Changes

Jump to navigation Jump to search

Mining

912 bytes removed, 05:20, 9 April 2020
m
→‎Method: Slowly updating!
== Method ==
There are several "modes" of '''mining''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -> (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] , and the [[Wind of Ages]] cast, ordered from greatest effect to least.
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].
* You can mine downward until you reach 25 dirts below the [[water]] table.
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
 
 
 
:'''Read More''': [[Wind of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]
=== Opening a mine ===
The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].
 
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of. The slope on both sides should ideally be greater than 10 each to ensure that the entrance is easy to navigate. Poor tunnel slopes can be fixed, however, it is very difficult.
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' > '''Tunnel'''.
Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear. A stone shard or two later, and an entrance will be created.
* The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well.
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!
 
 
:'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]
=== Tunnel excavation ===
* Each action will produce one stone shard.
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.
* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If if you were to create an entrance from the outside.** If the outside tile if is covered by dirt while trying to mine out , the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}} :'''Read More''': [[Gem|Gems]] | [[Salt]]
=== Ore and shard mining ===
[[Ore]] is produced by mining on metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt]], and [[sandstone]] veins produce shards. When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes. The exception to this is rock salt, which has about the same amount of shards as a regular rock tile, approximately 50.  : Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' > '''Mine'''.* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing. :'''Read More''': [[Prospecting]] | [[Ore]]
=== Floor and ceiling mining ===
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level.
: Activate a pickaxe and '''right click''' the floor or ceiling tile, select '''Mining''' > '''Mine'''.* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not. The ceiling will take the standard height, so each ceiling tile must be mined individually, if you wish them to be higher.* You can fix slopes with [[Concreteconcrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.
* Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way.
:Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.
 
:'''Read More''': [[Mining warnings|Mining Warnings]] | [[Concrete]] | [[Digging]]
=== Leveling ===
Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. To see if a tile is flat simply , activate a pickaxe and hover over the tile.
: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.
* In order to raise any corners [[concrete]] must be held in the inventory.
 
:'''Read More''': [[Concrete]]
=== Surface mining ===
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -25 from the water level. To mine the surface rock, first '''activate''' a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' > '''Mine'''. It may take one or more actions to lower a single dirt level of rock. Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].
 
:Slope reduction: {{event|inline|You mine some stone shards.}}
:No reduction: {{event|inline|You chip away at the rock.}}
 
:'''Read more''': [[Surface mining]] | [[Digging]] | [[Slope]]
== Other information ==
editor
7,290

edits

Navigation menu