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Test server

476 bytes removed, 05:04, 22 November 2007
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== Description ==
To connect to the test server, run the RC6 client here: [http://www.wurmonline.com/test-client/2.4.0-RC6/wurmclient.jnlp http://www.wurmonline.com/test-client/2.4.0-RC6/wurmclient.jnlp].
* The Guide
* Mol Rehan
* Ridable cartsand boats
* Improvements to unique animals
 
Report test server bugs here: [http://www.wurmonline.com/forum/viewtopic.php?t=16694 http://www.wurmonline.com/forum/viewtopic.php?t=16694]
 
Give general feedback on the fight system here: [http://www.wurmonline.com/forum/viewtopic.php?t=16590 http://www.wurmonline.com/forum/viewtopic.php?t=16590]
== Fight system ==
=== Fight system testing goals ===
# One thing we want to test is if the system feels fair. If it is reasonable that a fight has the outcome that it has given the skills, equipment and actions involved.
# Apparent bugs
# We must see if we can make it more fun. For instance, I think damage dealt may be too low, making it a bit tedious.
 
=== Fight window with auto-fight ===
When you first start the game, you'll be in autofight mode, and you should have a small window similar to this to your left:
Not all these icons will appear. The 3 left icons are the fight modes. The fight mode you are currently in will not be displayed.
The red hand icon is the aggressive mode. Aggressive mode will disable reduce parrying and blocking, but you will do more damage per hit. Higher skill means more damage.
The yellow lightning icon is the defense mode. Defensive mode decreases your damage dealt, but you'll have defensive bonuses. High skill increases this effect.
=== Wounds ===
Wound damage number has been lowered. Your character is supposed to die at about ~100 total damage. So a 12.3 wound will give a 12.3% red stamina bar.
There are two types of sparring:
* Spar - No skill gain, sparring Sparring (usually) ends before the final blow, no looting.* Duel - No skill gain, sparring Sparring ends with the killing blow, looting is allowed.
To send an initiation to spar, right-click a player and select an option under the spar sub-menu. Once your invitation is accepted, you can end the spar by selecting the same option again.
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