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Trader

4,688 bytes removed, 16:01, 11 August 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}''' 
== Description ==
A '''trader''' is a [[NPC]] who buys and sells items. You can also [[trade]] items for items with it. == Placement ==Trader is placed by using a [[trader contract]], which can be purchased from other traders at a cost of 50s. A new trader must be placed at a minimum distance of 63 tiles away from other traders. Trader must be placed inside a [[House (general)|building]] (not a [[market stall]] like [[Personal Merchant]]s can), but stays functional even if the building disappears. Trader cannot be moved after it has been placed. If you own the writ to the building the trader is in and bring that building on-[[deed]] (for example by resizing the deed), the trader will automatically become gives a citizen of your settlement. If you disband your deed for any reason the trader will vanish unless you first manage citizens and remove the trader as a citizen. Non-citizen traders discount to not benefit your deed upkeep. You can not place a new trader on your deed with an old trader nearby. Resizing a deed does not remove a trader from a deed. == Item stocks ==A trader will always start with the following items in stock:* 3 [[farwalker stone]]s* 3 [[farwalker twig]]s* 3 [[large magical chest]]s* 1 [[personal merchant contract]]* 3 [[resurrection stone]]s* 3 [[Rod of transmutation|Rods of Transmutation]]* 1 [[settlement form]]* 3 [[shaker orb]]s* 3 [[sleep powder]]s* 3 [[small magical chest]]s* 3 [[steel and flint]]s* 1 [[trader contract]]* 3 [[tuning fork of metal detection|tuning forks of metal detection]] Once all of the items in any of these categories is bought, the trader will always have at least 1 in stock on the next trade. For example if you buy 3 large magical chests in one trade, you will see the trader has none left. On re-trading with the same trader it will always somehow have 1 more in stock. Beyond this, traders only have the items they have bought from players. When the King distributes new funds to traders (see below), he may claim some items from the stock. == Cash flow ==Traders will buy almost any item, unless he considers it worthless, it cannot be traded, or he is broke. Every item has a [[Base Price]], which is modified by the trader according to local supply and demand. For each transaction performed by the trader, a small portion is added to the village upkeep fund as a tax. The tax is settable on trader creation, 40% maximum. The remaining money goes to the seller. '''''Exception:''' Money from deed and contract purchases go straight to the king.'' A new trader starts out with 1 silver coin in funds. Periodically, the king will distribute new funds to traders, provided the trader has sold at least 10% of what it purchased. You can see what amounts a trader has bought and sold with the [[Path of Knowledge|Get Info]] ability.  The main source of the kings funds is [[settlement]] upkeep. The king will not grant funds to traders holding 50 silver or more. === A Cash Flow Fix ===Try this fix if your trader has not been receiving funds from the kingdom pool, and you have confirmed via Path of Knowledge that its ratio is 0.0. Buy 1 silver worth of player made items off the trader.Sell back the player made items as as you bought.If you are able to sell back all the player made items you bought, then the trader should have a ratio of around .50 of course if the trader is a citizen of a deed, then a portion of the coin you put on the trader will go into deed upkeep so you won't be able to get the full 1s back.A ratio of at least .10 is needed to get funds off the kingdom pool.Once a Trader's ratio has been corrected, it may take a few days or a server restart before the trader start acquiring coin off the kingdom pool. I'm not quite sure how often the mysterious figure visits the traders, buying random stuff off of them which replenishes some of the trader's coins from the kingdom pool.This is speculative, however It seems I have been able to get 1 trader that was suffering from its 28 day ratio reset back in working condition. I won't make any guarantees this will work but if your trader hasn't been collecting any coin, a 1 silver investment could pay off. Detailed Knowledge of Traders is limited so this fix might have errors, but good luck. ~AAetius
== Notes ==
* Traders will not disappear for not having any activity for a while.* A 3x3 house with the trader on the centre tile Trader is required to protect placed by using a trader contract, which could be purchased from being used.* Despite rumors, "abandoned" traders outside a deed, do not become a part of your own deed, even if you fund any other trader until July17th 2023 at a village on top cost of him/her35s.** Not withstanding the above, Trader cannot be moved after it has been placed. Dismissing a Re-deed (of trader will not return the same name contract to be placed again and in a short time frame) has had the trader rejoin as a citizenwill be gone forever.  * <Enki> Public Service Announcement - Citizen traders DO leave when you disband your Traders can only be placed on deeds and will disappear without refund if the deed. To keep disbands or is resized so the trader, remove it from your citizen list before is outside the deed disbandment.<br /><Enki> You do not get * Traders give a new contract when a trader leaves. Non-citizen traders do not benefit your 20% discount on monthly deed upkeepand also sell a variety of goods. You * Traders cannot place a new trader on your deed with an old trader nearbybe placed underground.<br /><Enki> * Traders planted by a deed citizen automatically makes no longer sells items - but can be used to access the trader a default citizen. Resizing a deed does not remove a trader from a deed.<br /><Enki> Keep this in mind before you decide to remove a trader from your deed's citizen list.<br />(29 May 2012)[[silver store]]
== See also ==
* [[Personal merchant]]
* [http://wild001.game.wurmonline.com/mrtg/economy Wild economy graph]
* [http://freedom001.game.wurmonline.com/mrtg/economy Freedom economy graph]
[[Category:Game mechanics]]
[[Category:Economy]]
[[Category:Babel/T]]

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