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Wurm Universe

629 bytes added, 21 April
[[CDB|Main]] / [[:Category:Wurm universe|Wurm Universe]] / '''{{PAGENAME}}'''
 
 
'''This page provides a rundown of the physics of the Wurm world. Below are sections individually designated to the various elements of these physics.'''
== Quick References ==
=== Measurements === * 1 tile = 4 meter x 4 meter square. * 250 tiles = 1 kilometer
250 tiles * 10 dirts (dropped or dug) = 1 kilometermeter of slope
10 dirts === Time === * 1 RL hour = 8 Wurm hours * 1 RL day = 8 Wurm days * 1 Wurm day = 3 real hours * 1 Wurm hour = 7.5 real minutes (dropped or dug0.125 real hours)  * 1 Wurm year = 336 Wurm days = 1 meter of slope42 real days
== Distance, Slopes, and Height ==
* The standard measurement designated to measuring distance in Wurm is the “tile”. Tiles are the equally sized squares that the landscape of Wurm Online is entirely composed of. In the 3D world of Wurm a tile can be either flat or inclined, so that one or more of its corners can be higher or lower than the others.
* A relatively flat tile represents what in real-life would be a 4 meter by 4 meter square. Subsequently, 250 tiles then equals what would be, in real-life, 1 kilometer.
* Exact linear distance can easily be gleaned by using a [[spyglass]], as this tool will display the exact distance between the user and any distant object targeted within its viewing crosshairs. See picture for example:
[[File:Spyglass.png]]
(Please note that the result has to be rounded, due to the immanent inaccuracy of this method.) Here is a list of heights for some arbitrary objects, just to give some examples:
{|class="wikitable"! style="font-weight: bold; text-align:leftcenter;" width="200"| Object! style="font-weight: bold; text-align: center;" width="100" | Height (m)
|-
|Player character| style="text-align: right;" |1.7
|-
|House wall (1 floorone level)| style="text-align: right;" | 3.0 *|-|Standard mine tunnel| style="text-align: right;" | 3
|-
|Pillar
| style="text-align: right;" | 5.6
|-
|Freedom tower (incl. flag)
| style="text-align: right;" | 25
|-
|Colossus
| style="text-align: right;" | 34
|-
|Deity avatar
| style="text-align: right;" | 40|}''(*) Note: floors are 0.3m over walls (example standing on 2nd floor is at 3m + 0.3m = 3.3m)
''*) Note: the ground floor of a house has a height of 3.3 m'' Finally, talking about measuring heights, we must look at another basic unit of measurement used in the Wurm world: “dirts”. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts" dropped. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel.
* Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. By dropping dirt, we make elevated platforms of various heights thus creating different slopes. We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots:
[[File:Slope04raw.jpg]] ..... [[File:Slope120raw.jpg]]
[[File:Slope060_annotated.jpg]] ..... [[File:Slope120_annotated.jpg]]
We obtain This table shows the following table (angle for slopes spanning a single tile):
{|class="wikitable"! style="font-weight: bold; text-align:leftcenter;" width="100"| Slope! style="font-weight: bold; text-align: center;" width="100" | Angle! style="font-weight: bold; text-align: center;" width="100" | Elevation (m)
|-
| style="text-align: right;" |10| style="text-align: right;" |14.0| style="text-align: right;" |1.0
|-
| style="text-align: right;" |20| style="text-align: right;" |26.6| style="text-align: right;" |2.0
|-
| style="text-align: right;" |30| style="text-align: right;" |36.9| style="text-align: right;" |3.0
|-
| style="text-align: right;" |40| style="text-align: right;" |45.0| style="text-align: right;" |4.0
|-
| style="text-align: right;" |50| style="text-align: right;" |51.3| style="text-align: right;" |5.0
|-
| style="text-align: right;" |60| style="text-align: right;" |56.3| style="text-align: right;" |6.0
|-
| style="text-align: right;" |70| style="text-align: right;" |60.3| style="text-align: right;" |7.0
|-
| style="text-align: right;" |80| style="text-align: right;" |63.4| style="text-align: right;" |8.0
|-
| style="text-align: right;" |90| style="text-align: right;" |66.0| style="text-align: right;" |9.0
|-
| style="text-align: right;" |100| style="text-align: right;" |68.2| style="text-align: right;" |10.0
|-
| style="text-align: right;" |150| style="text-align: right;" |75.1| style="text-align: right;" |15.0
|-
| style="text-align: right;" |200| style="text-align: right;" |78.7| style="text-align: right;" |20.0
|}
More Notes on Volume in Wurm:
* Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). Many sold solid items have different kg to L relationships. Examples:** A small bucket can hold 12 L. A full bucket of water containers contains 12 L of water weighting 12 kg. ** A pottery bowl can hold 9 L and weights 0.50 kg. A filet fillet of fish is 0.20 L and weights 0.30 kg. Thus, a pottery bowl can hold 45 filets fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg filetfillet, 0.50 kg bowl).
* Volume puts limits on how much of something can fit in a container. All containers themselves consume slightly more volume then they hold. Hypothetically then, players can carry infinite volume and containers can hold infinite weight.
* You can calculate how many of an item will fit in a container by dividing the container's volume by the stored item's volume. See the [[Container]] page for a list of containers and volume capacities.
== Time, Seasons ==
One of the first things we notice when observing the * The world of Wurm Online is the rapid succession of day and night: a full day-night cycle only lasts 3 hours of our real-world time. Thus, we conclude that the planet Wurm rotates rapidly around its axis: approximately 8 times faster than our Earth. (At this point, we will not discuss the physical implications of this observation, nor will we speculate on the possible reasons for the rapid planetary rotation. This will probably be done in one of the following parts of this series.)  '''1 real day = 8 Wurm days''' or: '''1 Wurm day = 3 real hours''' (By “day” we mean one full planetary rotation, i.e. a complete “day-night cycle”.)Just like in our real world, the rotation of our planet determines how we measure timelife Earth. In the Wurm universe, instead of saying that As a full planetary rotation lasts 3 hoursresult, it was agreed to split the day-night cycle into 24 time units, called “Wurm hours”. (Bear in mind that this is only an arbitrary convention – we could also have agreed on a Wurm rotation having 12 or 30 “Wurm hours”. By choosing the number 24 we just made it easier for us, because now there following statements are as many “Wurm hours” in a “Wurm day” as there are real hours in an Earth day.)Once we made that definition, it is clear thattrue:
'''1 real hour day = 8 Wurm hoursdays''' or: AND '''1 Wurm hour day = 0.125 3 real hours (7.5 real minutes)'''
It must be noted that this definition has caused a common misunderstanding. On the forums (and even on Wurmpedia) you can sometimes read that “Wurm time passes '''1 real hour = 8 times faster than real time”. Wurm hours'''This is not true!AND ''' Time in the 1 Wurm universe is the same as time in our real world – we only use a unit of time measurement which is 8 times smaller than in hour = 0.125 real life! hours (It is the same effect as if you defined a new unit of length – say: “1 Wurm meter”, corresponding to 25 7.5 real centimeters - and you would say that a 1-meter ruler has a length of “4 Wurm meters”. This doesn’t make the ruler 4 times longer than it was before!minutes)'''
You can easily see that Wurm * For more help with time passes at the same rate as real time by watching the speed indicator below the GUI status window: [[File:Speed_Indicator.png]] Let your character run a while and count the number of tiles you cross in a given length of time. Considering that 1 tile corresponds to 4 meters (, see part 1 of this series) you will easily see that the speed indicated in the GUI uses “real time” instead of some kind of pseudo “accelerated time”. If we take a closer look at the 3 hours defining a full “Wurm day”, we find that Sol (the sun of our planet Wurm) rises at following '''04:30Game Time Conversion Table''' (Wurm time) and sets at '''19:30''' (Wurm time) each day. That’s why the time between about 20:00 and 04:00 is dark (“night”), and the time between 04:00 and 20:00 is bright (“day”). == Game Time Conversion Table ==
{| class="wikitable"
|}
Now that we have defined the “Wurm day” and the “Wurm hour”, we * The Wurm world also observe that the visual appearance of Wurm’s nature changes as time passes. Just like in real life, we experience experiences 4 different seasons, called “winter”, “spring”, “summer”, and “autumn”. These seasons reoccur regularly after during 336 Wurm days. Thus we can define the “Wurm year”As such:
'''1 Wurm year = 336 Wurm days = 42 real days.'''
* This is a convenient number, because 336 = 7 x 4 x 12, allowing us to split a Wurm year into 12 months (called “starfalls”), each with 4 weeks of 7 days.As such:
'''1 Wurm year = 12 starfalls
1 Wurm week = 7 Wurm days = 21 real hours.'''
The 7 days in a Wurm week are called:
 
*1. day: Day of the Ant
*2. day: Day of Luck
*3. day: Day of the Wurm
*4. day: Day of Wrath
*5. day: Day of Tears
*6. day: Day of Sleep
*7. day: Day of Awakening
 
The 12 starfalls are called:
 
*1. starfall: Diamond
*2. starfall: Saw
*3. starfall: Digging
*4. starfall: Leaf
*5. starfall: Bear
*6. starfall: Snake
*7. starfall: White shark
*8. starfall: Fire
*9. starfall: Raven
*10. starfall: Dancer
*11. starfall: Omen
*12. starfall: Silence
Like our real world, a Wurm year has 4 seasons:===The 12 Starfalls and Associated Harvest Seasons===
# '''Spring''' (beginning in week 3 of the Diamond Starfall)# '''Summer''' (beginning in week 1 of the Leaf Starfall)# '''Autumn''' (beginning in week 4 of the Raven Starfall)# '''Winter''' (beginning in week 2 of the Silent Starfall). ===Starfalls (12)===''(In-game wiki-friendly list)'' # Diamond Diamonds Starfall - ''[[Pinenut]] (week 1)''
# Saw Starfall - ''No seasons''
# Digging Starfall - ''No seasons''
# Leaf Starfall - [[Oleander]] (week 2)'', ''[[Camellia]] (week 4),
# Bear starfall - [[Lavenderflowers]] (week 2), [[Roseflowers]] (week 3), [[Maple]] (week 4)''# Snake starfall - ''[[AcornAcorns]] (week 2)''
# White Shark starfall - ''[[Cherry]] (week 1)''
# Fire Starfall - ''[[Olive]] (week 1), ''[[BlueberryBlueberries]] (week 2)'', [[Hops]] (week 3)'', [[Orange]] (week 4)''# Raven starfall - ''[[Grape]] (week 1), ''[[Lemon]] (week 2), [[Apple]] (week 3)'', ''[[ChestnutChestnuts]] season (week 4)''# Dancer Starfall - ''[[RaspberryRaspberries]] season (week 1)'', ''[[WalnutWalnuts]] (week 2), [[HazelnutHazelnuts]] (week 3)'', ''[[LingonberryLingonberries]] season (week 4)''
# Omen Starfall - ''No seasons''
# Silent Starfall - ''No seasons''
 
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any minute in that day) in that week.''
 
Also see: [[Harvest calendar]] for more information.
 
===Weekdays (7)===
# Day of the Ant
# Day of the Luck
# Day of the Wurm
# Day of the Wrath# Day of the TearTears# Day of the Sleep# Day of the Awakening
===Seasons===
This is the Wurm calendar, showing days, weeks, starfalls, and the seasons:
*''Please note: The actual season for harvest can be -/+ 2 weeks. Also any day (and any min in that day) in that week.''
 [[File:Wurm Calendar 09wurmcalendar.pngJPG]]
(Image taken from Yaga's "WurmClock V3", by courtesy of [http://www.wurmpedia.com/index.php/Player:Yaga Yaga].)
 
==Weather/Meteorology==
 
Having 4 seasons (as noted above) means a lot of weather changes. There is no patterns to the weather other than snow is only during winter. Wind is also unpredictable but seems to follow the same direction on multiple servers. The time span for wind changes also varies.
 
*'''[[Wind]]''' only affects the speed of boats, and can help or hurt the speed depending on whether the boat is sailing with or against the current [[wind]] direction.
:* To find the current [[wind]] direction '''in-game''', type /weather into a chat window. This current [[wind]] is also displayed in [https://discord.com/channels/202801255024689153/845376777278717972/1189613830679052308 this perpetual message] in the server-status channel of the '''official Wurm Online Discord server'''
 
*'''[[Rain]]''' does not impact the water level, but can result in rainbows.
:* With [[Sorcery]], [[rain]] can be summoned using the Lightning spell
:* Burn times of outdoor furnaces are reduced when it rains, but the exact amount is unknown.
*'''Lightning''' can strike during rain and also has unique effects if a player is struck by it:
:* The following message appears in the player's event tab: ''YOU ARE HIT BY LIGHTNING! OUCH! A strange dizziness runs through your head, eventually sharpening your senses.''
:* Mind speed increases drastically (3.0+), but all equipped armor/weapons take 20 damage.
:* The chance of getting hit is very low.
::*0.000024% chance on 2k servers (Deliverance, Exodus, Pristine, Release)
::*0.000006% chance on 4k servers (Independence)
::*0.0000015% chance on 8k servers (Xanadu)
 
*'''Snow''' changes the visual terrain to white. Its main purpose is to make [[snowball]]s to throw or use in a [[larder]] to keep food from decaying as fast.
 
*'''[[Fog]]''' was rumored to be predicted by [[fog spider]]s, but they do spawn during this time. [[Fog]] levels, unlike wind, is specific to each server.
 
*'''Day/Night''' only affects visual brightness, not potential weather effects.
 
[[Category:Wurm universe]]
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