*New: A new fence and gate type, "crude wooden rail fence", has been added and can be built by players. This fence type is simpler to construct than others, but is easier to bash and decays much more quickly, making them useful as temporary fencing during rifts, other events, and inside goblin camps:
**They will now be used inside goblin camps instead of other fence types.
**Crude wooden rail fences and gates 4 wooden beams to build, and uses wooden beams to repair and improve.
**They cannot be built inside buildings.
**Decay applied to them is much higher than for other fence types, increasing the higher the damage already is. Like other fences, they will not decay inside villages with at least 30 days of upkeep remaining, or inside goblin camps.
**Bashing them does significantly more damage than it would to other wooden fences, except inside goblin camps.
**Ritual of the Sun will not repair them unless they are inside a village.
**For the sake of clarity, existing types of fencing built with wooden planks have been renamed: "Wooden fence" is now "Wooden post fence", and "Crude wooden fence" is now "Wooden plank fence".
**The new fence type currently has the same appearance as wooden post fences. This is temporary, while the model for the new fence is being finalized.
*Change: Boat transfers have been updated to be more reliable and should no longer leave passengers and their boats on different servers if an error occurs.
*Change: Gravestones can now be used to bury corpses in caves and on surface rock.
*Change: Karma Teleport can now select from normal spawn points as a destination, excluding tents.
*Change: Rune colors now use a different method of selecting the color to make the results more varied.
*Change: Right clicking a floor plan that cannot be removed now states what piece is blocking the floor from being removed.
*Change: On PVE servers, using a portal now requires only 30 seconds of time since last being attacked. The requirement of 5 minutes is still in place on PVP servers.
*Change: Players can now queue surface mining actions on tile borders.
*Change: Venom arrows now work like Venom weapons, dealing scaling Poison damage (80% normal damage at 0 power, 100% at 100 power) but without instant death poison applied.
*Bugfix: Select Bar Fixes:
**The Repair action now shows the icon for the correct item type in the right-click menu when appropriate.
**The Improve action now appears in the correct place in the right-click menu, and shows the correct icon, when targeting a roof, floor, or bridge part.
**The Improve and Repair actions should now appear consistently in the select bar for finished walls, fences, floors, roofs, and bridge parts, and not when they are unbuilt or only partially built.
**The Continue action should now appear consistently in the select bar for partially built walls, fences, floors, ceilings, and roofs, and not when they are completely unbuilt or already finished.
*Bugfix: Removed duplicate "continue wall" action in right-click menus.
*Bugfix: When opening a new tunnel, players and other creatures standing on that tile will now be correctly moved to the cave layer.
*Bugfix: The select bar updating will no longer sometimes prevent new actions from being added to the action queue.
*Bugfix: Fixed items close to the northwest corner of the server not being loaded properly when the server is started, or otherwise behaving strangely.
*Bugfix: Fixed an issue where mining cave ceilings could be blocked by a floor incorrectly.
*Bugfix: If a chicken coop or creature cage is destroyed in a manner that would put the contained creature item on the ground, the creature will now appear at that location instead of the item.
*Bugfix: Loading locked items into vehicles is now possible without holding the key, as long as the player has permission to open the item.
*Bugfix: Fixed an issue preventing the placement of items on top of other items near walls when the item being placed on is rotated.
*Bugfix: Flattening or leveling with a dredge now fails if all corners of the flattened tile or tile border are below your maximum dredging depth, to match the Dredge action.
*Bugfix: "Dredge" will no longer appear erroneously in menus when right-clicking areas above-ground that cannot be dredged.
*Bugfix: Fixed some floors blocking tunneling.
*Bugfix: Hitched horses stuck inside cave walls will no longer be repeatedly re-sent to the client, resulting in client performance drops.
*Bugfix: Fixed locked containers from losing their lock when crossing servers.
*Bugfix: Wound healing rate examine/hover text should now update immediately any time the wound's severity changes. This should fix situations where a creature's existing wound gets worse from an attack in combat or other source, but displays old healing rate information.
*Bugfix: Fixed being able to create cave entrances with sloped upper borders when creating a wide cave entrance. It is no longer possible to expand a cave entrance if doing so would lower part of the upper border of the existing cave entrance.
*Bugfix: The combat equipment QL curve is now properly applied to thrown weapons.
*Bugfix: Throwing an item in combat should no longer have a chance to instantly destroy the item unless it is a bulk item, or liquid. The item may still break if throwing it happens to cause enough damage for the item's total damage to exceed 100.
*Bugfix: Eliminated redundant error message when failing to expand a cave entrance from inside a cave.
*Bugfix: Locked containers will no longer lose track of their locks when changing servers.
*Bugfix: Fish inside keep nets attached to a boat will now properly transfer with the rest of the boat.
*Bugfix: Finishing a floor on an upper level of a building will no longer cause items on a floor on the ground to sink down visually to ground level beneath the floor.
*Bugfix: Tunneling a cave entrance should no longer result in items that cannot be interacted with, items in the wrong item piles, or other problems resulting in items that cannot be seen or moved on the cave entrance.
===Client Changelog===
*Change: Rendering of light glow effects should now be more performant.
*Bugfix: Village recruitment board should now again show the recruitment ads instead of an empty window.
*Bugfix: Fixed "Toggle selection outlines" button not playing UI sounds.
*Bugfix: Turning the camera using the mouse or touchpad on Mac should no longer result in jittery movement.
*Bugfix: UI scrolling behaviour on Mac should now be more consistent and smooth.
*Bugfix: Rotating items while placing them using the touchpad on Mac should no longer make them spin too fast.
*Bugfix: Crossing certain tiles on the client should no longer reload door models and break the door opening animations.
*Bugfix: Riding a horse into a cave wall very fast should no longer cause you to disembark and make the horse invisible.
===Art Changelog===
*New: Added piles for Valrei Item, Valrei Mission Item, Iron Rock and Eyes.