|name=Large cart
|image=Largecart.jpg
|examine=A fairly large two wheel cart designed to be dragged by an animal.
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry
|dyeamount= 15000
}}
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
==Description== A '''A fairly large two wheel cart designed ''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than the [[small cart]] and can be dragged by an animala player or pulled by up to two hitched [[animals]].''
== Usage ==
*A large cart is a mobile [[container]] used to transport cargo and [[player]]s.
*It has a larger capacity than the [[small cart]].
*It can be [[drag]]ged by a player or led by up to two [[animals]].
*It can have a commander and up to three passengers.
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.
*A player must have 20.1 [[mind logic]] to command the large cart.
*All carts need to be of at least 10 [[quality]] to be functional.
*Quality affect decay rates. See Additional Notes below for more.
*Carts slow down as the load increases. The quality of the cart helps offset the weight. The effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.
* A large cart can have a commander and up to three passengers.* A player must have 20.1 [[mind logic]] to command a large cart.* Non-premium players can hitch animals to the cart but cannot command it unless they have been premium before and have at least 20.1 mind logic.* All carts need to be at least 10 [[quality]] to be functional.* It can store up to 100 items directly in the hold. By using a combination of other [[container]]s, this storage limit may be increased.* Carts slow down as the load increases. The quality of the cart helps offset the weight penalty. This effect starts above 30 quality and can reduce the weight penalty up to 3x at 100 quality.* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.* Commander [[stamina]] is drained while driving the cart. However, having zero stamina has no effect on the cart movement itself.* {{haul|hitch=yes}} == Hitchable Creatures creatures == Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.
{{Hitchable}}
Note - the : The strength of a creature can prevent it from being hitched. [[Animal conditions|conditionsConditions]] , such as "greenish" , can also affect strength.
== Security ==
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
* The owner and any person with the Manage right can modify usage permissions through the window available from the right-click > Manage vehicle context menu.* Permissions control Driver, Mount, Access inventory hold, and Manage settings rights.* Each right can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.* Permissions only take effect when the cart is locked with a [[small padlock]] or [[large padlock]].* The owner can attach a lock if one is not already attached. Older carts may not have locks attached, but all newly created carts automatically include a working lock upon creation.*Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's is locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.* On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again or unhitch the animals.
*Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and owner can attach one, if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.== Capacity ==
*On A large cart normally holds a maximum of 100 items directly in the hold. This total capacity can be increased by placing other [[Freedomcontainer]]s, carts cannot be such as [[Lockpickingsmall raft|lockpickedrafts]] and [[crate]] except by the owners, inside. Attempting Up to 7 rafts can be added to do so will result a large cart, or 3 large crates or 5 small crates. Some items, such as felled trees, cannot fit in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''rafts and are indicated as such below.
== Capacity ==
A large cart normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
{| class=wikitable |
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft !! 3 large crates
|}
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
== Crate and raft combinations ==
There are various configurations of [[small crate]]s, [[large crate]] s, and [[small raft|rafts]] that can be placed together into a large cart.
{| class=wikitable |
| 1 || 0 || 5
|-
|0 || 5 || 1
|-
|0 || 4 || 2
|-
|0 || 3 || 3
|-
| 0 || 2 || 5
| 0 || 1 || 6
|-
|0 || 0 || 7
|}
== Loadable items ==
Not all items are currently listed. In order to load an item, you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 [[body strength ]] or higher. Right -click the item and select load''Load''.
* [[Small crate]]
* [[Large dining table]]
* [[Archery target]]
* [[Forge]] (The , if the large cart needs to be is runed with Zinc the zinc [[rune]] of mag).Magranon
== Notes ==
* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.
* The [[quality]] of the cart affects its [[decay]] rate.
* A vehicle’s quality helps offset the weight in a vehicle, this effect starts at above 30 quality and will reduce the weight penalty up to 3x at 100 quality.* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.* 15 kg of [[dye]] is needed to paint a large cart. * The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.* {{haul|hitch=yes}}* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart. * A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
* Animals remain hitched to carts during server restarts.
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another creature that is hitched , or destroy the barrier protecting said animal and then kill it. == See also ==
==See Also==*[[Small cart]]*[[Wagon]]
[[Category:Containers]]