[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''{{WIP | Action rework}}
{{itemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.
|active=[[leather belt]]
|passive=[[hooks]]
|skill=Leatherworking
|improve=Leatherworking
|dyeabledyeamount=yes126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is a container that holds 2 itemsby default, with 1 additional item per 10ql slot for every 10 [[QL]], and 1 additional item per slot for each rarity level , up to a maximum of 15 items max. The [[Quickbar]] contains a tool area with toolbelt-style slots and tabs that can be used to activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or equipping a toolbelt, but automatic item selection requires a toolbelt to be equipped.
== Creation ==
* The [[QL]] of the [[hooks]] affects the success rate.
* On failure, the [[hooks]] and/or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
== Usage ==
'''Automatic item selection''' * Automatic item selection requires a toolbelt to be equipped.* Equip the While a toolbelt and open it by clicking is equipped, items inside the toolbelt button on slots are considered available for actions.* If the quickbarcurrently activated item is valid for an action, that item will be used.* You can drag tools/mats from your inventory into If the activated item is not valid for the action, the game will check the toolbet. Items can be removed from items inside the toolbelt by dragging them out and back into your inventoryslots for a valid item to use. * A [[container containing ]] holding [[water ]] can be placed inside the toolbelt for improving items. * If you hide multiple valid items inside the toolbeltslots have the same preference level, it can the item with the higher [[QL]] will be redisplayed using used.* Some actions have their own item preference order. For example, "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the left side of the main options right-click menu or typing "toggle toolbelt" into indicates which item will be used for the consoleselected action.* Despite More details about the action and the item being used are available by hovering over the action in the action queue. '''Other behavior''' * Although toolbelts are "worn" as a sort type of accessory garment, toolbelts they do not suffer damage as a result of from falls or fighting such as combat in the same way armour does armour.
==QuickbarNotes ==
The quickbar on the toolbelt has two rows of slots, you can fill these slots with items or quickbar buttons. * You can drag items or buttons onto the quick bar slotsToolbelts receive their final [[QL]]-based slot at 99. You can remove a item or button by dragging it off the toolbar5 [[QL]] rather than 100 [[QL]].* Clicking the Dye on a toolbelt must be removed with [[+lye]] icon at the top right instead of the quick bar will open a menu with more button options. * You can add up to 10 tabs by clicking the [+[metal brush]] next to a existing tab. The tabs change when a different tab is selected, which creates a large amount of items and button combinations for you to edit and save. * The bottom row of the quick bar will not change unless you remove or replace a button, which allows for a static list of commonly used items or buttons. * clicking an item on the top row of the quick bar with activate that item in the slot. * Quickbar slots action queue can be bound to a key hidden by hovering the slot with your mouse pointer and holding the key you would like to bind to it. * You can scroll with your mouse wheel to activate items in right-clicking the top row when hovering your mouse pointer over the quick bar* The arrow on the far right corner of the quickbar allows you to toggle event window and choosing the select barhide option.* The lock icon on the quick bar locks all See [[Quickbar]] for information about quickbar buttons, tool area slots, tabs, hotkeys, locking slots to prevent accidental changes.* If you would like to change the size of the toolbelt, right-click and the three lines at the top right of the toolbelt and choose "toggle sizequickbar" console command.
==NotesSee also == * While a toolbelt is equipped, all items inside are considered activated for actions.* If you have an item activated and it is valid for the action you are doing, it will be used. If the item is not valid for the given action, the items inside your toolbelt will be checked by the system to see if there is a valid item to use. * If multiple items are inside your toolbelt that have the same preference level, the item with higher quality will be used.* Actions which work with multiple items have their own preference list for items, "Cut down" will prefer a hatchet over axes, weapons or a saw for example.* An icon on the left in the right-click menu indicates what item will be used for the action.* More details about the action and the used item is available when hovering over the action in the action queue. The action queue may be removed by right clicking the top right of the event window and choosing the hide option.* Toolbelts will grant their final QL-based slot at 99.5 QL rather than 100.
* [[Quickbar]]
* [[Key bindings]]
* [[Container]]
* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]