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Toolbelt

1,145 bytes added, 14 May
m
[[CDB|Main]] / [[Skills]] / [[Tailoring]] /[[Leatherworking]] / '''{{PAGENAME}}'''
{{itemitemBox
|name={{PAGENAME}}
|image=Toolbelt.jpg
|examine=An ingenious system of pockets, pouches, hooks and holes designed to keep a wide array of common tools.|active=[[leather belt]] (0.30 kg)|passive=[[hooks]] (0.20 kg)
|group= Miscellaneous
|materials=* 1x [[Leatherleather belt]] 3.00 kg* 1x [[Square hooks]]* 1x [[leather]] * 1x [[square piece of cloth]] 0.30 kg|result=*'''{{PAGENAME}}''' (1.00 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=126
}}
== Description ==
A ''An ingenious system of pockets, pouches, hooks and holes designed 'toolbelt''' is a wearable utility item used to keep a wide array of common make toolsand other items available for automatic item selection while performing actions.''
A '''toolbelt''' is holds 2 items by default, with 1 additional slot for every 10 [[QL]], and 1 additional slot for each rarity level, up to a piece maximum of 15 items. The [[HUDQuickbar]] contains a tool area with toolbelt-style slots and tabs that allows you can be used to place up to ten tools activate items, assign [[Key bindings]], and manage quick access loadouts. These quickbar interface features can be used even without owning or materials on it for quick equipping a toolbelt, but automatic item selection. If you have requires a Rare Toolbelt you will toolbelt to be able to place 1 extraequipped.
== Creation ==
* The [[hooksQL]]' of the [[QLhooks]] affects the success rate.* On failure, the [[hooks ]] and /or the [[leather belt]] are damaged. They can be repaired though.* Adding the [[Square piece of cloth|cloth]] only uses 0.3 kg , even if the piece is biggerlarger.
== Usage ==
 '''Automatic item selection''' * Wear ([[equip]]) Automatic item selection requires a toolbelt to be equipped.* While a toolbelt is equipped, items inside the toolbelt on slots are considered available for actions.* If the currently activated item is valid for an action, that item will be used.* If the activated item is not valid for the legs of your torsoaction, and the toolbelt game will appear on check the HUD (like items inside the toolbelt slots for a valid item to use.* A [[compasscontainer]])holding [[water]] can be placed inside the toolbelt for improving items.* The If multiple valid items inside the toolbelt must be at least 10 QL before it will even appear on slots have the HUDsame preference level, even if it is already worn on the legsitem with the higher [[QL]] will be used. There is one slot every 10 QL up to nine at QL90* Some actions have their own item preference order. HoweverFor example, ten is "Cut down" will prefer a [[hatchet]] over other axes, weapons, or a saw.* An icon on the maximum number left side of slots and appears at QL99 instead of QL100the right-click menu indicates which item will be used for the selected action.* Drag tools from your inventory into More details about the toolbar's slots. They can later be removed from action and the belt item being used are available by clicking on them with hovering over the action in the Shift key held downaction queue. '''Other behavior''' * Although toolbelts are "worn" as a type of accessory garment, they do not suffer damage from falls or replaced by other toolscombat in the same way armour does== Notes == * The slots can be Toolbelts receive their final [[Key bindings|boundQL]] to hotkeys-based slot at 99. Default is <code>bind 1 ACTIVATE_TOOL1</code> and so on, up to 105 [[QL]] rather than 100 [[QL]].* Putting Dye on a container in the toolbelt and activating it selects items in the container if there are any. This is especially useful when must be removed with [[sowinglye]] large fields or attaching lots instead of identical items to large creations such as a [[shipsmetal brush]]. Filling up several containers on * The action queue can be hidden by right-clicking the top right of the toolbelt event window and using an attach or sow choosing the hide option.* See [[keybindQuickbar]]for information about quickbar buttons, one can queue up lots of actions without ever using tool area slots, tabs, hotkeys, locking slots, and the mouse"toggle quickbar" console command== See also == * [[Quickbar]]* [[Key bindings]]* [[Container]]* [[Water]]
[[Category:Leatherworking items]]
[[Category:Items]]
[[Category:Babel/T]]

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