784 bytes added,
21:48, 26 August 2006 == Core concepts ==
* Dirt exists in the unselectable '''points''' where four tiles meet.
* Removing dirt on all four '''points''' on a tile reveals rock tile.
* Digging and dropping affects the '''point''' closest to where you stand, not where you target.
* Flattening affects target tile.
* Flattening time is only based on the height difference between the highest and the lowest '''point'''.
* Time seems to be generally 0:09 + 0:05 per height difference
** Exception: If three '''points''' are even and the fourth is at least 2 higher, add 0:05.
** Thus 0,0,0,+2 gives 0:24, not 0:19.
* Flattening digging algorithm: ???
* Flattening will gladly mess up adjacent flat tiles, so use with care
Just noting down some stuff... - [[User:Dashiva|Dashiva]] 16:48, 26 August 2006 (CDT)