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Toolbelt

1,439 bytes added, 14 May
m
[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''{{WIP | Action rework}}
{{itemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
|active=[[leather belt]]
|passive=[[hooks]]
|skill=Leatherworking
|improve=Leatherworking
|dyeabledyeamount=yes126
}}
== Description ==
A ''An ingenious system of pockets'toolbelt''' is a wearable utility item used to make tools and other items available for automatic item selection while performing actions. A toolbelt holds 2 items by default, poucheswith 1 additional slot for every 10 [[QL]], hooks and holes designed 1 additional slot for each rarity level, up to keep a wide array maximum of common tools15 items. The [[Quickbar]] contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped.''
A '''toolbelt''' is a piece of [[HUD]] that allows you to place up to up to 15 items (2 base, 1 additional for each 10 quality, 1 additional for each rarity level) tools or materials on it for automatic selection.
== Creation ==
* The [[QL]] of the [[hooks]] affects the success rate.
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
== Usage ==
'''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* Open If the toolbar activated item is not valid for the action, the game will check the items inside the toolbelt slots for a valid item to use.* A [[container window]] holding [[water]] can be placed inside the toolbelt for improving items.* If multiple valid items inside the toolbelt slots have the same preference level, and drag tools/mats from your inventory into the toolbaritem with the higher [[QL]] will be used. It toolbar already full* Some actions have their own item preference order. For example, you can remove items "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the left side of the right-click menu indicates which item will be used for the selected action.* More details about the action and the item being used are available by dragging them out of hovering over the action in the toolbaraction queue'''Other behavior''' * Putting Although toolbelts are "worn" as a container type of accessory garment, they do not suffer damage from falls or combat in the same way armour does. == Notes == * Toolbelts receive their final [[QL]]-based slot at 99.5 [[QL]] rather than 100 [[QL]].* Dye on a toolbelt must be removed with [[lye]] instead of a [[metal brush]].* The action queue can be hidden by right-clicking the top right of the event window and activating it selects items in choosing the container if there are anyhide option. This is especially useful when * See [[improvingQuickbar]] that requires waterfor information about quickbar buttons, tool area slots, tabs, hotkeys, locking slots, like smithing or potteryand the "toggle quickbar" console command.
* If you hide the toolbelt, it can be redisplayed using the main options menu or typing "toggle toolbelt" into the console.* Despite being "worn" as a sort of accessory garment, toolbelts do not suffer damage as a result of falls or fighting such as does armour.== See also ==
* [[Quickbar]]
* [[Key bindings]]
* [[Container]]
* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]

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