Changes

Jump to navigation Jump to search

Wurmpedia:Current events

2,764 bytes added, 14:16, 18 September 2015
m
Updated news for this week: http://forum.wurmonline.com/index.php?/topic/130748-news-77-wurm-unlimited/#entry1342937
[[Wurmpedia:Event_history|Archived]] posts will not be updated so should not be considered current.
== News & events ==
=== News #77: Wurm... Unlimited!
''By Doctorchese [http://forum.wurmonline.com/index.php?/topic/130748-news-77-wurm-unlimited/#entry1342937/ Forum Link]
 
Hey all!
 
As you may have already heard this week, we dropped some very big news about the future of Wurm. On October 21st, we'll be releasing Wurm Unlimited, a standalone version of the game that will allow you to play in a singleplayer world and host your own servers.
 
The objective with Unlimited is to bring Wurm to a wider audience. By releasing it on Steam and with the help of a professional publisher, it'll bring Wurm to lots of of new people, who will be able to enjoy Wurm in a new and more accessible way. The Adventure mode, for instance, will allow players to explore a single-player sandbox world as a totally new experience - that we hope to be more accessible to more people. Scripted game worlds are fantastic ways to introduce complicated games more gradually, allowing Unlimited to help reduce the steepness of Wurm's learning curve.
 
As for the future of the existing Online servers, they're very much here to stay! The function of the servers will change, from being the game to simply being officially hosted Wurm servers - complementing the many servers we expect Unlimited users to host themselves. We will not shut down any Online servers unless unless they're virtually dead for a long period of time, so there's nothing for existing players to worry about; especially since the increased revenue from Unlimited will hopefully allow us to put more towards developing the game on a whole (we'll roll out updates to both Unlimited and Online,) and as new players complete the single-player Unlimited experience and look for a multiplayer experience so they can keep playing Wurm, the Online servers will be incentivised as something to progress towards. We'd be very surprised if Unlimited doesn't benefit the Online servers in a variety of ways.
 
Lastly, all of us here on the staff team - be we volunteers or paid devs - want to emphasise that we're here for you, the players. We know that this is a huge new thing for Wurm that has divided community opinion; but we feel that the strong business case of Unlimited will greatly benefit the game in the long run, and will allow us to further expand the Wurm franchise to new and exciting things. I'd compare it to when the game went 'gold' back in 2006, going from being free to having a paid premium service. Without those first steps, we'd never have been able to hire paid developers and Wurm would never be remotely close to where it is today.
 
Almost a decade after Gold, Wurm is going Unlimited. We hope you join us for the ride!
 
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 23:16, 18 September 2015 (CEST)
 
=== News #76: Dragon Armor Preview ===
''By Doctorchese -
editor
1,932

edits

Navigation menu