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PvP (Combat)

399 bytes removed, 17:50, 3 July 2018
'''Chain:''' It is easy to make, and its supplies are in abundance in the land of Wurm. It provided a decent amount of armor while not being too restricting to speed. The glance rate is higher than that of studded, and being hit results in lighter wounds.
'''Plate:''' Plate armor is rarely seen in pvp, as it is extremely cumbersome to the player. The Great Helm is the only piece of plate armor that is frequently used, as it is the only piece of armor that protest the fact (other than rare and highly valued summer hats). It has been used in some scenarios to great effect. Its practicality in horse combat and deed defense has been speculated before, as, while While it does slow the player down immensely, it has an extremely high glance rate, and damage done the player is greatly reduced. The weight of an entire plate set is over 20kgs, and as such, decreases the overall amount a player can hold.
'''Drake:''' Drake is the second most widely used armor in PvP. It is rare, and made form from the hides of dragonsdragon hatchlings. Its glance rate is considered to be higher than that of chain, and it has a considerably higher dodge rate. The entire drake set decreases a players movement only slightly more than the great helm alone. While your chances of dying are reduced in drake, the loss is much greater than if one were to lose chain. Drake is somewhat expensive when compared the other armor sets, and cannot be as easily replaced.
'''Scale:''' Scale is the stronger strongest armor available to players. It offers nearly no movement penalty, and has an extremely high (higher than plate) glance rate. The dodge rate is greater than that of drake, and weighs only slightly more than the drake set. Scale is very rare, and only a few players are seen PvPing in it. Wearing scale gives the player a substantial advantage in PvP.
Armor, especially the higher tier armors, are often enchanted with AOSP or Web Armor to give an additional advantage to the player. AOSP returns a portion of the damage done to the player, and, just as vitally, adds the hurting status to the enemy. Web armor greatly reduced the movement speed of a player, and allows the person who was hit to retreat or call in their allies to go in for the kill. What enchant one gets on their armor is a matter of preference, although it is easier for BL to get Web Armor, and WL to get AOSP.
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