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Wurmpedia:Current events

7,588 bytes removed, 03:10, 21 October 2015
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Updates & Removed Key Changes, these are all visible in the Release notes section.
<big>'''[[Image:Current events icon.png|35px]] Current Events in Wurm Online, 2015'''</big>
This section will be updated by the Wurmpedia team as and when information is released from Public Relations or prior to a popular community event. Also check out the [[Wurm_Server_Release_Notes_2015|recent updates]] for detailed changes to the client and server.
[[Wurmpedia:Event_history|Archived]] posts will not be updated so should not be considered current.
== News & events ==
=== News #81: Wurm Unlimited Developer Livestream ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/132282-news-81-wurm-unlimited-developer-livestream/ Forum Link]
* This week we've been doing final touches to Wurm Unlimited. It's been all hands on deck with testing and bugfixing - ranging from final bits of work on the Linux dedicated server to final tests of Adventure mode.
* This Sunday at 8pm CEST, you'll be able to join myself and various developers for a livestream preview of Wurm Unlimited over on Twitch.tv.
 
=== News #80: Armour Me Like One Of Your French Knights ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/131938-news-80-armour-me-like-one-of-your-french-knights/ Forum Link]
* It's just under 2 weeks now until Wurm Unlimited releases! Excited? You can pre-order the game from DLGamer and get 20% off the initial Steam price if you want.
* The first batch of updates to the permissions system went live this week.
* This week, Saroman worked on textures for addy & glimmer armour so that it can be made to display correctly. Yet another thing for you Wurmians to wear! Oh how we spoil you.
* Warlander sent us a few pictures of his latest coding successes with the village planning tool DeedPlanner. He's getting ever-closer to being able to go live with bridges, which we'll also add to the in-game deed exporter so you can export on-deed bridge designs to the planner too.
 
=== News #79: Custom Maps for Wurm Unlimited ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/131527-news-79-custom-maps-for-wurm-unlimited/#entry1351374/ Forum Link]
 Hey all! * Work has continued on a number of things this week, including the almost-ready first batch of updates to the Permissions system, and more work on Unlimited. Once again dependent on final bugfixing, we'd like to release said permissions update next week. * We also have a new map API for Wurm Unlimited to announce this week, that ought to be released early next week in its first version. Once complete, it will help WU players to create their own maps. More below! Also, if you're still unsure about anything to do with Unlimited and how it will (but mostly won't) affect Online, then we released an FAQ last week that includes some helpful information. --[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 07:06, 3 October 2015 (CEST)
=== News #78: Unlimited FAQ ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/131158-news-78-unlimited-faq/#entry1347267/ Forum Link]
 Hey all! * This week, devs have continued work on a range of things. We don't have so much to show but do have some updates, including FAQ questions about Wurm Unlimited answered by Rolf, and a date for when Tich's new permissions work will start going live. --[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 21:28, 25 September 2015 (CEST)
=== News #77: Wurm... Unlimited! ===
''By Doctorchese - [http://forum.wurmonline.com/index.php?/topic/130748-news-77-wurm-unlimited/#entry1342937/ Forum Link]
 Hey all! * As you may have already heard this week, we dropped some very big news about the future of Wurm. On October 21st, we'll be releasing Wurm Unlimited, a standalone version of the game that will allow you to play in a singleplayer world and host your own servers. The objective with Unlimited is to bring Wurm to a wider audience. By releasing it on Steam and with the help of a professional publisher, it'll bring Wurm to lots of of new people, who will be able to enjoy Wurm in a new and more accessible way. The Adventure mode, for instance, will allow players to explore a single-player sandbox world as a totally new experience - that we hope to be more accessible to more people. Scripted game worlds are fantastic ways to introduce complicated games more gradually, allowing Unlimited to help reduce the steepness of Wurm's learning curve. As for the future of the existing Online servers, they're very much here to stay! The function of the servers will change, from being the game to simply being officially hosted Wurm servers - complementing the many servers we expect Unlimited users to host themselves. We will not shut down any Online servers unless unless they're virtually dead for a long period of time, so there's nothing for existing players to worry about; especially since the increased revenue from Unlimited will hopefully allow us to put more towards developing the game on a whole (we'll roll out updates to both Unlimited and Online,) and as new players complete the single-player Unlimited experience and look for a multiplayer experience so they can keep playing Wurm, the Online servers will be incentivised as something to progress towards. We'd be very surprised if Unlimited doesn't benefit the Online servers in a variety of ways. Lastly, all of us here on the staff team - be we volunteers or paid devs - want to emphasise that we're here for you, the players. We know that this is a huge new thing for Wurm that has divided community opinion; but we feel that the strong business case of Unlimited will greatly benefit the game in the long run, and will allow us to further expand the Wurm franchise to new and exciting things. I'd compare it to when the game went 'gold' back in 2006, going from being free to having a paid premium service. Without those first steps, we'd never have been able to hire paid developers and Wurm would never be remotely close to where it is today. Almost a decade after Gold, Wurm is going Unlimited. We hope you join us for the ride! --[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 23:16, 18 September 2015 (CEST)
=== News #76: Dragon Armor Preview ===
''By Doctorchese - [http://forum.wurmonline.com/index.php?/topic/130305-news-76-dragon-armour-preview/#entry1338294/ Forum Link] Hey all!  It's news time once more! But before we begin... I have to tell you about a little investigation I conducted.  Every week, developers are sent an e-mail asking the if they've got anything to share with players for the week. ''Normally'', almost all devs e-mail back with a week's hard work and things to show off... but for over a month now, certain devs haven't said anything at all! I'm a volunteer not based in the Motala office, so I can't walk over to their computer and look over their shoulder to figure out what they're up to. Are they wasting time with confused verbs and playing Wurm at work instead of developing Wurm at work, or is there something secret going on? I had to talk to a contact on the inside.  The contact couldn't say much, but apparently* Apparently, a few devs have been working on "something big" for a few weeks now already. We don't know what it is, or why they're working on it... will Code Club AB soon become a political party in Sweden? Or, back in-game, is Wurm finally going to get the rainbow colored unicorns it has needed so desperately for years? All we knew is that they're busy, and might have some information to share within the next few weeks! * A while ago, we mentioned that we'd focus on bigger features come fall. Well, the leaves are falling; we're now in a bit of a transition phase between a summer of little things and the coming months which will focus on bigger stuff. Keep an eye out for new posts, we'll be elaborating on or next big plans for the game! But don't forgot that bugfixing never really ends too, and things like client engine upgrades that we're currently working on (and haven't discussed much) ought to help improve things further.  --[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 00:35, 12 September 2015 (CEST)
=== News #75: Village Planner Progress ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/129917-news-75-village-planner-progress/#entry1334828/ Forum Link]
 Hey all* More work has gone towards the new village planning view this week, and barely an hour ago at the time of posting, Warlander successfully exported a deed to the 3rd party DeedPlanner program - which now includes details like buildings and fencesThis week we've got * In addition, more encouraging progress updates on work has gone into the in-game Village Plan Viewer toolviewer from Tich, like an overlay to show which will allow you tiles are underwater and a tooltip on mouseover to both view a plan show what each type of your deed from in-game and export a plan tile is.* Tich also continued to work on the 3rd party DeedPlanner programnew permissions system this week. Other than that, most Below are examples of this week's other work was either behind the scenes again or or stuff proposed new building and deed permissions screens, and you've already seen, like can click here to give feedback on her proposed improvements to the deed permissions system.* Lastly for dev news is a small change to the new dragons way that went live on Mondaywounds will be displayed. RawrBandaged wounds will be shown last--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 18:31, 5 September 2015 (CEST)Which ought to help in stressful situations when you have to heal after you get attacked by that pesky aged troll.
=== News #74: Dragons Ahoy ===
''By Docterchese - [http://forum.wurmonline.com/index.php?/topic/129568-news-74-dragons-ahoy/#entry1331381/ Forum Link]''
* In light of the success of semi-recent changes to unique spawning (meaning that new uniques spawn on all servers at regular intervals, with reduced drops) we've decided to expand the functionality of dragons and drakes. There will be a red, black, white, green and a new blue version of both drakes and dragons, each with their own drake or scale type of armour material drop.Hey Everyone! * This week, devs the art team have continued also been working on giving steel items and armour their own look. The darker tint in the screenshot below shows what we're going for, and will eventually end up on most steel items ranging from horse armour to plate armour, differentiating the stronger metal from its iron counterpart.* Last week we told you about the new village plan export system that we're working on, that will allow you to export a variety plan of thingsa deed to a 3rd party planning program like Warlander's Deed Planner 2. ThereIt's less to show this week as most looking good, and below is a picture of it a Wurmian hillside that was behind successfully exported from the scenes, including some code cleanup and management improvements game to the server codeprogram, with 3D terrain and we hence didn't roll out any clients patches this week.  Before you read this week's first articletrees! Eventually, we also have to warn you that this weeks' news may spontaneously combustion it will even export all floors and/or be quite warmdesign features of buildings.  --[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 01:49, 29 August 2015 (CEST)
=== News #73: Village Planning View ===
Without further ado, here's a bumper crop of more small improvements, many of which you actually haven't hears anything about before...
 
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 22:18, 21 August 2015 (CEST)
=== News #72: Client Updates and Goblin Leaders ===
In addition, please take special not of the 4 hour downtime notice for next Tuesday.
 
--[[User:Zachariah|Zachariah]] ([[User talk:Zachariah|talk]]) 10:01, 16 August 2015 (CEST)
=== News #71: Rams, Lambs and Permissions! ===
The plan for the next few weeks of development is to continue with bugfixes and small changes. As we've mentioned before, we'll start to look into the next "big feature" for Wurm in the fall. Expect to hear more on that in the coming weeks/months!
-- [[Player:Keenan|Keenan, Deputy Wurmpedia Manager]] ([[User talk:Username|talk]]) 00:13, 8 August 2015 (CEST)
=== Wurmpedia improvements ===
''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/126740-news-70-wurmpedia-improvements/ Forum Link]''
As a part of this, we will be reducing the number of player accounts to a more manageable size. Less than 30 players have edited the Wiki since the start of 2015, and the "manageable size" we have in mind is still far larger than that. Players will be able to apply for an account in what will simply be a slightly stricter and more monitored system than before. This will help to ensure that edit standards can be set and that vandalism/security issues can be prevented, while still keeping the Wiki open to all to contribute to.
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 01:43, 27 July 2015 (CEST)
=== Indy Treasure Hunt ===
''By spellcast - [http://forum.wurmonline.com/index.php?/topic/125599-indy-treasure-hunt-june-27th-4pm-utc/ Forum Link]''
* The final chest will contain the grand prize, which consists of 5 silver and a group of supreme tools.
* There will be no way to tell which of these 11 chests here is which.
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 10:30, 27 June 2015 (CEST)
=== Fun in the sun ===
''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/125647-news-69-fun-in-the-sun/ Forum Link]''
The reward of the summer will be a refreshed, ready to roll dev team for the next 12 months! When Autumn comes around, we'd like to start looking into the next "big feature" to start developing. Up until then, work on bugs and smaller things will continue.
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 10:30, 27 June 2015 (CEST)
=== Fancy Pants ===
''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/125290-news-68-fancy-pants/ Forum Link]''
We've created a new e-mail address, feedback@wurmonline.com, for general bits of feedback.
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 10:30, 27 June 2015 (CEST)
=== Permissions, Clothing and Slain Bugs ===
''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/124885-news-67-permissions-clothing-and-slain-bugs/ Forum Link]''
We've [also] decided to change the format of the title to just be News, the number of the post and some information about what's inside.
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) 02:46, 6 June 2015 (CEST)
=== Work and Progress. Week 22 ===
''By Wossoo - [http://forum.wurmonline.com/index.php?/topic/124481-news-update-work-and-progress-week-22/ Forum Link]''
There will also be some client additions over the next few months. Tich has been working hard on a new permissions system, and we also have plans to make some changes to elements of the client's rendering system.
 
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) May 2015
=== May Treasure Hunt - Celebration ===
In addition to the grand prize, there will be 19 other chests in the start town, each with a small item in them as consolation prizes so anyone who manages to get a key will get something, even if its not the grand prize.
 
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) May 2015
=== Spring Update ===
That concludes this week's news. Excited? Join us next Tuesday for the release of the biggest single feature since multi-storey housing!
 
--[[User:Marni|Marni, Wurmpedia Manager]] ([[User talk:Marni|talk]]) May 2015
 
== Key updates ==
This is a list of significant updates; more often not minor bug fixes, but additions, big changes and major bug corrections.
 
=== June ===
* Added possibility to repair tools directly in crafting window.
* Foals now age a lot faster on pvp servers.
* Reduced the breed wait timers on pvp servers.
* The Rod of Eruption has been replaced with a Tome of Incineration since use of the rod was considered undesirable.
* Added in ability to see who planted an item (using examine).
* Non-premiums gives less to no skill in pvp due to some exploitability.
* Chaos server: In order to deal with alt problems, non-premiums can only respawn in permanent cities and pmk capitals until a better solution can be coded.
* Changed bridge decay, so if its used the decay is reduced (a lot).
* A few bugs that may have prevented Nathan from ascending were found, and he was ascended manually since Fo won this scenario.
* In order to prevent various annoying situations, siege shields (and unfinished ones) are now notake and must be created where they are supposed to be used.
* Exiting through a door with enemies players in local should now unlock it as well as when entering.
* Hens and chickens no longer autofollow due to disease issues.
* Removed enchant decay on weapons due to extreme rarity but overwhelming impopularity.
* Added marble planters as craftables. Should function in the same way as flowerpots.
=== May ===
* You may now mail all mailable items outside containers in order to prevent C.O.D scams. Only liquids should be possible to mail inside containers.
* Enabled DIG (and DREDGE) under bridges.
* Enabled planting flowers/grass/moss under bridges.
* Enable planting of thatch in buildings (so makes grass).
* Made it so centred trees auto-planting themselves will stay in centre on deed, and have a 75% chance to stay in centre if off deed.
* Ignore structure permissions for bridges. E.g. treat it like the items were outside.
* Removed the Scenario Point reward for moving deities on Valrei using Karma since it was considered an exploit by other players.
* Removed ability to Absorb on mycelium lawns.
* Added in a way to get height above water when surveying (helper has to be in water).
* New staircase added called Standalone, it does not have a floor above it.
* The new collision system may have made some old inaccessible areas accessible depending on how your deed is set up when it comes to walls and structures. You may consider restructuring your deed in order to prevent such access. Proper roofs still collide endlessly upwards which means these can be used to prevent access from above.
* Most Valrei item prizes were split up in three with one charge each. There is only possibility for one Key to the Heavens, Wand of the Seas and Rod of Eruption each round still. One player may win more than one if lucky.
* Should now be possible to convert to evil deities in HOTS template kingdoms.
=== April ===
* Champions are now limited to 3 per kingdom.
* Artifacts will now drop upon death.
* Artifact damage no longer stacks with enemy presence bonus, Truestrike, Hate path increased damage, Rod effect or Warrior deity bonus damage.
* You no longer can teleport when carrying an artifact.
* Artifacts now properly drop on ground during controlled restarts.
* The Eye of Vynora now will detect through NoLocate spells.
* Global PMs are now on as default when you create a new character.
* The Elevation server is open with the new map. Good luck everyone!
* There’s a new deity in Wurm – Tosiek has ascended and became the first player in the game to found his own religion! There are people converting already. Some quirks still remain and converting is a bit of a gamble.
=== March ===
* The Trebuchet, Ballista, Siege Shield, Spike Barrier, Magical Turrets and Archery Towers that were tested on Challenge are now live on all servers! Expect further tweaking as more feedback trickles in.
* Meditation path change delay of 24 hours added
* You can now turn walls!
* Removed ability for animals to be lead by using a mooring rope (it was letting multiple animals to be lead by the same mooring rope)
* The new wall types are live: Timber Jetty, Timber Balcony, Wooden Wide Window, Wooden Canopy Door, Plain Stone Oriel, Decorated Stone Oriel. Enjoy!
* The poll for an Elevation Map reset has been finished, with the result of Yes [172 (68%)] versus No [78 (31%)].
* Rumours have it that Vynora is focusing on some sort of research and will no longer partake in Valrei Missions like before. Vynora followers are expected to do Fo missions instead.
* Merged Epic numbers in who lists as well as stats pages
* Made local list premium only on Epic as a sort of spy prevention (already was implemented on Chaos)
* Flattened some areas in the Elevation HOTA zone. It looks pretty ugly right now but is hopefully an improvement.
=== February ===
* You now haul heavy things up and down multi storey buildings using a rope. You need to be positioned at floor openings.
=== January ===
* New [[Tapestry|tapestries]]
* Fix for dislocation when dropping dirt in a vehicle
* Shield bashing should now work better. It is harder to bash heavier and fat creatures and defender body control also increases difficulty.
* Dodging is now easier when you weight less and have less body fat.
* Archery damage is now a bit more random.
 
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