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Rare item

182 bytes removed, 04:23, 1 February 2013
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Cleanup etc
''...This is a very rare and interesting version of the item.''
Rare items were introduced in an update, Thursday, 29 March 2012.  Players may occasionally succeed in creating rare, [[supreme item|supreme]] or even [[fantastic item|fantastic]] items. These tools are Tools may be faster, weapons may do more damage, and armour protects could protect the wearer a bit better. This These special items may also happen be made as you improve or polish on regular items and those rare items may again turn into even rarer itemsa supreme or fantastic item. Constructing new items using rare materials may turn the unfinished item into a rare item. Rare guard towers spawn more guards, for instance. More functionality will be added over time.
Generally you should hear a "drum-roll" when a chance of creating a rare comes up. (Fishing is one exception to this; there may be others)
When rares rare items were introduced, we players were told "You get approximately 1 chance of 50% each hour to create a rare item." What this actually means to game play is unknown. The odds of creating a rare seem to be much higher than improving an item and making it rare.
[[File:rare_items.jpg]]
==Effects==
[[Sacrificing]] rares gives rare items at an [[altar]] provides 99% [[nutrition]], [[water]] and [[food]]. There is also a chance that sacrificing one of these items will heal you should you be wounded.
There is also a chance that [[Sacrificing]] a {{rare will heal you if you have any wounds.}}
===Tools===
*Rare tools go may work slightly faster, as if they were enchanted with [[Wind of Ages]]. For example, a 57.41 ql regular [[whetstone ]] had a 12 second use while a rare 57.41 ql whetstone took 11.9 seconds.*[[Lockpick]]s break less often and aid picking.*[[Fishing rod]]s dmg receive less and have better odds at catching rare fish.*[[Butchering knife|Butchering knives]] increase [[meat]] yield and item qlmeat quality.*Rare [[grooming brush]]es take 12.5% less damage.*A rare [[Small anvil]] increases ql the quality of the productoutput.*[[Saw]] s increases the QL quality cap (normally limited by the material QLquality) by 1 QL.*[[Rug]]s gain more skill (somewhere between 10 and 20% higher).
===Weapons and Armor===
*Rare [[weapon]]s hit harder.
*Rare [[armor]] protects more.
*[[Arrow]]s hit harder and miss less.*[[Bow]]s hit harder and miss less.*[[War machines]] do more damage.
===Vehicles, Mounts and Containers===
*Containers [[Container]]s (including boats) are harder to pick.*[[Ships]] sail faster (up to max so good only for fewer people), still capped at their maximum.*[[Cart]]s move faster.
*[[Horse shoe]]s improve speed, a rare horse shoe gives 0.01km.h extra gain (only tested at 70ql)
===Other===
*[[Lock]]s are harder to pick.
*[[Yoyo]]s and [[Puppet]]s succeed more.
*Fires heat up faster and stay lit longer.
*[[Altar]]s get bonus receive bonuses to normal affects effects and alignment during prayers and sermons.*[[Food]] gives provides more nutrition.*[[Beverages|Drinks ]] are more potent.*[[Gem]]s store more [[favor]].*[[Healing ]] items has better effectgive stronger effects.*[[Sign]]s have allow for a few more lettersto be carved.*Rare [[rock shard]]s can create [[whetstone]]s 1 QL quality higher than the shardquality.*A rare [[toolbelt]] has 1 more slot than the regular equivalent normal [[toolbelt]].*Rare [[lye]] can create leather 1 QL quality higher than the hide.*Rare ores may turn out to produce rare lumps.
==Notes==
*Rare items, graphically, Items have a subtle pulsating graphical effect added.*Sometimes rare items Items sometimes create their own categories item tree in inventory lists. For example, if you have 5 longswords in a pile, and 2 are rare, you would see longsword (3x) and rare long sword (2x). Other times, items like sprouts for example, will all appear under the regular sprouts category. This has been said to be true Keep an eye out for logs as well.those which don't!*Rare Some items can be combined into larger weights, for items that can normally combined (make sure the active item is at the top of the list), but this seems have a chance to usually cause the retain their rarity when [[Combine|combining]] with other non-rare status to disappearitems.*Rare materials Materials may not be put in a [[bulk storage bin]].*Rare ore has been seen to make rare lumpsor [[food storage bin]].
*All types of item can become 'rare', but not all of them have advantages coded for them.
*Using rare small iron nails does not create a rare wooden fence.
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