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Decay

30 bytes added, 12:42, 23 June 2013
→‎Other: removing exploit note on epic merchant, changing it to threaten-able. Adding note about perimeter.
* Raw materials ([[clay]], [[dirt]], [[log]]s, [[rock shards|rock]]s,[[meat]] etc) decay faster than finished materials ([[weapon]]s, [[tool]]s, etc.)
* There is a 2-day period of no decay after a wall is finished.
* Items do not decay in inventories or on merchants (note that using merchants to prevent decay may can be considered an exploit threatened on [[Server types#Epic serversElevation|EpicElevation]]), with the exception of food items, and lanterns.
* Houses that are abandoned get greatly increased decay. A house is considered abandoned when the writ owner does not log in to the same server for more than 1.5 months (real life). The decay rate for abandoned houses is currently unknown.
* For non-abandoned houses that are off deed the decay rate is (perish-ability/QL) total damage per decay tick.
* A [[Stone house|stone house]]s(walls/windows/doors) perish-ability is 3, making its average decay per tick (3/wall QL).
* A [[Wooden house|wooden house]]s(walls/windows/doors) perish-ability is 10, making its average decay per tick (10/wall QL).
* Perimeter is treated the same with wilderness, thus do not reduce decay.
==Myths==
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