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Wurmpedia:Current events

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<big>'''[[Image:Current events icon.png|35px]] Current Events in Wurm Online, 2015'''</big>
This section will be updated by the Wurmpedia team as and when information is released from Public Relations or prior to a popular community event. Also check out the [[Wurm_Server_Release_Notes_2015|recent updates]] for detailed changes to the client and server.
[[Wurmpedia:Event_history|Archived]] posts will not be updated so should not be considered current.
== News & events ==
=== News #79: Custom Maps for Wurm Unlimited ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/131527-news-79-custom-maps-for-wurm-unlimited/#entry1351374/ Forum Link]
Hey all!=== Weekly News #12 State of War ===By ''Retrograde'' - [http://forum.wurmonline.com/index.php?/topic/139736-weekly-news-12-state-of-war/ Forum Link]
Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week.''Java Security Warning'''
We also have a new map API for Wurm Unlimited to announce this This week, it was announced that ought to be released early next week there was a security issue in its first the current versionof java, we highly recommend you update as soon as you can, for more info check [http://www.zdnet. Once complete, it will help WU players to create their own mapscom/article/oracle-issues-emergency-java-patch/#ftag=RSSbaffb68 here]. More below!
Also, if you're still unsure about anything to do with Unlimited and how it will (but mostly won't) affect Online, then we released an FAQ last week that includes some helpful information[http://forum.wurmonline.com/index.php?/topic/139679-patch-notes-24mar16/#comment-1432119 Patch Notes]
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 07:06, 3 October 2015 (CEST)'''PvP Changes'''
=== News #78: Unlimited FAQ ===''By Docterchese - [http://forumAfter a week of discussion with the dev team, we ave compiled a list of changes that we feel help improve the current mechanics of PvP servers, as well as pacing the way for the larger update later in the year.wurmonlineThese changed are now open for discussion and feedback, and we will for with you over the following week to ensure that they are positive changes.com/index.php?/topic/131158-news-78-unlimited-faq/#entry1347267/ Forum Link]
Hey all!The full list of proposed changed can be found in our feature feedback thread [http://forum.wurmonline.com/index.php?/topic/139735-upcoming-pvp-changes/ here].
This week, devs have continued work on a range of things. We don't have so much to show but do have some updates, including FAQ questions about Wurm Unlimited answered by Rolf, and a date for when Tich's new permissions work will start going live.'Easter!'''
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 21:28Easter is upon us, 25 September 2015 (CEST)and that mean several things, namely, the Easter bunny! The bunny will now spawn automatically on Easter, rather than being summoned. They will spawn around the starter deed, so keep your eyes peeled!
=== News #77: Wurm'''Easter Impalong... Unlimited! === ''By Doctorchese - [http://forum.wurmonline.com/index.php?/topic/130748-news-77-wurm-unlimited/#entry1342937/ Forum Link]'
Hey There's an impalong at the amazing Hill of Swedes deed on Deliverance this weekend, with Daash and co. putting on a tremendous setup, one of my favorite impalong locations so far (Okay, ill admit, they have allbeen my favorite). Already some strange mobs have been sighted, as well as the sound of GM's chuckling as they assault the poor Wurmians. I'll be popping in from time to time over the weekend and hope to see you all there!
As you may have already heard this week, we dropped some very big news about the future of Wurm. On October 21st, we'll be releasing Wurm Unlimited, a standalone version of the game that will allow you to play in a singleplayer world and host your own servers.''Cave dwellings public testing!'''
The objective with Unlimited This weekend is to bring Wurm to a wider audience. By releasing it on Steam and with the help launch of our public testing for cave dwellings! I've been working hard this week on setting up a professional publisher, it'll bring Wurm to lots of of new people, who will be able huge cavern for you all to enjoy Wurm jump in a new and more accessible waybuild your very own home underground, but thats not all. The Adventure mode, for instance, will allow players to explore a single-player sandbox world as a totally new experience - that we hope to be more accessible to more people. Scripted game worlds are fantastic ways to introduce complicated games more gradually, allowing Unlimited to help reduce the steepness of Wurm's learning curve.
As We'll be hosting a special giveaway for the future of the existing Online serversthose who have jumped on and tested it out, upon testing, theyyou're very much here ll be able to stay! The function of the servers fill out a quick survey about your experience and ensure that it all went smoothly. Five lucky testers will change, from being the game to simply being officially hosted Wurm servers - complementing the many servers we expect Unlimited users be selected to host themselves. We will not shut down any Online servers unless unless they're virtually dead for win a long period prize of timefive sleep powders, so there's nothing for existing players to worry about; especially since the increased revenue from Unlimited will hopefully allow us to put more towards developing the game on with 1 winner receiving a grand prize of a whole (we'll roll out updates to both Unlimited and Onlinebeautiful rare 90quality silver pickaxe,) and as new players complete with a cast of 100 Blessing of the single-player Unlimited experience and look Dark! Perfect for getting your cave ready for a multiplayer experience so they can keep playing Wurm, the Online servers will be incentivised as something to progress towards. Wemansion you'd ll be very surprised if Unlimited doesn't benefit the Online servers in a variety of ways.building!
Lastly, The thread with all of us here on the staff team - be we volunteers or paid devs - want to emphasise that we're here for you, the players. We know that this is a huge new thing for Wurm that has divided community opinion; but we feel that the strong business case of Unlimited info will greatly benefit the game go live early tomorrow in the long runpublic testing board, and will allow us to further expand the Wurm franchise to new and exciting things. I'd compare it to when the game went 'gold' back in 2006, going from being free to having a paid premium service. Without those first steps, we'd never have been able to hire paid developers and Wurm would never be remotely close to where s make sure you check it is today.out!
Almost '''I spy with my little eye, something begging with !, its a decade after Gold, Wurm is going Unlimited. We hope you join us for the ridetreasure hunt!'''
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 23:16Enki has put together a wonderful fun hunt for the next weekend on Pristine, 18 September 2015 (CEST)I tested it myself and it proved to be quite entertain, If you're a professional Treasure hunter, or a master at i spy, pr just awesome at jigsaw puzzles, this hunt is bound to be your kind of thing!
=== News #76: Dragon Armor Preview ===''By Doctorchese - [http://forumThe hunt starts on March 22..wurmonline.com/indexYou'll have to ask Enki about that one.php?/topic/130305-news-76-dragon-armour-preview/#entry1338294/ Forum Link]
Hey all! --[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 19:33, 25 March 2016 (CET)
It's news time once more! But before we begin... I have to tell you about a little investigation I conducted. === Pristine Treasure Hunt ===
Every week, developers are sent an e-mail asking the if they've got anything to share with players for the week[http://forum. ''Normally'', almost all devs e-mail back with a week's hard work and things to show offwurmonline.com/index.. but for over a month now, certain devs haven't said anything at all! I'm a volunteer not based in the Motala office, so I can't walk over to their computer and look over their shoulder to figure out what they're up to. Are they wasting time with confused verbs and playing Wurm at work instead of developing Wurm at work, or is there something secret going onphp? I had /topic/139596-pristine-event-date-to talk to a contact on the inside. -be-announced/ Forum Link]
The contact couldn't say much, but apparently, a few devs have been working on "something big" next treasure hunt for a few weeks now already. We don't know what it is, or why they're working on it... will Code Club AB soon become a political party in Sweden? Or, back in-game, is Wurm finally going to get the rainbow colored unicorns it March has needed so desperately for years? All we knew is that they're busy, and might have some information to share within the next few weeksbeen announced!
A while ago, we mentioned that we'd focus on bigger features come fall. Well, the leaves are falling; we're now in At this moment only a bit of a transition phase between a summer of little things and the coming months which will focus on bigger stuff. Keep an eye out for new posts, we'll few details have been given as it must be elaborating on or next big plans for the game! But don't forgot that bugfixing never really ends too, and things like client engine upgrades that we're currently working on (and haven't discussed much) ought to help improve things furthertested first.
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 00:35, 12 September 2015 (CEST)The hunt will be an I spy game. You will be given a piece of a map with a location marked n it. It will be up to you to find out where it is and what it is based on the clue given by examining each item of the hunt.
=== News #75: Village Planner Progress ===''By Docterchese - [http://forumEach window will consist of a code to retrieve the net piece of the map and the description of the next object you are looking for.wurmonlineThe map pieces will be like a puzzle, it will be up to you to determine the proper orientation of the pieces on the map as I have randomly turned most of them 90 or 180 degrees.com/indexI promise you none of them are turned 270 degrees, if you find any that are in just means you went the long way around.php?/topic/129917-news-75-village-planner-progress/#entry1334828/ Forum Link]
Hey allI will '''''warn''''' you right now that you will only get one chance to read each clue. Once you close or lose the window, it's gone for good. So be careful and get the clue the first time every time!
This week we've got more encouraging progress updates on the in-game Village Plan Viewer tool, which will allow you be a good time to both view a plan of brush off your deed from in-game basic image editing skills, and copy and export a plan to the 3rd party DeedPlanner program. Other than that, most of this week's other work was either behind the scenes again or or stuff you've already seen, like the new dragons that went live on Mondaypaste skills as well. Rawr!
--[[User:Zachariah|Zachariah]] /Enki ([[User talk:Zachariah|talk]]) 18:31, 5 September 2015 (CESTHead Game Master)
=== News #74--[[User: Dragons Ahoy ===''By Docterchese - Zachariah|Zachariah]] ([[httpUser talk://forum.wurmonline.com/index.php?/topic/129568-news-74-dragons-ahoy/#entry1331381/ Forum LinkZachariah|talk]]'') 00:30, 22 March 2016 (CET)
Hey Everyone!=== Weekly News #11 Fly me to the moon ===By ''Retrograde'' - [http://forum.wurmonline.com/index.php?/topic/139497-weekly-news-11-fly-me-to-the-moon/ Forum Link]
This week, devs have continued working on a variety of things[http://forum. There's less to show this week as most of it was behind the scenes, including some code cleanup and management improvements to the server code, and we hence didn't roll out any clients patches this weekwurmonline. com/index.php?/topic/139422-patch-notes-16mar16/ Patch Notes]
Before you read this week's first articleSeveral keen astronomers have sighted a new moon in the night sky! After a long period of time in the blind spot Haven is now visible, we also have to warn you that this weeks' news may spontaneously combustion and/or be quite warmwith it some exciting changes! We plan on introducing more information behind the mystery of Haven as time goes on, but the first change is slightly obvious given the examine text...
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 01:49We have started working on the foundation of a new tutorial and will be replacing the Golden Valley map that is currently live. Currently the project is still in its early stages, 29 August 2015 (CEST)with planning and preperation being done before introducing the new map. As Golden Valley is also the login server, migrating databases is a little tricky, so due to this we will simply be changing the map with all items and buildings remaining. We will then have the current tutorial operating while we build the new tutorial behind the scenes.
=== News #73: Village Planning View ==='As mentioned last week, Solmark has stepped down as Lead Forum Moderator, to enjoy a peaceful retirement as a CA. I'By Doctorchese - [http://forumm pleased to announce that Firestarter has filled the shoes of LFM, with Pandalet taking over as Assistant LFM.wurmonlineWe will continue to work closely to ensure that practices remain as transparent and smoothly operating as possible.com/index.php?/topic/129184-news-73-village-planning-view/#entry1328348/ Forum Link]''
Hey EveryoneAfter a month of jumping in and out of PvP chats, I have finished my PvP review and forwarded it on to the development team, who almost took my hand with it! We will discuss this most likely on Monday or Tuesday, and have something ready to put forward next week in regards to changes and outlines, so stay tuned!
It's news time again! You may have already noticed This week saw a change of title under my name, and fix for caves that had large spaces with floors thatweren's because earlier this week Wossoo stepped down as Public Relations Officer (PRO)t reinforced. Wossoo stepped in This affected a few months to convert players negatively, and was quickly removed. We apologise for the position at short noticeinconvenience caused, and I'm sure you'll agree that he did a great job of keeping everything ticking! He's currently to busy have arranged with his real-like PR job, but will remain on the GM team as a Public Relations Assistant so we won't lose his know-howthat any heratige sites that have had veins appear from this issue can have them removed via support ticket. Please note this is for heratige sites only.
IOver the past two weeks we've had a giveaway for Wurm Unlimited keys to celebrate offline mode. The number of applications has been heavily involved in Wurmamazing, and I's PR for a few months now as m pleased to announce the Deputy PRO, and so five winners are:* Don S. * Mirka T.* Bruce H. * Erik B. * Sylvia F. If you shouldndidn't notice any change win (which according to the maths is well over 99% of you) Wurm Unlimited is currently 40% off, it ends soon so get in quality on your end with things like the weekly news. quick!
Without further ado--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 05:11, here's a bumper crop of more small improvements, many of which you actually haven't hears anything about before...21 March 2016 (CET)
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 22:18, 21 August 2015 (CEST)=== Easter Impalong ===
=== News #72: Client Updates and Goblin Leaders ===''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/128667-news-72-client-updates-and-goblin-leaders/ Forum Link]''Deliverance is having a community imalong!
Welcome back to another week of NewsThe impalong will be held at HOS farm, as seen on the [https://dl.dropboxusercontent.com/s/cdwkxpq85bf3uqa/deliverance%20map.png community made map] its located at 4x29y or on the ingame map at M8. We've continued to do bugfixes and general development this week, The deed is easily accessed by water and also have some art to show off toofrom Green Dog its a 10 minute ride via the Green Dog tunnel.
Last week, we ask you informally what kinds of things you'd like to see us work on once we put dev The event will be held from Thursday the 24th (March) 12:00 cet time towards big new features come Fall. there were lots of suggestions, and it just goes to show how hard a job we'll have picking what to work for Monday the next big features of Wurm! Exiting times are ahead, as ever28th 16:00 cet time.
In additionThis will be an impalong, please take special not you may come and get your items imped up to 70ql, there will be a limit of the 4 hour downtime notice for next Tuesday5 items or one armour set. This is to make sure we can help as many players as possible.
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 10:01, 16 August 2015 (CEST)We hope to see you there!
=== News #71: Rams, Lambs and Permissions! ===''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/128045-news-71-rams-lambs-and-permissions/ Forum Link]'' After a few weeks' break, we're now back with regular news posts. It's still a bit of a quiet week this week, but we have some news to share to get everything going again. The devs have also spent some time this week at Gamescom 2015 in Cologne, Germany. The devs have been every year now for a while, and it's a great way to kick off a new season of development - as well as some industry networking and meeting up with a few other members of the dev team who don't work in the Motala office. The plan for the next few weeks of development is to continue with bugfixes and small changes. As we've mentioned before, we'll start to look into the next "big feature" for Wurm in the fall. Expect to hear more on that in the coming weeks/months! -- [[Player:Keenan|Keenan, Deputy Wurmpedia Manager]] ([[User talk:Username|talk]]) 00:13, 8 August 2015 (CEST)=== Wurmpedia improvements ===''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/126740-news-70-wurmpedia-improvements/ Forum Link]'' Marni (bwg), as our new Wiki Head, has already started doing a fantastic job of organising the vast Wiki. The end goal will be a cohesive, accurate and highly informative Wiki that lists as much information as possible about the game. As a part of this, we will be reducing the number of player accounts to a more manageable size. Less than 30 players have edited the Wiki since the start of 2015, and the "manageable size" we have in mind is still far larger than that. Players will be able to apply for an account in what will simply be a slightly stricter and more monitored system than before. This will help to ensure that edit standards can be set and that vandalism/security issues can be prevented, while still keeping the Wiki open to all to contribute to. --[[User:MarniZachariah|Marni, Wurmpedia ManagerZachariah]] ([[User talk:MarniZachariah|talk]]) 0105:4311, 27 July 2015 (CEST)=== Indy Treasure Hunt ===''By spellcast - [http://forum.wurmonline.com/index.php?/topic/125599-indy-treasure-hunt-june-27th-4pm-utc/ Forum Link]'' June 27th - 4PM UTC There will be 21 prizes, of varying value. Upon arrival players will have the option to choose a chest.There will be 10 chests that will contain a prize set consisting of a rare tool/weapon, a useful item of some sort, and a silver coin. These chests will be obviously different from the other 11 chests.Of those 11 chests, there will be 5 low value prizes, (probably just a couple of silver); 5 medium value prizes (either just the rare tool/weapon, or just the useful item, not exactly sure which yet)  * 5 of the chests will contain 3 silver each.* 5 chests will contain the same rare tool/weapon as the prize sets above.* The final chest will contain the grand prize, which consists of 5 silver and a group of supreme tools.* There will be no way to tell which of these 11 chests here is which.--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 10:30, 27 June 2015 (CEST)=== Fun in the sun ===''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/125647-news-69-fun-in-the-sun/ Forum Link]'' The reward of the summer will be a refreshed, ready to roll dev team for the next 12 months! When Autumn comes around, we'd like to start looking into the next "big feature" to start developing. Up until then, work on bugs and smaller things will continue. --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 10:30, 27 June 2015 (CEST)=== Fancy Pants ===''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/125290-news-68-fancy-pants/ Forum Link]'' This week has seen more of the same from devs, with a continued focus on bugfixes and small additions. * Warlander joins as a volunteer client developer* More new clothing!* Marble statues We've created a new e-mail address, feedback@wurmonline.com, for general bits of feedback. --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 10:30, 27 June 2015 (CEST)=== Permissions, Clothing and Slain Bugs ===''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/124885-news-67-permissions-clothing-and-slain-bugs/ Forum Link]'' Hmm... Boats? Bridges?! Bugs! Starting from this week, we'll also be including all of the week's patch notes in the weekly news. Coming soon™:* Permissions* New Clothing We've [also] decided to change the format of the title to just be News, the number of the post and some information about what's inside. --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 02:46, 6 June 2015 (CEST)=== Work and Progress. Week 22 ===''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/124481-news-update-work-and-progress-week-22/ Forum Link]'' '''The Summer of Bugslaying''' In light of community feedback, we've decided that our main focus for the next few months will be on bugfixes. Other future insights:* new clothing options* in-game Valrei map* planters and jars (amphora) There will also be some client additions over the next few months. Tich has been working hard on a new permissions system, and we also have plans to make some changes to elements of the client's rendering system. --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) May 2015 === May Treasure Hunt - Celebration ===''By Spellcast - [http://forum.wurmonline.com/index.php?/topic/124138-may-treasure-hunt-celebration-on-the-30th-at-0800-pm-utc-countdown-timer-corrected/ Forum Link]'' '''So another treasure hunt is upon us.''' I've scaled this one back a bit from the last one, which was a bit overly complex and confusing in some respects. There is only a single run, with 12 clues. The end of the hunt will have: * 10 chests with prizes that will be immediately available-OR-* 20 keys, one of which will open a grand prize chest at the start town. In addition to the grand prize, there will be 19 other chests in the start town, each with a small item in them as consolation prizes so anyone who manages to get a key will get something, even if its not the grand prize. --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) May 2015 === Spring Update ===''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/123100-news-update-work-and-progress-week-19/ Forum Link]'' '''Bridges, Boats and Stairs!''' We will be releasing the Spring Update next week, on Tuesday 12th May. We don't have a specific time set, but will aim to release as soon as we can on the day. Key updates:* The first and main feature of the update will be bridges. The feature will be released in full, allowing for all kinds of creativity... ranging from bridges across water and valleys to bridges between buildings, in four flavours: rope, wood, stone and marble.* We are also releasing a couple of other features in the release, the first of which is the new boat models. The boats themselves will go unchanged, but all boat types will get updated models.* The last part of the update will be stairs. That concludes this week's news. Excited? Join us next Tuesday for the release of the biggest single feature since multi-storey housing! --[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) May 2015 == Key updates ==This is a list of significant updates; more often not minor bug fixes, but additions, big changes and major bug corrections. === June ===* Added possibility to repair tools directly in crafting window.* Foals now age a lot faster on pvp servers.* Reduced the breed wait timers on pvp servers.* The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.* Added in ability to see who planted an item (using examine).* Non-premiums gives less to no skill in pvp due to some exploitability.* Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.* Changed bridge decay, so if its used the decay is reduced (a lot).* A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.* In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.* Exiting through a door with enemies players in local should now unlock it as well as when entering.* Hens and chickens no longer autofollow due to disease issues.* Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.* Added marble planters as craftables. Should function in the same way as flowerpots.=== May ===* You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.* Enabled DIG (and DREDGE) under bridges.* Enabled planting flowers/grass/moss under bridges.* Enable planting of thatch in buildings (so makes grass).* Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.* Ignore structure permissions for bridges. E.g. treat it like the items were outside.* Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.* Removed ability to Absorb on mycelium lawns.* Added in a way to get height above water when surveying (helper has to be in water).* New staircase added called Standalone, it does not have a floor above it.* The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.* Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.* Should now be possible to convert to evil deities in HOTS template kingdoms.=== April ===* Champions are now limited to 3 per kingdom.* Artifacts will now drop upon death.* Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.* You no longer can teleport when carrying an artifact.* Artifacts now properly drop on ground during controlled restarts.* The Eye of Vynora now will detect through NoLocate spells.* Global PMs are now on as default when you create a new character.* The Elevation server is open with the new map. Good luck everyone!* There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.=== March ===* The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.* Meditation path change delay of 24 hours added* You can now turn walls!* Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)* The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!* The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)].* Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.* Merged Epic numbers in who lists as well as stats pages* Made local list premium only on Epic as a sort of spy prevention 2016 (already was implemented on ChaosCET)* Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.=== February ===* You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.=== January ===* New [[Tapestry|tapestries]]* Fix for dislocation when dropping dirt in a vehicle* Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.* Dodging is now easier when you weight less and have less body fat.* Archery damage is now a bit more random. [[Category:Babel/C]]
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