Changes

Jump to navigation Jump to search

Skills

523 bytes added, 14:11, 5 April 2025
m
→‎Improving for Skill: changed google link to desmos graph link, google removed mouseovering from graphs so with desmos can still do that. also added sweet spot guide link
[[Complete DB|Main]] / [[:Category:Game mechanics|Game Mechanics]] / '''{{PAGENAME}}'''
{{cleanup}}
== Description ==
Skills are the basic physical, mental, and magical tasks that your character is able to perform. As skills are used, their values will increase. Higher values in skills indicate a better mastery of that specific skill, and will allow you to perform the skill more efficiently and with greater success.
 
Press F2 to see your skills. Skills help when you perform actions depending on them. When a new character is created all skills start at 1.0. Like characteristics they are limited to 20 if you don't have premium time. If a character was once premium and then loses premium, their skills will drop down to 20 (or remain unchanged if lower than 20); however, you can not raise them above 20 until becoming premium again.
 
===Parent Skills===
===Characteristics===
Skills can have related [[characteristics]] as parent skills. Raising the skill will automatically raise the characteristic, although at a very low rate. As with other parent skills, increase of a characteristic is not affected by bonuses from the tool (including quality and enchantments). A high characteristic help the success chance of all the skills that use that characteristic.
For details on which skills increase which characteristics, see the [[characteristics]] page on the wiki.
===Titles===
Most skills can also give titles when reaching a certain level. The usual level requirements for a title are 50, 70, 90, and 100. See the [[titles]] page.
===Enemy Presence on PVP server===
When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.
===List of Skills===
For effectively tracking skill gain it is helpful to set the ''Skillgain tab updates'' in the Wurm game settings to ''always''. That way you can monitor how much gain each action gives.
 
 
===Enemy Presence on PVP server===
When an enemy player is within your local area for a while, you will getting warning messages about decreased skillgain until you are outside the enemy's local range. This only applies on PVP servers.
===Improving for Skill===
Sweet spot improving is a method of improving (imping) quality way over your skill level and that gives double the skill and attribute gain on top of [[Sleep bonus|Sleep Bonus]] and other skill gain bonuses. The formula to find where sweet spot ql starts at is x*0.77+23. [https://www.googledesmos.com/search?sxsrf=ACYBGNTMXRfP4Pihid07k6Jh5zLe7CjnTg%3A1581104356588&ei=5Lw9XoO4I8nimwWkypmwAg&q=x*0.77%2B23+from+0+to+100&oq=x*0.77%2B23+from+0+to+100&gs_l=psy-ab.3..35i302i39.89317 calculator/jtopsnumpa LINK] to graph to visually find it quickly for your skill (X is your skill and Y is the quality you need to improve over). Forum guide for it [https://forum.wurmonline.com/index.php?/topic/191764-perpetual-sweet-spot-smithing-guide/ Raybargs sweet spot guide]
==See also==
* [[:Category:Skills]]
* [[Improving]]
 
[[Category:Game mechanics]]
[[Category:Babel/S]]
88

edits

Navigation menu