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Interface and controls

1,112 bytes added, 19:31, 17 August 2020
m
Updating interface, WIP
[[File:ui1.png|800px|The user interface]]
===Main Menu===
The various boxes of the user interface can be accessed by pressing {{key|Escape}}.
[[File:mainmenu.png|Main menu]]
 
The menu looks slightly different through the Steam client, as it contains a button for the Steam shop, where players can buy silver and premium time.
 
[[File:mainmenusteam.png|Main menu on on the Steam client]]
'''Interface button'''
*Inventory- The contents of your personal inventory, also accessed by pressing {{key|I}} or {{key|F3}}.*Skills- The list of all your character's skills, also accessed by pressing {{key|F2}}. *Character- A view of your character and its equipped items, also accessed by pressing {{key|C}} or {{key|F9}}.*Select bar- A window that show what tile or item you have selected, and your options on that item. *Journal- A journal of achievements that give special bonuses when completed. *Crafting- The crafting window, also accessed by pressing {{key|B}}.
'''Tools'''
*Cooking recipes- a list of your known cooking recipes. *Timers- Custom timers*Achievements- A list of achivements. These are different from the journal. *World map- The various maps of the islands on Wurm. *Valrei map- The map of Valrei, where the gods do battle. *Wurmpedia- Opens a search box for the Wurmpedia. *Console- Opens your console window. *More- The HUD settings menu.
'''Hotkeys'''
*Brings up the settings menu, keybinds tab
'''Settings'''
*Also brings up the settings menu
[[Image:healthbar.jpg|right|thumb|Health bar]]
[[File:Favorhealthbar.png|right|thumb|Health bar with priest favor]]
; '''<font color="green">Green</font>''' : Remaining [[stamina]]: this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]: directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.
; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[sleep bonus]].
; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only). For new priests: This bar will become visible once faith is increased above 30.00
; '''<font color="pink">Pink</font>''' : Calories: A higher calories bar reduces stamina drain.
; '''<font color="turquoise">Turquoise</font>''' : Carbohydrates: A higher carbohydrates bar bar reduces water usage.
; '''<font color="yellow">Yellow</font>''' : Fats: A higher fats bar increases favour regeneration and reduces sleep bonus drain.
; '''<font color="lime">Lime</font>''' : Proteins: A higher proteins bar reduces food usage.
; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only). For new priests: This bar will become visible once faith is increased above 30.00
=== Target Window ===
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