==DescriptionNotes ==A '''* Armour for your hands. You will need one for each hand.* Studded leather armour generally provides a moderate amount of base defense with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between [[speed|walking]] and [[attack]] speed.* [[Failure]] during creation damages the glove''' in the shape and consumes 0.05 kg of rivets.* Higher rivet [[quality]] will increase your chance of a hand, studded with success when creating.* The [[metal|material type]] of the rivetscurrently has no effect on the armour itself. * [[Rarity]]is lost when adding rivets as the process creates a new item.
Studded leather armour generally provides a moderate amount of base defense with similar penalties as [[:Category:Leather Armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defense though still less base defense then plate provides. == Method Enchantments and runes ==#Activate rivets#Right click a [* Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [leather glove]] and select Create>Studded leather glove=== Tools Required ===https:*N/A=== Items/Resources Required ===:* a [[leather glove]forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]:* 0Only magical effects such as runes and spell enchantments function for this purpose.2 Kg For example, Wind of rivetsAges will improve action speed and Circle of Cunning will improve skill gain. === Resulting Product ===:*Studded leather The gloveis not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use. === Skills Used ===:*[[Leatherworking]]== Note ==The material type Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the rivets currently has no effect other will be equivalent to having 75 Wind of Ages on a tool, and having a rune on one glove but not the armour itselfother will result in that rune being half as effective as usual.