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Settlement

56 bytes added, 14:32, 2 February 2018
m
Removed mention of house writs.
*Number of guards.
One tile on deed costs 1 copper to purchase and has a 20 iron upkeep. 1 perimeter tile costs 50 iron to purchase and has a 5 iron upkeep.
You can found a deed while you are still a villager of another deed. Once you found the new deed you'll become the mayor of the new deed and automatically leave the old deed.
*A Token cannot be inside a cave, or a house.
*Aggressive animals, on what will become the deed, prevent planting of the deed; kill or lead them away first. Creatures in the future perimeter do not count.
*The mayor can destroy any building on deed, even if he/she does not own have permissions to that building.
*You may not plant a deed on [[Holy Ground]].
Deeds can be resized by the mayor at the token or with the settlement deed. You cannot resize if the settlement is under siege, or if your Templar is fighting an aggressive animal. There are '''no refunds''' for downsizing. Premium time is not required to re-size a settlement.
The mayor can expand his perimeter over a house which he does not have the writ permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the writ in his/her inventory house to expand the deed over the houseit.
The money needed for the resize seems to currently take from the upkeep, and then from the players own bank account.
== Additional Information ==
You can [[sell]] items at a [[settlement token]] for iron coinsas long as there is funds in the kingdoms coffers. See the sell link for more information.
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.
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