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Armour

354 bytes removed, 11:44, 14 August 2018
m
→‎Protection: Armour damage reduction rates updated Aug 14/18
== Protection ==
Armour protects by increasing glance rates and reducing damage taken from hits.
Armour protects by increasing glance '''Damage reduction rates and reducing damage taken from hits. The damage taken can be calculated by multiplying the damage that would be taken with no armour with a multiplier. The multiplier is given by the following equation;''':''multiplier = (modifier * ql * ql) / 200000 - (modifier * ql) / 1000 + 0.95Note: metal types have [[metal properties|properties]] which may improve damage reduction rates'', where ql is the armour quality (if the quality is below 2, it is counted as 2) and the modifier is given for the armour types below:
{|
|Cloth | 735% - 40%
|-
|Leather | 845% - 60%
|-
|Studded Leather | 950% - 62.5%
|-
|Chain | 1055% - 62.5%
|-
|Adamantine Chain Plate| 1165%
|-
|Glimmersteel / Seryll Chain Drake| 1265%
|-
|Drake Hide / Steel Plate | 13|-|Dragon Scale / Adamantine Plate| 14|-|Glimmersteel Plate / Seryll Plate| 1570%
|}
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