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User:Raichiotto/Tactical Fighting

1,234 bytes added, 12:41, 26 September 2007
New page: Just a little thing I'm working on with some baselines on Tactical (or less than 12 members) fighting. In an offense/defense format, if you want to use these I strongly recommend that you ...
Just a little thing I'm working on with some baselines on Tactical (or less than 12 members) fighting. In an offense/defense format, if you want to use these I strongly recommend that you try adapting it to the area where you live so it'll work best for you! --[[User:Raichiotto|Raichiotto]] 14:41, 26 September 2007 (CDT)


== Battles ==

The basics of a battle on open ground are very simple: Two sides agree to meet on a field agreed to by both sets of leaders and you attempt to pound the other team into submission. But belive it or not, there are quite a few ideas you can use in a fight to gain an advantage. I'll list a few here

=== Offense ===

In an offense-type battleplan, you will most likely want to focus on knocking your opponent off-balance. Since most likely you will not be restricted to defending a certain position, you can devote all your time to the attack.

What you will need to watch out for when you make your move is your opponent not only anticipating your move. But also making a maneuver in an attempt to flank you, while you can never be physically "pinned down" in Wurm combat. It does create a very annyoing (if not lethal) distraction.


== Raids ==


== Sieges ==


== Giggle Fights ==


== 1v1 ==
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