Changes

Jump to navigation Jump to search

Deed guards

258 bytes removed, 06:13, 14 June 2010
no edit summary
[[CDB|Main]] / [[:Category:Bestiary|Bestiary]] / '''{{PAGENAME}}'''
[[Settlement]]s are automatically protected by start with no '''deed guards'''. A newly-founded settlement gets , If you want to hire one guard 'free', while further guards must be hired at you have to pay a one-time fee off 2 silver and cost of 1 silver each. The maximum number of guards a deed can have is one guard per 7x7 tiles areamonth per gaurd. For a 31x31 size deed Note that means the payment happens continuously in small increments, not one big payment once a maximum of 19 guardsmonth.
Guards cost 1 silver as a one-time summoning fee, and 30 copper per month to upkeep. This price is fixed and does not scale with deed size or guard number. Note that the payment happens continuously in small increments, not one big payment once a month. Guards By default guards will attack aggressive [[animals|monsters]] that enter the settlement areabut you can turn that off, as well as they will how ever still attack any character with -30 or lower reputation. They also attack any player from any enemy kingdom. Negative [[reputation]] is automatically earned when stealing, or otherwise breaking the settlement rules. Citizens with the manage roles permission can also set reputations manually.
See also: [[settlement]] and [[tower guard]]
59

edits

Navigation menu