Changes

Jump to navigation Jump to search

Rare item

8 bytes removed, 06:59, 8 July 2012
m
no edit summary
===Description===
''...This is a very rare and interesting version of the item.''
===Effects===
*Rare tools go faster. For example, a 57.41 ql whetstone had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.
*Rare weapons hit harder.
*A rare [[toolbelt]] has 1 more slot than the equivalent normal [[toolbelt]]
===Notes===
*Rare items, graphically appear the same as regular items, however, they will have the "rare" prefix.
*Sometimes rare items create their own categories in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true for logs as well.
*All types of item can become 'rare', but not all of them have advantages coded for them.
===External Links===
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/ Rare Item Reports on the Wurm Forum]
*[http://forum.wurmonline.com/index.php?/topic/59948-rare-item-reports/page__st__20#entry592357 Manny explains rare item timer and effects of rare items]
{{stub}}
963

edits

Navigation menu