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Rift

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A rift is a test laid down upon the people of the lands by the gods. It consists of a bright, glowing-red portal, waves of quite deadly creatures brought forth through that portal, and a battle system with which to shut down the terror and satisfy this wicked test of strength and solidarity by the gods.
== Process of Events, How They Work It Works ==
[[File:SKuJOaH* First, a light beacon will appear on a server (one beam per server at one time), 2 real-life days before the rift will open on PvE and 3 real-life hours before opening on PvP. The location is random each time but always in a non-deeded area. This is where the gods will open the rift portal.jpg|300px|thumb|left|Active Rift]]
The rifts work off of a points system* At the same moment the light beacon appears an [https://forum.wurmonline.com/index. Depending on the amount php?/topic/198721-patch-notes-12-sep-2023/ unfinished colossus] for each god will be placed north south east and west of kills the player participated in, they beacon. Parts can get be added to these and each part has a higher participation rankingchance reward you with rift points and rift materials. The rankings are from minimal Adding parts to phenomenal. Before the rift is closed, any colossus will give you may type /rift to get sickness. Rift sickness increases difficulty of working on the participation ranking list; howevercolossus, you have to be standing inside but decreases over time. Within the final 24 hours before a rift area. After the opens rift sickness is closed, the command no longer added. Players can work on colossus of gods they do not follow at an increased difficulty. Completing a colossus will create an additional beam of light and an effect will be issued anywhere to view applied during battle when the ranking listrift opens. The three white light gods give a white beam, where Libila will produce a black beam. The effects are as follows:
When a rift is closed, {{event|inlineclass="wikitable"|The Rift that has plagued <server name> has been shut-! God !!}} will be broadcast serverEffect|-wide as an event message to all. If the 20 hearts are sacrificed before all the rift mobs are dead, the mobs will de| Vynora || [[Excel]]|-spawn and leave a pile of ash in their spot. At the closing of the rift, every player who participated in at least 10 kills will get a lump of uncommon metal (| Magranon || [[SeryllMass stamina]], and [[GlimmersteelFrantic charge]] or |-| Fo || Healing and [[AdamantineWillowspine]]) of random rarity, quality, |-| Libila || Rift enemy spawn count is increased and weightupon death players do not lose skills other than strength and fight skill.|}
A light beacon will appear on * The rift participation area is a server (one beam per server at one time) 2 real-life days before 41x41 square centered around the rift will open on PvE and 3 real-life hours before opening on PvPlight. The location One can check to see whether one is random each timein the participation area or not by using the /rift command. The actual size If the rift has not yet started, the number of light appears to hours until the rift opens will be a radius of 20 tiles in all directions from the beacon, or a 41x41 tile perimeterdisplayed.
When * Next, when the rift portal actually opens(48 hours after the beacon first appears), it will clear all the trees within its borders and turn all terrain into dirt. Also, when the rift opens, it It will also spawn a few number of traps, rift stones, rift crystals, and rift trees, which can be harvested once plants in the rift has closedzone. You cannot terraform inside Terraforming attempts in this area will be blocked until the rift area until it has been is closed. AlsoAdditionally, the rift mobs will attack all the creatures in the spawn a rift area at the time altar and a wave of the deadly [[rift creature|rift opening, regardless of whether or not said creatures are passive or aggressive. The ]] that will only time fight players within the rift mobs will not attack creatures is when they are being ridden. ''Note: This does not apply to hitched animals, which will still be attackedzone.''
When * After the first wave of rift openscreatures is defeated, many different kinds of mobs will spawn. These mobs come two more increasingly difficult waves must subsequently be defeated in waves of increasing difficulty, and they include Rift Beasts, Rift Casters, Rift Summoners, Rift Jackals, Rift Ogres, Ogre Mages, and lastly, order to close the Warmasterrift. In order to advance progress to the next wave of creatures, you must sacrifice 20 rift mob hearts that are obtained by butchering the mobs must be butchered and removed from any rift creatures and then burned at the '''Rift Altar''', an rift altar that in sacrifice. An examine of the rift altar will spawn on its own. ''Note: These always show the remaining number of hearts are not like normal hearts. They cannot be put into a [[food storage bin]] needed in order to bring about the next wave of rift creatures, and create healing covers the altar is always located within several tiles of useless potencythe rift beam itself.'' When a mob is killedProgression through the rift in this way can take place at any time, every player has a 5% chance to get a loot item that can include but are not limited to shoulder pads and [[Rift Jewelry|jewelry with special abilities]]despite any living rift creatures or the current wave taking place.
Please visit * The third and final wave of rift creatures will include a [http[Warmaster]] and provides the most difficult wave of fighting. Once this wave is disbursed, players must sacrifice 20 more hearts to the rift altar, at which point an event message will convey across the server://forum{{event|inline|The Rift that has plagued <server name> has been shut!}}.wurmonline.com/index.php?/topic/141729-wsa-guideThe rift is now closed, the gods have been satisfied, and rank-based rewards are then automatically spawned to-the participating players' inventories. It is also at this point that the rift-gear/ this guide] for additional area's rift loot information or for any questions you may havematerials (see section below) will become harvestable.
== Notes Ranking, Rewards ==  * Entering Rifts work off of a points system. Depending on the command /rift in amount of kills and damage dealt by a player, they can get a higher participation ranking. The rankings range from "minimal" (least impact) to "phenomenal" (most impact). The better the rank, the chat window will display more rewards attributed to that player. * Rank rewards are a current ranking number of rift participants' ranks in points, some rift materials as listed below, and lumps of [[glimmersteel]], [[seryll]], and [[adamantine]]. ** Rift points are redeemable at the [[Rift points shop]] or Lormere Ltd by right-clicking on a mailbox.* Anytime while a rift. The is still open and active, the player may type the chat command '''/rift command can be used ''' in this way from order to see the current participation rankings. Attempts to bring up the beginning list outside of a participant's fighting in the actual rift until well after area while it is still active will not work. After the rift is closed when , however, the player either logs out or travels command can be issued from anywhere on that server in order to another serverview the final ranking list. * Killing Champion rift mobs seems to give a higher chance in receiving a rift accessory.* If you have Players with more than 60 participation (phenomenal), the lump received rank will be tend to receive less random QL lump quality levels and weightweights. Instead, they will generally receive lump quantities, qualities, and be more dependent weights based on your participation score (that rank with a slight amount of random % on top of your score)much less swing toward randomness.* In addition to having more than 60 participation score, you'll get an amount of Rift Materials (up to a max of 20) that are random between the three rift materials and QL will be scale based on participation. * Rare items being rewarded seems generally tends to occur mainly for participants placing 3rd or better at final tallyrank. * The no-drop zone for tents extends out 30 tiles from Any player who participated in at least 10 kills will get a lump of uncommon metal ([[Seryll]], [[Glimmersteel]] or [[Adamantine]]) of random rarity, quality, and weight, at the rift beacon's close.* All metallic shoulder pad rewards can come in any metal type.* When a beacon appears you may walk through it for Players must be online and on the Rift Investigator achievement and server when the rift is closed you will get the ''Rift Defender'' and ''Rifter'' closes to receive rewards as well as credit for participation (per "Destination Unknown" [[titlesJournal]]requirements).
== Rift Materials ==
Resources In addition to spawning to player inventory based on rank at the end of a rift, rift materials can also be manually collected from rifts the immediate rift area once the that rift has been closed.The three rift resource types are rift stones, rift crystals, and rift plants: 
* [[Mining|Mine]] a [[rift stone]] to gather [[rift stone shard]]s.
* [[Prospecting|Prospect]] a [[rift crystal (node)]] to gather [[rift crystal]]s.
* [[Woodcutting|Cut]] down a [[rift plant]] to gather [[rift wood]].
When combined Rift materials can be difficult to harvest without adequate skill, with a metalmuch of the rift plant, stone, they can be forged into or crystal being wasted on any failed attempts to harvest.  Rift materials are primarily utilized for the creation of [[rune|runes]].==Rift creatures==Certain creatures only appear at rifts or on the moon [[Jackal]]. * [[Rift beast]]* [[Rift caster]]* [[Rift jackal]]* [[Rift summoner]]* [[Rift ogre]]* [[Rift ogre mage]]* [[Warmaster]] == Rift Scout Camps ==Besides the regular recurring rifts, small scout camps can randomly spawn. A rift scout camp is a minimal version of a rift. A few rift creatures spawn in a random place on the server, and after all rift creatures are killed, which will provide bonuses participants receive a small amount of rift points. Also closing a rift scout camp allows for harvesting Rift Materials like mentioned above.A rift scout camp does not show a red beacon, and you don't have to sacrifice hearts to equipmentclose a rift scout camp. == Additional Notes ==  * The no-drop zone for tents extends out 30 tiles from the rift beacon. * When a rift beacon appears, vehiclesa player may walk through it for the "Rift Investigator" [[achievement]]. When the rift is closed, the player will then receive the "Rift Defender" and containers"Rifter" [[titles]]. Bonuses  * Rift hearts are of no other use in Wurm aside from these items will depend on burning at the rift altar. * Rift creatures can only attack players within the rift area. Evacuate the area when in danger! * Players must be premium to receive rift rewards at the close of the metal used rift. * Rift monsters have a chance to attack mounted animals. Use caution when forging as well as other factors, and provide riding a horse at a range of bonusesrift, includingSuggested to use barding other defensive options for animals. == Images == <gallery heights=300px mode="packed-hover">File:SKuJOaH.jpg|Open Rift</gallery> <gallery heights=300px mode="packed-hover">File:rift-afar.png|Rift Beam Ahead!</gallery>  <gallery heights=300px mode="packed-hover">File:riftaltar.jpg|The Rift Altar</gallery>
*Increased volume capacity*Lower weight*Less damage taken*Higher shatter resistance*Reducing decay of the contents of a container== See Also ==
Some will be one-use only, but others will attach to the target to provide a continual boost. Only one rune that provides an ongoing effect can be attached to any single tool.* [[Fighting]]* [[Death]]* [[Tent]]* [[Rift creature]]
[[Category:Babel/R]]
[[Category:Rift]]
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