Changes

Jump to navigation Jump to search

User:Tritus/QS New

956 bytes added, 04:02, 12 December 2008
no edit summary
eg: /tell Tritus hello
 
==== GM Help ====
 
I you face some otherwise insoluble proble, for example getting stuck in a mine or cave, you can type something like '''/dev Please help me. I am stuck in a mine'''
 
Remember to make the nature of your problem clear and that the GM's may be busy. It can take only seconds or an hour or more for a GM to reply. However, they are generally as helpful as the game rules allow them to be.
 
GM's are '''not''' there to play the game for you or answer questions that you can look up on the wiki or ask of other players.
=== Free Food ===
For at least some of the missions you will have to leave NT and probably travel for ten minutes or more away from the town.
 
Make sure you look around you at landmarks so that you will not get lost and will be able to find your way back to NT. This is always very important and is part of playing the game.
Wurm is a vast world but the area near NT is relatively easy to find your way around if you '''make sure to take careful note of your surroundings as you walk around'''.
*[[Sauce pan]]
Estimated fair pay for 2 1 hours of work would be:
*roughly 3kg of QL 10 Meal
As long as you are dragging your cart when you log out of the game, it is unlikely that anyone will be able to steal it or remove its contents.
Apart from being a nice mobile storage container, a Small Cart becomes invaluable later for carting stuff around. Apart from being a nice mobile storage container, a Small Cart becomes invaluable later for carting stuff around. Some villages will may also pay for newer players to make these or haul items with them.
Note: You may have problems getting [[Smalls nails]]. Other players may sometimes donate a few of these if you ask politely. Or you may want to look for the open mine and forge that are up the road to the southwest of NT. (^^^ Mine and forge access need verified)
# Iron.
## Again, preferably an existing mine.
## Alternatively, nearby rock that you have [[Prospecting|prospected ]] and found iron from.
# Clay within 30 mins travel.
# Not too much in the way of dangerous wildlife.
Then use a [[mallet]] to Plan Building your house and then Finalise it.
It is important to try to get a good run of time at doing thisor to attach planks to each wall more or less as you make them. If you log out for a day or so any planks you have not attached to your walls may well have rotted away.
Ingame, see:
*Build one complete wall at a time where you can.
*Do Try not to build part of a wall and log off for a day.*Build two doors - one must be at the edge of your 3x4 4x4 plot - the other can be on any wall that faces the inside.
*The other two walls can be blank wall or window.
*Put your 1x1 wooden hut on one corner of your 3x4 4x4 flat land. It should be on the opposite corner from a later 2x1 2x2 house.
*This hut will be your gate house and safe store for stuff while you work on your next house.
# It is important to make sure you have room for growth around your home.
## When you Flatten the land for your home, it is a good idea to plan for the future by flattening some extra space around it.
## An overall area of 8x8 Flattened tiles is a good better space for for a forward thinking new player to use as a general base.
## Secure your land by fencing it off using only QL 1 planks and rods so that the fence will rot after one real month or so, thus allowing you to expand without having to rip the fence down.
## Tip: To make your fence decay more quickly, use an old or duplicate tool to hit each fence section once or twice right after you start it. This will cause the fence to start rotting a bit faster.
# Make sure that you leave gaps in your fence where your gatehouse and house walls will be. That way your gathouse will make two walls in one corner and your house will make 4 walls in another corner, thus saving you a little work.# 3x4 4x4 tiles is the bare minimum, though you can get away with a 1x1 hut with no grounds if you think you will not stay long in the area. For settlers, a 6x6 8x8 plot of land is much better, giving you an initial plot to sow and farm any seeds you find.# '''Deeds'''. It is not wise to found a home stead homestead deed on less than 10x10 tiles of land. Your 10x10 plot will center where you place the token. A deed right beside NT may be a waste of time if you have just started the game.
# Do not build your home right beside NT. A few minutes walk from NT usually works well. Many new players make this mistake and soon find that they have no room around them to expand.
737

edits

Navigation menu