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Template:ItemBox

1,321 bytes added, 10:43, 7 December 2023
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<templatestyles src="InfoTable/styles.css" />
<includeonly>
{| class="wikitable" style="float:right; margin:1em; width:250px;" cellpadding="3" cellspacing="0" border="1"
}}
|-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" | Creation
|-
|
| no = This item cannot be crafted.
| farm = Obtained through [[farming|harvesting]].
| forage = Obtained through [[forage|foraging]]. | botanize = Obtained through [[botanize|botanizing]]. | pick = Obtained through picking from a Pottery planter.
| fish = Obtained through [[fishing]].
| mine = Obtained through [[mining]].
{{#ifeq:{{{materials}}}|no|| <!-- TOTAL materials, not additional --> <!-- If materials = 0, close the table header -->
{{!}}-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" {{!}} Total materials
{{!}}-
{{!}}
{{{materials}}}
}}
{{#if:{{{materialbreakdown|}}}|
{{!}}-
! class="infobox-header-row" {{!}} Material Breakdown
{{!}}-
{{!}}
{{{materialbreakdown}}}
}}
}} <!-- End of Creation Section -->
|-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" | Result
|-
|
{{{result}}}
{{#switch: {{lc:{{{dyeable}}}}}
| yes = * Can be [[Dye|dyed]].
| no = * Cannot be [[Dye|dyed]].
|multi = * This item has two [[Dye|dyeable]] sections.
|-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" | Skill and improvement
|-
|{{#if:{{{skill|}}}|* Uses [[{{{skill}}}]] skill{{#if:{{{improveskill|}}}| for creation }}{{#if:{{{requiredskill|}}}|* {{{requiredskill}}} [[{{{skill}}}]] required}}
}}{{#if:{{{difficulty|}}}|* Creation difficulty: {{{difficulty}}}
}}{{#if:{{{improveskill|}}}|* Uses [[{{{improveskill}}}]] skill for improving
}}{{#if:{{{improve|}}}|* {{#ifeq:{{{improve}}}|no|Cannot be [[improve]]d|[[Improve]]d using [[{{{improve}}}]] tools and materials}}
}}{{#if:{{{improveItem|}}}|* {{#ifeq:{{{improveItem}}}|no|Cannot be [[improve]]d|[[Improve]] with [[{{{improveItem}}}]]}}}}
<!--optional properties -->
{{#if: {{{decoration|}}}{{{dyeable|}}}{{{dyeamount|}}}|
{{!}}-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" {{!}} Properties
{{!}}-
{{!}}|
{{#if: {{{storage|}}}|
{{!}}-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" {{!}} Properties
{{!}}-
{{!}}|
{{#ifeq: {{{combinable|no}}}|no||
{{!}}-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" {{!}} Properties
{{!}}-
{{!}}|
{{!}}}}}}}}{{#if: {{{decoration|}}}|
{{#switch: {{lc:{{{decoration}}}}}
{{#switch: {{lc:{{{dyeable}}}}}
| yes = * Can be [[Dye|dyed]].
| no = * Cannot Can not be [[Dye|dyed]]. | useless = * Can be [[Dye|dyed]], but doesn't do anything | amount = * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint. |multi = * This item has two [[Dye|dyeable]] sections. | rune = * Can be colored with a color [[rune]].}}}}{{#if: {{{dyeamount|}}}| * Can be [[Dye|dyed]] using {{{dyeamount}}}g of paint.}}
{{!}}-
{{#if: {{{note|}}}|
<!-- optional note -->
{{!}}-
! styleclass="backgroundinfobox-color:#4B3E30; color:#FFFFFF;header-row" {{!}} Notes
{{!}}-
{{!}}{{#ifeq:{{{note}}}|no|None|{{{note}}}}}}}
|}
 <!-- {{#if:{{{skill|}}}|[[Category:{{{skill}}} items]]}}--> <!-- The above line created incorrect categories if skill was either foraging or botanizing -->  {{#if:{{{skill|}}}| {{#switch: {{lc:{{{skill|}}}}} | foraging=[[Category:Foraged items]] | botanizing=[[Category:Botanized items]] | #default=[[Category:{{{skill}}} items]]}}}} 
{{#switch: {{lc:{{{passive|}}}}}<!-- Add appropriate categories for various creations as indicated by the passive targeted item -->
| [[roof plan]]=[[Category:Roofs]] [[Category:Structures]]
|storage= *** empty shows nothing, other options are bsb or fsb ***
|decoration=no *** empty shows nothing, yes says it's a decoration, no says it will be in an item pile ***
|dyeamount= ***Only add if it is dyeable, must be the amount (grams) of dye needed***
|requiredskill= ***Only add if there's a hard skill requirement--the number goes here***
}}
</pre>
|result=*'''Iron fence'''
|skill=Masonry
|improveskill=Paving *** to specify that improving gives another skill
|improveItem=Stone bricks *** for items like fences and walls, improves using and item and not a set of tools ***
|note=*You must have at least one stone brick in your [[inventory]] to start building it.
|dyeamount=1234
}}
</pre>
 
<pre>
{{itemBox
|image=xxxx.jpg
|name=Felled Tree
|active=[[Hatchet]]
|passive=[[Tree Tile]]
|TopMost=Cut down *** Menu option where its on the top most parent menu.***
|materials=no
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|dyeable=yes *** or no, multi, useless or rune
 
}}
</pre>
|result=* 1 '''felled tree''' (up to 186.67 kg)
|skill=woodcutting
|improve=no}}
}}
</pre>
[[Category:Template]]
</noinclude>
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