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Guides:Healing Guide

2,543 bytes added, 18:35, 6 July 2011
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==Preface==
This guide is designed to help Beginners with the concept of healing. Most concepts discussed here are covered in more detail on specific pages. This page will focus primarily on wound severityand basic healing techniques, and not wound typesor healing spells.
==Healing Basics==
The character's regeneration can be boosted through usage of [[bandages]] and [[healing covers]]. This is the focus of the remainder of this article.
 
==Damage and Regeneration==
Damage and Regeneration are calculated every 10 minutes from the time a wound is inflicted.
 
The character's base regeneration rate is 5 damage every 10 minutes.
 
[[bandages]] (or [[farmer's salve]] on [[bruise]]) immediately remove some damage upon application. If the wound still exists after this, the wound becomes '''bandaged''' and another bandage may not be applied, unless this wound takes damage again. '''Bandaged''' wounds add 1 damage every 10 minutes to the base regeneration rate.
 
[[Healing Cover|Healing Covers]] add a specific amount of regeneration based on the potency of the healing cover applied. [[Examine]] the wound to determine the current potency of an applied cover. Healing Covers may be replaced with a higher potency variety at any time, but do not stack in potency. See [[Healing Cover]] for more information on calculating potency, and usable ingredients.
 
==Wound Severity Information==
* [[Wound:Very light|Very light]]. 0-5% damage. These wounds are less than 5 damage, and are healed within one tick.
* [[Wound:Light|Light]]. 5-15% damage. These wounds take 1 to 4 damage per tick, and will within one tick either heal or become Very Light.
* [[Wound:Medium|Medium]]. 15-30% damage. These wounds take 5 to 10 damage every tick. They may be stable or may become Bad if not treated.
* [[Wound:Bad|Bad]]. 30-45% damage. These Wounds take 10 to 15 damage every tick. They will never heal themselves, and will become Severe if not treated
* [[Wound:Severe|Severe]]. 45% and up. These wounds take 15 or more damage every tick. They will kill the character if not treated. These wounds require a strong healing cover to even stabilize.
 
==Examples==
* Light Wound, 8 damage. Base Regeneration. Wound takes 1 damage (Light Severity) and Heals 5 damage (regeneration). 8 + 1 - 5 = 4 damage after 1 tick. Wound is fully healed on second tick.
* Medium Wound, 17 Damage, Bandaged. Wound takes 5 damage (Medium Severity) and heals 6 damage (regeneration, bandage). 17 + 5 - 6 = 16. Wound heals slowly for 2 ticks, then becomes Light.
* Medium Wound, 18 Damage, Good Healing Cover (10). Wound takes 5 Damage (Medium Severity) and heals 15 damage (regeneration, healing cover). 18 + 5 - 15 = 8. Wound is Light after one tick.
* Bad Wound, 33 Damage, Weak Cover (5). Wound takes 10 damage (Bad Severity) and heals 10 damage (regeneration, healing cover). 33 + 10 - 10 = 33. Wound is stabilized, but will not heal.
[[Category:Babel/H]]
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