ 190915] Patch Notes 15/SEP/2019==
*Please note: The JNLP client for the game will soon be removed. Please use your native launcher available and report any bugs you encounter with it before it is too late!
You can find the native launcher for your OS here: //www.wurmonline.com/wurm-online-downloads/
 
*The following 100 skill titles have been added!
**100 Cloth Tailoring.
**100 Baking.
**100 Huge Axe.
*Jackal Bugfix: The mission percentage bar for Jackal will now display the correct progression.
*Jackal Bugfix: Spawned Jackal creatures by beacons will now be able to be attacked and slain.
 
==[https://forum.wurmonline.com/index.php?/topic/171675-patch-notes-13sep19/ 190913] Patch Notes 13/SEP/2019==
 
Jackal Point shop
* The Jackal point shop will now be open.
* Every week a new weapon skin will be unlocked.
* Tokens are no drop, but can be traded between players.
* Once applied to the weapon the token will disappear and the weapon will keep that skin until another skin token is applied to it.
* Skinned items will have an examine message indicating it is skinned.
Jackal Bugfixes and Changes
* The difficulty of gathering rift materials on Jackal has been reduced.
* No wasted attempts on gathering failure on Jackal.
* Destroying Jackal beacons will now give more information about the server progression
* Bugfix: Epic kingdoms will now be correct when returning to Epic after Jackal
** Epic portals will not work from Jackal
** All travel to and from Jackal must go via Freedom.
 
General Changes
* Bugfix: Warmasters will now correctly lose invulnerability after all turrets destroyed
* Bugfix: Armour damage values from rift creatures have been reduced
* Bugfix: Jackal creatures will no longer appear in Freedom missions
* All existing Jackal creatures spawned from missions on Freedom will be removed with this update
 
==[https://forum.wurmonline.com/index.php?/topic/171571-patch-notes-05sep19/ 190905] Patch Notes 5/SEP/2019==
 
* Jackal Change: Trade chat will now be split between Jackal and other Freedom servers
* Jackal Change: Rift points gained for completing a rift scout area has been increased.
* Jackal Bugfix: Corrected jackal influence examine message
* Jackal Bugfix: Non premium players will now be blocked from attempting to use the lodestone
* Jackal Bugfix: Players can now ascend to priesthood at Freedom beacons.
* Jackal Bugfix: Rift scouts will no longer count towards rift creature cap
* Jackal Bugfix: Rift mobs should no longer get stuck on deed borders
* Bugfix: Tweaked spawn table to stop wild boar overpopulation
* Bugfix: Corrected lamps appearing unlit.
 
==[https://forum.wurmonline.com/index.php?/topic/171542-patch-notes-3sep19/ 190903] Patch Notes 3/SEP/2019==
 
*Added missing Jackal sounds
*Fixed beacon effects disappearing when main structure is out of view
*Added normal/specular maps to Rift creatures
 
==[https://forum.wurmonline.com/index.php?/topic/171504-patch-notes-1sep19/ 190901] Patch Notes 1/SEP/2019==
*The skillgain modifier for the Jackal skillgain system has been increased from 3x to 4x.
:*Please bear in mind this is not the same skillgain system as Freedom OR Wurm Unlimited. This is a system based off the Epic skillgain system and will behave differently.
*Bugfix: Rift creatures will now properly target and fight
*Bugfix: Fixed issue with transferring from Epic to Freedom to Jackal and back causing you to lose your Epic kingdom.
 
==[https://forum.wurmonline.com/index.php?/topic/171464-patch-notes-30aug19-jackal-awaits/ 190830] Patch Notes 30/AUG/2019==
 
Patch Notes : Jackal Awaits!
Announcing the Jackal Server
*Jackal is a new time limited server lasting six months that players can transfer to from every other server.
:*Accessing the Jackal server will require the player to be premium.
To initially access Jackal, rifts will spawn at server opening with specific scheduled start times listed below
:*Independence 6PM Fri UTC
:*Deliverance 10PM Fri UTC
:*Pristine 2AM Sat UTC
:*Chaos 6AM Sat UTC
:*Celebration 10AM Sat UTC
:*Xanadu 2PM Sat UTC
:*Exodus 6PM Sat UTC
:*Release 10PM Sat UTC
:*Serenity 2AM Sun UTC
:*Desertion 6AM Sun UTC
:*Affliction 10AM Sun UTC
:*Elevation 2PM Sun UTC
*Once rift on that server is closed a lodestone will appear allowing transport to Jackal.
*Jackal lodestones can be player crafted with rift materials, stone bricks and mortar and used as regular portals to Jackal after the initial rift is closed.
*Jackal
:*Jackal is a hostile alien server with a vastly different aesthetic to the lands of Freedom.
:*Pine, orange and lemon tree types have been removed from Jackal.
:*Six new tree types have been added.
:*Jackal has the Epic hybrid skillgain system with 3x skill and 3x action speed.
:*Skill gained on Jackal will transfer to Freedom at a reduced rate
:**Disabled for the first few weeks to ensure when it is enabled it works smoothly
:**When enabled will apply to any skill gained from the beginning of jackal
:*A new Jackal journal tier has been added
:*Certain tasks within the standard journal tiers have been disabled from triggering while on Jackal.
:*Completing certain tasks on Jackal will reward the player with Jackal points, redeemable for new item skins on Freedom.
:*Item skins to come in the coming weeks and months
*Jackal creatures
:*Added Isopod
:*Added Giant Crab
:*Added Weta – the new ridden creature.
:**Cannot wear gear
:**Can ride up 50 slope
:*Custom spawn table for jackal, not all creatures will spawn there
*Corruption Clearing
:*Corruption can be cleared by creating freedom beacons and destroying Jackal beacons.
:*Jackal beacons are defended by increasingly difficult groups of creatures, which will all need to be defeated before their hearts can be burned at the beacons in order to destroy them
:*Destroying jackal beacons will make it easier for freedom beacons to radiate their influence in the area
:*Following a god and becoming a priest will be available from freedom beacons
:**The prayer faith gain limit has been doubled from 5 to 10 per 24 hours uptime on Jackal only.
*Rift changes
:*New point calculation system
:*New point buy system
:*Defeating rift creatures and closing rifts will now reward players with Rift Points.
:*Rift points are now used to purchase specific items instead of RNG loot as before.
:*Accessible from lodestones and mailboxes when you have points to redeem
*Updated Rift Creature AI
:*Each rift creature now has attacks and special mechanics depending on their type
:*New sounds for all Jackal creatures
:*Tweaked combat stats of Jackal creatures
:*Rifts now spawn in 4 waves that ramp up slower
*Rift scouts
:*Small groups of Rift creatures will spawn across the server.
:*These creatures will provide a small challenge and reward the players with rift resource collection nodes and some rift points when defeated.
*Changes to creature spawns
:*We will be trialing a new creature spawn table on two Freedom servers, Deliverance and Pristine. Players may see some new creatures previously only known on PvP servers.
*Miscellaneous Changes
:*Change: Guard towers on elevation now take 2x damage, the warning message to kingdom has been lowered to 50 damage to account for this.
:*Change: Players on elevation can now lead 2 horses while walking only.
Client Changes
*Bugfix: Fixed ‘FBO not bound’ launch crash
*Bugfix; Fixed certain quickbind key names not showing
*Bugfix: Fixed select bar selection updating when moving the camera instead of clicking
 
==[https://forum.wurmonline.com/index.php?/topic/171082-patch-notes-1aug19-elevation-bugfixes/ 190801] Patch Notes 1/AUG/2019==
 
*New: 100 Jewelry Smithing title added.
*New: 100 Fine Carpentry title added.
*Bugfix: Artifacts will now drop on the tile on player death.
*Bugfix: Players in lost link status will no longer count for sermon listeners.
*Bugfix: Players in lost link status while in combat will now leave the world after 10 minutes of combat on Freedom, and 1 hour of combat on Epic.
*Bugfix: All gods can now cast disintegrate in PvP.
*Bugfix: Kingdom influence when bashing towers will update correctly now.
*Bugfix: Battle camps now spawn every 27 hours to allow better timezone coverage, this effects all servers.
*Bugfix: Same kingdom Village War Declaration now works on all pvp servers.
*Bugfix: Fixed Elevation only karma cooldowns leaking over to chaos.
*Bugfix: Can no longer user Random Teleport in combat.
*Elevation Change: You may now only lead 1 creature.
*Elevation Change: You may no longer lead additional creatures when you are fighting on Elevation.
*Elevation Bugfix: Actually fix carry weight
*Elevation Change: Truestrike now casts a 95 power truehit on the user with a 10 minute cooldown.
*Elevation Bugfix: Corrected issue where tunnels could not be opened at exactly 60 slope.
 
==[https://forum.wurmonline.com/index.php?/topic/170906-patch-notes-16jul19/ 190716] Patch Notes 16/JUL/19 ==
*Bugfix: Demigod followers and priests will now be able to correctly receive template god power level for global spells and cast global spells.
*Elevation bugfix: Corrected movement speed being affected by body strength soft cap.
*Elevation bugfix: Meditation level will now correctly cross from Elevation to a home server.
*Elevation bugfix: Corrected issue causing players to have items falsely identified as old items.
 
==[https://forum.wurmonline.com/index.php?/topic/170840-patch-notes-11jul19-elevation-revamp/ 190711] Patch Notes 11/JUL/19 Elevation Revamp==
 
Following discussion and a poll today we launch the new Elevation with a new map and many adjusted mechanics. These features only apply to Elevation with home servers keeping the usual mechanics. The Epic cluster will go down at approximately 9pm GMT for a quick restart with the following features enabled:
 
*Elevation now has a new map with new starter deeds:
:*New Hope – Jenn-Kellon – North East.
:*Ignis – Mol-Rehan – North West.
:*Doomspine – Horde of the Summoned – South West.
*Maximum digging slope has been reduced to 150 .
*Maximum surface mining / tunneling slope has been reduced to 60.
*There now needs to be a minimum of 3 tiles between mine doors.
*A deed will disband automatically after five chained deed drains.
*Meditation abilities over level 9 have been disabled.
*Hate Damage Bonus Now Increases lockpicking chance.
*Element Immunity now only lasts 5 minutes down from 30.
*Characteristics and Fighting related skills receive less combat bonus in the higher levels(scaling).
*Removed rare bonus from boats(No replacement for now).
*Rare horse gear now takes less damage instead of granting a speed bonus.
*Horses give birth faster.
*Fresh Item Pool, cannot cross items from home server to elevation and back.
:*This is enforced with a player lockout if old items are found trying to be equipped or used. In order to resolve this a GM will be needed to remove them.
*Border crossing will be disabled, travel only available via portal.
*Trader contracts will not be purchasable and traders cannot be placed.
:*Traders will only sell Res Stones/Large Magic Chests/Sleep Powder/Shaker Orbs and can only be found in your starter town.
*While item ban is in effect cross server mail is not available.
*Increased cooldowns on Truestrike, Stoneskin and Continuum
*Physical damage resistance and penalty effects from sorcery items changed to fall damage.
*Karma home teleport has been disabled.
*No new champions, current champions will be dechamped without the stat loss and will be given 70 faith.
*Hell horses and Unicorns cannot be hitched or ridden.
*For the first month moon metal from magic chests are removed, and a hota win offers slightly less than normal.
*The chest drop table has also been edited to include flint and steels and compasses.
 
As usual encountering any bugs or errors is best handled by reporting via the server bugs forum if not sensitive or ticket ingame if sensitive. Abuse of any of these mechanics or bugs can and will lead to harsh penalties.
 
==[https://forum.wurmonline.com/index.php?/topic/170817-patch-notes-9jul19/ 190709] Patch Notes 9/JUL/19==
*Epic has been taken down for the full revamp and reset of the Elevation map.
:*The home servers will reopen in the next few hours with Elevation being down until the 11th of July.
*New: You can now set lockable bulk containers with permissions to not allow items to be placed in them below a specified quality level. Notes below:
:*Specified quality level is dictated in Integer of the ql of the attached lock (a 99.99ql small padlock would lock the container ql to 99).
:*Quality lock is effective meaning that a 100.0ql corn with 25 damage is equivalent to 75.0ql.
Only locked bulk containers can have the quality locked.
:*The quality lock option is located under the right click “permissions” when there is a lock attached.
:*To disable the feature just go back permissions and click “Disable Quality Lock”.
:*Removing the lock will also disable the feature. Note: You will need to re-enable the feature when re-attaching the lock, if you wish to continue using the system.
:*Bulk Container Unit shelves can each be locked separately, as well as each having there own perms, so as to allow each shelf to have their own Quality Lock.
:*Containers must be empty in order enable the quality lock.
:*Removing / replacing the lock will disable the quality lock.
:*Removing / replacing, disabling / enabling the quality lock will be saved to the items permissions history.
*New: Added tile transmutation on all pvp servers with restrictions. Notes below:
:*PvP servers use more liquid to transmutate tile.
:*There needs to be 3 diggable tiles, excluding rock, between each transmutatable tile (CLAY, TAR, PEAT, MARSH).
*Bugfix: Fixed an issue with the tutorial which resulted in an error in some random cases.
*Bugfix: You can no longer rune liquids.
==[https://forum.wurmonline.com/index.php?/topic/170702-hotfix-30jun19/&tab=comments#comment-1741406 190630] Hotfix 30/JUN/19==
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