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Catapults

293 bytes added, 12:19, 3 January 2010
clarified what walls it hits (just tested)
To use a catapult, you must first load it with ammunition. Almost everything can be catapulted, but [[rock shards]] and [[stone brick]]s do the most damage. [[Quality]] and [[damage]] of the ammunition will affect the amount of damage done to your target. To load a catapult, double-click an item in your inventory, right-click the catapult, and select Machine -> Load.
After you load the catapult, it must be winched. With every winch the catapult shoots 1 tile further. The minimum distance a catapult can shoot is 10 tiles, the maximum distance is 100 tiles. To winch a catapult, right-click the catapult after it has been loaded, and select winch.This distance is calculated including both the tiles that the catapult and the target are standing on.
To aim the catapult, simply drag it so that it points to the target.
After it has been winched at least 10 laps, you can fire the catapult. Right-click the catapult, select Machine and then select 'Fire'. If it was properly aimed and winched, you will either get a message in event window that you just missed the target, or that you've hit it. If it ''only'' says that you've hit nothing, your aim is off.
== Additional notes==
* A catapult can will hit every wall of a tile with a house on it, but will only hit the west and north walls of a tilewith fences on it. So if you have 4 walls on 1 Because of this it may be a better idea to use dual layers of fences, rather than a one tilewide house, you can hit every single one of to defend against them with the same shot.
* Any item launched with the catapult will be either heavily damaged or destroyed. Any item that's not destroyed will be at the tile you've launched it at.
* Catapults can fire over buildings and walls
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