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Fighting

10 bytes removed, 20:51, 25 November 2009
→‎Skills: caps/punctuation fix, colors, cleanup
== Skills ==
The height of the main fighting skill determines your chances to hit, And and chance to successfully focus.
The best way to train fight skill is by fighting opponents that are near your skill range, ; that way the skill you gain will be far superior than training against a creature that is either too strong for you or simply a very easy match. <font color=green>Greenish Raging Angry </font>, <font color=red>raging</font>, angry, and Champion champion creatures are a very effective way to train fighting.
Fight skill gain against creatures is slowed down at 70 skill.
=== Fighting sub-skills ===
::* [[Weaponless fighting]] - Fighting without [[:Category:Weapons | weapons]] equipped. (depends on weight of items being carried and type of armor) you get ; skill is gained when you get a kick messageis received.::* [[Aggressive fighting]] - In aggressive mode you will Less parry less, and damage dealt seems close to Normal normal but maybe may be slightly higher, Aggressive fighting is ; generally a very poor choice to use.::* [[Defensive fighting]] - In defensive mode damage you deal Damage dealt is lower, and your attack speed suffers. Miss , and miss rate seems increased also.::* [[Normal Fighting]] - The best fighting mode. It that has a an identical parry rate of as defensive fighting, You will do more . More damage is dealt than defensive, And it is also the fighting and same hit-speed as aggressive fighting, . Most people deem normal fighting as the "[[Wikipedia:Holy Grail|holy grail ]]" for fighting styles.
::* [[Skills:Taunting|Taunting]] - Attempting to taunt your opponent to attack you instead of your allies.
::* [[Shield-Bashing]] - Knocking over your opponent with your [[:Category:Shields|shield]]. Higher skill in shield bash results in a longer time the opponent is disabled on ground.<br/> A combination of shield skill and shield bash skill calculate hit chance to hit.<br/> Shield-bashing does some damage to the opponent.
=== Weapon skills ===
Don't use a weapon you are not skilled in unless you already have high in your main weapon and want to train more subskills up.It is best to use dual -wield if you want to use both hands. If you use more than one type of weapon your skill gain is spread over two categories and will take longer to raise.
Weaponskill Weapon skill over 50 does not do anything. At 60 you get a new special move but that's about it. Higher weapon skill will not help you parry more , contrary to what some believe.
An easy way to gain weaponskill weapon skill with [[Axesaxes]] and [[Swordsswords]] ([[longsword]] and [[huge sword]] , respectively) is to cut trees down with [[Woodcuttingwoodcutting]] until 20 skill. This renders even the lowest skill fighter a fairly potent adversary to most common creatures in the Wurm universe, and offers some good [[Bodybody]] and [[Woodcutting]] skillgain woodcutting skill gain to boot.
== Focus ==
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