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Settlement

1,168 bytes added, 6 April
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** No decay on buildings, fences, or decorative items.
** No monthly partial loss of bulk items in crates or other bulk storage.
* Maintenance of signs, lamps, banners and flags by [[spirit guards]].
* Village chat.
* Instant logout when leaving Wurm inside the settlement (some exceptions apply).
Founding a settlement (deed) requires the use of a [[deed stake]].
Right-clicking a deed stake in your inventory brings up a "Settlement Application Form" dialog in which you have all the options for your settlement. The founding costs are taken from your bank account. The cost for the minimum sized deed is 4 silver, 21 copper. This includes the cost of the tiles plus 3 months silver coins towards upkeep.
Stand on the tile that you want your village centre token to be on, right-click the Settlement deed stake in your inventory, and choose Village > Found Village. A series of forms follows where you can set:
A deed has a rectangular form. One edge of the deed can not be longer than four times the other edge. Minimum size is 5.
 Example: Settlement size east 5 west 5 and north 6 south 6 will create a deed 11 tiles by 13 tiles. You could not make a deed of 11 tiles by 45 tiles as that would make one side be more than 4 times larger than the other. To visualize the area better, make use of the Survey Area button in the forms that places temporary survey markers at the planned borders.
===Notes===
*Free players can plant a deed, but won't be able to invite other players until they turn premium. This is because Free players cannot take over ownership of a character who has never been premium would be deleted if it becomes inactive for 90 days, and the pre-existing deed would be disbanded when it runs out of upkeep.
*You need to have management [[permissions]] of all buildings that fall within your new settlement area to be able to place a deed.
**''You can place a new deed's '''perimeter''' over existing buildings for which you don't own provided you do not touch a house wall with the actual deed area. In other words, but you need at least one two full tile tiles of perimeter between the edge of your deed and the edge of any building you do not own.*Settlements can only be founded within your [[kingdom]]. On Chaos , Defiance or the Epic servers, this might require building [[guard tower]]s.*On Chaos, Defiance or the Epic servers you cannot found a deed within 100 tiles of any non-allied same kingdom deed.
*If the founding tile of the settlement has a house or fences, the token is moved to a random spot away from them. The deed borders do not move with it. You cannot build a house or fence on the token tile later on either, but [[terraforming]] is possible.
*A token must be placed at least second tile away from tiles submersed in water (center tile of 3x3 island is enough).
*The mayor can destroy any building on deed, even if he/she does not have permissions to that building.
*You may not plant a deed on [[Holy Ground]].
*When founding a deed, it will add 3 silver to the cost of founding, and apply that to upkeep.
'''Tip:''' You can test whether you are able to plant a deed at your current location simply by trying to found it.
The first 5 tiles around a settlement deed are free perimeter. You can extend beyond the free perimeter, but this will come at a cost. Initial fee per tile is 50 iron, with an added monthly upkeep of 5 iron. Perimeter can be resized at any time, but the minimum perimeter allowed is 5 tiles.
 
Perimeter is treated the same with wilderness, thus do not reduce decay.
Nor does it increase decay unless the owner of the structure has been away from the server for more than three months. At which time the building will begin to accumulate increased perimeter decay. This occurs in addition to the “abandoned” status decay increase.
To understand the concept of perimeters and their implications to deed planting, you can check this example: [http://i.imgur.com/4ANSNmE.png]
The mayor can expand his perimeter over a house which he does not have permissions for. This serves as a warning for a deed expansion and gives the owner of the house time to move. Only the perimeter can be expanded over a house - the mayor has to have permissions to the house to expand the deed over it.
The money needed for the resize seems to currently take cost of resizing will be taken from the upkeep, deeds coffers first and then from the players own player bank accountif the coffers dont have enough. This will be reflected on the last screen of the resize dialog. 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.
'''Warning:''' At the question concerning hiring of a spirit templar (or guards), if you leave it as 0 the resized deed will have no templar even if you originally had one (or more). <u>Always fill this in with the number of templars you want on your resized deed.</u>
* If you remove all villagers and resize the deed to smallest size before disbanding, disbanding will take 1 real hour.
* When disbanding, all branded animals lose their branding.
* The area occupied by a deed when it disbands becomes the area in which archaeology can be performed on that deed, no matter how large or small the deed was previously.
== Mayor ==
Upkeep money is taken from the village funds every 8 real-life minutes. If the upkeep fund is depleted, the settlement is disbanded automatically. If the fund has more than a month of upkeep, there is no decay at all. Upkeep can be paid at the token under Settlement > Add to upkeep, or from the Settlement deed paper under Settlement > Add to upkeep. Anyone can donate money to the upkeep fund at the token, even non-citizens.
'''There is a minimum 1 silver cost per month for upkeep. For purposes of upkeep, a month is 30 days. "12x12x9x10" and "32x5x5x7" are examples that would fit this limit, if you are not sure how much a deed size will cost you can use [https://warlander.github.io/Wurm-Toolbox/#deed-calc Warlander´s deed Calculator]'''the calculator does not include the 3 silver for the upkeep coffers.
=== Upkeep used for expansion costs ===
When resizing a deed, some of the charges can come from the coffers. This will be reflected on the last screen of the resize dialog. It seems that 3s 3 silver will always be left as a minimum, so if you have less than that, the coffers will not be used.
Example :
=== Upkeep draining ===
On the Chaos , Defiance and Epic servers, citizens of the enemy kingdom can drain your token once all your deed guards are dead. An enemy draining your token will remove 15% of the monthly upkeep cost from the upkeep fund, of which the drainer receives half. Upkeep cost is treated as always being at least 5 silver, which gives a minimum drain of 75 copper (37.5 to the drainer). A drain can occur once every 24 real-time hours. Every time a deed is drained, the drained amount will increase by 50%. This is reset if the deed is not drained for 2 days. Enemies can drain from an adjacent tile and do not need to be on the same tile as the token, even if there is a wall or palisade in the way.
Draining cannot take more money than the upkeep fund actually contains. If a drain empties the upkeep fund completely, the deed will disband in a short while. (The reason given will be the generic lack of upkeep message.) Unlike normal disbands, no money is refunded to the former mayor.
'''Additional Settings'''
:;Politics: Marking this will make the settlement a permanent democracy (founding mayors can revert).
:;Aggressive Creatures: Mark this if you want guards to ignore aggressive creatures.(Note: Changing this setting while one or more templars are engaged with a hostile creature will not disengage the templars from combat.)
:;Unlimited citizens: Allows the recruitment of citizens above the maximum amount. While you are above the maximum amount of citizens upkeep is doubled.
=== Alliance ===
An Alliance's MOTD can be changed via Manage > Settlement > Manage Politics
 
To leave an Alliance, put a checkmark at "break alliance..." via Manage > Settlement > Manage Politics
== Cost Calculations ==
See [[Faith_bonus#Deed_Faith_Bonus|Deed Faith Bonus]] for information about possible bonuses given to your settlement for sacrificing items.
[[Category:Guides]]
[[Category:No drop]]
[[Category:Babel/S]]
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