*The possibility, and probability, of a type of resource node spawning on a tile depends on factors including, but not limited to, tile type, altitude, season, and proximity to water. Similarly, the possibility and probability of getting specific items from a resource node can also depend on a variety of conditions. Some plants are more common in certain seasons, for example, and some very uncommon items might only be possible at high skill. All tile types can spawn at least one type of resource node.
*''Note'': “Snow pile” resource nodes, the new source of snowballs, can now be found outside Winter at sufficient altitude. This “snow line” changes elevation throughout the in-game year, so some areas may get snow year-round, while others may only experience it closer to Winter. All snow piles, however, will provide more snowballs in Winter than in other seasons.
*Nodes cannot spawn inside buildings but they can spawn on deed. A new settlement management setting has been introduced to prevent resource nodes from appearing within your village, provided that you have hired at least one spirit templar.
'''Modifiers'''
|[[File:Alpine brush.jpg|center|200px|Alpine brush]]
|-
|[[Animal burrow]]||Everywhere(except Lava)||Forage||
Nuts, berries, crop seeds, carrots, potatoes, cabbages, low quality wool, low quality cotton, grubs, and very low quality gems.
|[[File:Animal burrow.jpg|center|200px|Animal burrow]]
|-
|[[Bog muck]]|| Tar / Peat ||Forage||
Tar, horns, hooves, blueberries, low quality iron rocks, goblin skulls, and lost footwear.
|[[File:Bog muck.png|center|200px|Bog muck]]
|-
|[[Briar patch]]|| Woodland, / Steppe/ Peat / Tundra||Botanize||
Blueberries, handfuls of raspberries, rose flowers, branches, bush sprouts, and starberries.
|[[File:Briar patch.jpg|center|200px|Briar patch]]
|[[File:Carrion.png|center|200px|Carrion]]
|-
|[[Critter nest]]||Woodland/ Marsh||Forage||
Nuts, eggs, acorns, berries, feathers, crop seeds, low quality wool, low quality cotton, and low quality jewelry.
|[[File:Critter nest.jpg|center|200px|Critter nest]]
|[[File:Low brush.jpg|center|200px|Low brush]]
|-
|[[Mineral debris]]||Everywhere(except Lava) including Lawn||Forage||
Low quality stone shards, very low quality clay, very low quality iron rocks, low quality salt, and low quality gold and silver lumps.
|[[File:Mineral debris.jpg|center|200px|Mineral debris]]
|-
|[[Mints]]||Woodland / Moss/ Marsh / Peat||Botanize||
Mint, rosemary, sage, thyme, oregano, basil, and lavender flowers.
|[[File:Mints.jpg|center|200px|Mints]]
|-
|[[Nightshades]]|| Woodland / Steppe / Marsh / Peat / Moss||Botanize||
Bouquets of purple flowers, potatoes, belladonna, tomatoes, paprika, and worgsbane.
|[[File:Nightshades.jpg|center|200px|Nightshades]]
|-
|[[Roots and bulbs]]||Woodland / Steppe / Tundra / ||Botanize||
Onions, garlic, potatoes, carrots, ginger, turmeric, and sugar beets.
|[[File:Roots and bulbs.jpg|center|200px|Roots and bulbs]]
|-
|[[Rotting wood]]|| Woodland / Moss / Marsh / Peat / Tundra||Forage||
Nettles, brown mushrooms, red mushrooms, blue mushrooms, low quality branches, low quality tree sprouts, low quality seedlings, moss, and very low quality logs.
|[[File:Rotting wood.jpg|center|200px|Rotting wood]]
|-
|[[Rubble]]||Rock / Gravel / Underground/ Lava||Forage||Stone shards, sandstone shards, slate shards, vlq iron rocks, marble shards, lq ore, lq flints, lq gems, lq rock salts, and ash.
|[[File:Rubble.jpg|center|200px|Rubble]]
|-
|[[File:Seaweed.jpg|center|200px|Seaweed]]
|-
|[[Snow pile]]||Everywhere in Winter/Higher Alts in other seasons||Collect||Snowballs
|[[File:Snow pile.jpg|center|200px|Snow pile]]
|-
|[[Swampy puddle]]||Clay/ Moss / Marsh / Peat||Botanize||
Brown mushrooms, red mushrooms, reed plants, low quality rice, mint, low quality handfuls of raspberries, moss, and low quality blueberries.
|[[File:Swampy puddle.jpg|center|200px|Swampy puddle]]
|[[File:Tropical foliage.jpg|center|200px|Tropical foliage]]
|-
|[[Umbellifers]]||Grassland / Woodland / Tundra / Marsh / Moss||Botanize||
Carrots, parsley, fennel plant, lovage, and cumin.
|[[File:Umbellifers.jpg|center|200px|Umbellifers]]
|[[File:Undergrowth.jpg|center|200px|Undergrowth]]
|-
|[[Vines]]|| Woodland / Steppe/ Marsh||Botanize||
Grapes, pea pods, cucumbers, pumpkins, tomatoes, seedlings, hops, and drakemelons.
|[[File:Vines.jpg|center|200px|Vines]]
* Using “Lore” on tiles and resource nodes may not show some resource node types or items until you meet a minimum skill requirement. For tiles, this requirement is the base difficulty of the resource node type, plus 15. For items, this requirement is the minimum skill required to gather the item, minus 15. The Lore command will tell you if your low skill is preventing you from seeing anything.
*Resource nodes spawn and disappear randomly over time. It can be a few days or more for new resource nodes to appear on an empty tile.
* Dropping dirt or sand on a tile with a resource node will destroy the resource node.