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Wurm Server Release Notes 2013

2,740 bytes added, 13:33, 21 March 2013
Updates 130308 to 130318
{{update-header}}
 
 
== 130318 Item count per floor level ==
*Item count now works per layer in a structure. Due to the rendering issues this may cause, you may only put 5 non-pile items (we call them decorations) per floor tile in a house.
*You may now rename gifts with the proper player name
*The creator tag length was increased
*You may now create a logon message to all your villagers in village settings
 
== 130311 Catapulting fix, movement and anvils ==
 
*The reload bugs with catapulting have been sorted. Some skills were reversed and a few 3 day bans for exploiting handed out. There were no really bad cases of exploiting though - good job!
*Fixed a bug where leading creatures in caves would get them stuck
*Players should now be properly positioned on bottom floors
*Large Anvils can now be dropped properly again
 
== 130309 Breeding update, crash bugfix ==
*A bug that crashed the Serenity server was fixed
*You may now breed typed animals again.
 
== 130308 New terraforming options ==
''If your game crashes when you log on, try disabling VBO in the Compatibility tab.''
 
*You can now level an adjacent tile if the one you are standing on is flat!
*You can now flatten tile borders!
*It is currently not possible to breed creatures of special types. Next update a “bred in captivity” trait will be added which prevents fight skill gain from the creature.
*The Wrath of Magranon spell was considered overpowered and now only affects the target tile
*Boat keys should no longer disappear when you change servers
*There is now a option for moving items in village settings
*Planning and building is now better blocked when in illegal mode
*Archery on non-player creatures while penned or on another floor level now properly yields no skillgain since it's too easy
*The bug where you could not remove build plans of two tiles was fixed
*Sprout in BSB’s now work
*Pristine portals no longer require you to be premium to travel to Affliction
*Chaos players are no longer converted to freedom when travelling to epic
*Tower guards no longer spawn in other kingdoms perimeter
*Using the portal from GV should no longer make it impossible to switch kingdoms for 2 weeks
*You can no longer light campfires inside structures
*Harvesting with a bucket no longer gives sickle skill
*Doing things while fishing no longer messes up the timer
*A bug that crashed the servers was found
*The bug where lumps had wrong icon will slowly go away
*Raising rock with concrete now properly sets data for the rock
*Catapulting messages should have improved and you now shoot the proper amount of tiles. Note that the parabel is calculated based on the height of the tile you aim at. We are discussing adding a some visuals for it or changing the system somehow.
== 130301 Battlecamps moved again ==
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