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PvP

22 bytes added, 11:42, 11 August 2007
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typos&stuff
== Mastercheifs Guide to PvP ==
First and foremost, i I don't care that im I'm leaking secrets of the trade that i I kept to a closed circuit of people, enjoy.
Clearing Homeserver myths:
# You can catch up to peoples fighting to a reasonable point, there is a huge wall at 60 where it is very hard to get that .01 more fighting (killing two bears with sickles gives you .01 at 60)
# You will not get to 70 fighting by shafting pigs. That will get you to 10 max.
# Fight things around your level for opitmal optimal skill
# The forums is not where the battle takes place, that is where the idiots and people who are drawn into idiocy fight, the real warriors kill you, post logs and are done.
# You do not need to train fighting 24/7, it helps sure, but not a requirement. Do what ever you want, let the fighters fight, you can do your smithing, carpentry as it all helps the town/warriors.
Now lets get some things straight if you are too lazy to read this.
# Numbers matter, 3 20 fighting with 20ql axes can take down a 60 fighter with appropriate weapon skill
# Armor counts, If if you dont don't have 5:1 numbers, don't bother engaging, you will die. Without armor you have no chance of hits glancing off and having your opponent do no damage to you.# The killing hit is a foot, leg or thigh shot, . If you are hit in the foot, you are incredibly easy to zerg, as you will be outnumbered quickly.
# Archers are very important, its painfully hard to get archery up, but shooting someone in the leg from a distance with a 50ql arrow is a killing blow, they also take care of alts and other people leading trains of animals into you.
To break a line: You need elites and fodder. Send the fodder up, have them stay there or distract, send some elite agg fighters up there, force them to run back (target the noobs first) and then have all your other forces follow.
The arrow head (>) Good for offensive battles, have a really good tank up front, as they will attack him as soon as he gets in range (or auto attack will) then have the sides of the arrow push up and help out the tank, guarenteed guaranteed hit on a noob. The sides of the arrow will cover the flanks.
The "Taya" It is when you are facing quite equal odds, it requires a pet (bear, crocodile, zombie, troll, the rest are useless) Simply attack someone and run back, your pet will take over and if it is a high dps pet (spider, bear when foe is unarmored, troll) then it will likely get a hit on the person (if he is not defensive and exponentialy exponentially higher then the pet) any hit slows that person down, leg shots are a huge plus, this lets you run up with your pet, and since it is 2v1 now that you and your pet is ganking your opponent, he will surely die, you do not need high fighting as he will attack the pet.
Chasing: Wurm pvp causes immense lag, this makes it easy to get away from someone if there are no archers present. Get two tiles ahead of the person you are chasing and attack him, aim for legs works good here if you are aggresiveaggressive, as that will surely kill them. You cannot run from an archer with +40 in a bow, your legs will be mush by the time he lets loose his 3rd arrow.
=== Raids ===
Done by a medium to small sized force, one or two catapults and a couple of mauls. Due to the dumb update where you cannot spawn at allies deeds, it is very hard to defend your own homestead or small village. Have someone skilled in a catapult break the wall down (i have no idea how this is done) and make sure you have a cart to transport ammo (iron ore or copper is better, as they can repair walls with stone rockshards) Pull the guards by someone aggroing it, the tank attacking one when the guards are returning to deed and everyone else attack the guard that is pulled. Very easy to take out the guards, get on deed, drain, take what you can and leave.
Catapults are not 100% required, one can simply lockpick his way onto deed if the guards are pulled and the deed starts after the walls. Drain it and leave, dont don't risk anything.
=== Sieges ===
With the current playerbase, you must get everyone from your kingdom to do it correctly. You need superior numbers, many catapults and mauls. 2 people making bricks and repairing stone houses can do alota lot. Expect reinforcements coming, but they will take a while, but will be fully armed and armoured. Make sure the siege force is best possibly equipped. Pets are a plus, but take an awful long time if not bears. They secure the fact that reinforcements will do nothing, unless they have pets of their own. Fire iron and other ores at the walls, as the defending town can use rockshards to repair the walls. Try to attack from all directions, as that will make it harder to repair. If done correctly, a siege force will break through a large village within two hours. If the defending town only has one gatehouse, focus all your catapults on that one, lockpick it, pull the guards and kill the inside repairers, which will buy you precious time. Make sure to have one person harass the outside enviornmentenvironment, cut down all their special trees, kill cattle etc.
=== Giggle Fights ===
If you are out of stamina, you are dead, hope only that your opponent is also out of stamina.
The tree: Aggresive Aggressive beats normal, normal beats defensive, defensive beats aggressive
My reasoning behind this. Aggresive Aggressive will beat normal for the fact that you will get alot more hits on the normal person while they won't do enough damage to kill you, but will most likely wound you pretty bad if your skills are close and you are using axes (stamina does not matter much here). Normal beats defensive by blocking their slow hits and attacking at a good enough speed to lower the defensive persons stamina (defensive burns stamina faster)
Shields are good for when you want to outstam out-stamina the person. Defensive will slaughter aggresive aggressive for obvious reasons, you can block alot a lot of aggresives aggressive attacks while aggresive aggressive cannot take care of your blows effectivlyeffectively, large axes have no chance against a defensive person with longswords.
The tree will give you a 10-20 fight skill/weapon skill boost against the person you are dueling.
* Dual longswords for defensive
* Normal fighters should be the maulmen, to take out plate and chain
* Aggresive Aggressive should use two large axes, or two longswords if you are scared of dying
* Tank should use large shield and shortsword, you will have close to none DPS and should switch to dual longswords when fighting players not guards, defensive is a must.
Any other combo is not reccomendedrecommended, but a longsword + maul is good for the fighter who wants to be ready in all situations.
PvP armor
Pets:
* Trolls are best for pvp, but zombie spider > dominated troll. A troll is useful because it can dish out those high damage hits easily, but are a pain to dominate. Hard to kill, as the owner can pull it back and have it regen regenerate a 203 severe in 1 minute.
* Spiders are found everywhere, and are useful for everything
* Lava fiends are very threatening, and have normal dps.
== The Thunderstruck Tango™ ==
This is a very important skill in PvP, some consider it cheap, most consider it survival. Before you could absorb mycellium freely, but now there is a 30sec cooldown timer, nonetheless it is very useful. Absorb mycellium and move away from your opponent in random directions, but make sure to stay in a 3 tile radius, or the absorbtion absorption will cease. The absorbtion absorption may not please you, as it can go to a minor wound, and not the one you wanted to heal. If you are WL, you can use this to run away or buy time for the rest of your group to assist you. Simply run around, not in circles, but in a planned escape. You can also bandage small wounds if you stay within the 3 tile radius from which you initiated the action. Try not to go over cliffs, and attempt to get your chasers hurt by running around falls and slopes, one of them might fall in. It is very hard to keep attacking someone while they are tangoing, as the auto attack fixes nothing, since they can run right out, giving you no time to throw your first blow.
'''Please Note''' It is very hard to tango with any wound greater then a light on your legs
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