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Rift

13 bytes added, 20:54, 27 January 2018
A light beacon will appear on a server (one beam per server at one time) 2 days before the rift will open on PvE and 3 hours before on PvP. The location is random each time. The actual size of light appears to be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeter.
When the rift opens, it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens it will spawn a few traps, rift stones, rift crystals, and rift trees, which can be harvested once the rift has closed. You cannot terraform inside the rift area until it has been closed. Also, rift mobs will attack all the creatures in the rift area at the time of the rift opening weather said creatures of passive or aggressive. The only time the rift mobs will not attack creatures is if they are being ridden. ''Note: This does not apply to hitched animals, which will still be attacked.''
When the rift opens many different kinds of mobs will spawn. These mobs come in waves of increasing difficulty and they include Rift Beasts, Rift Casters and Rift Summoners, Rift Jackals and Rift Ogres, Ogre Mages, and lastly the Warmaster. In order to advance to the next wave of creatures you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs at the '''Rift Altar''', an altar that the rift will spawn on its own. ''Note: These hearts are not like normal hearts. They cannot be put into a [[food storage bin]] and create healing covers of useless potency.'' When a mob is killed every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and jewelry with special abilities. Please visit [http://forum.wurmonline.com/index.php?/topic/141729-wsa-guide-to-rift-gear/ this guide] on the rift loot for any questions.
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