[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}''' {{itemitemBox
|name={{PAGENAME}}
|image=Studded_leather_glove.png
|active=[[rivets]] (0.20 kg)
|passive=[[leather glove]]
|group=Studded leather gloveArmour
|materials=no
|result=*'''{{PAGENAME}}'''(0.30 kg)
|skill=Leatherworking
|improve=Leatherworking
|dyeamount=9
}}
[[CDB|Main]] / [[Skills]] / [[Tailoring]] / [[Leatherworking]] / '''{{PAGENAME}}'''
== Description ==
''A leather boot glove strengthened with metal studs.'' Studded leather armour generally provides a moderate amount of base defence with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between speed and reasonable defence though still less base defence than plate provides.
== Notes ==
* Armour for your hands. You will need one for each hand.* Studded leather armour generally provides a moderate amount of base defense with similar penalties as [[:Category:Leather armour|leather armour]]. Studded leather armour represents a good common ground between [[speed|walking]] and [[attack]] speed.* [[Failure]] during creation damages the glove and consumes 0.05 kg of rivets.* Higher rivet [[quality]] will increase your chance of success when creating.* The [[metal|material type ]] of the rivets currently has no effect on the armour itself. * Higher rivet quality will increase your chance of success [[Rarity]] is lost when creatingadding rivets as the process creates a new item.
== Enchantments and runes ==* If you fail Magical enchantments and runes on gloves affect actions that require hands: crafting clay items, improving clay items with the hand, forage, botanise. Since: [https://forum.wurmonline.com/index.php?/topic/199861-patch-notes-05-dec-2023/ Patch Notes 05-DEC-2023]* Only magical effects such as runes and spell enchantments function for this purpose. For example, Wind of Ages will improve action speed and Circle of Cunning will improve skill gain.* The glove is not being used as an actual tool, so it will not receive damage, and its quality, rarity, and material will have no impact on effectiveness. However, like a tool, enchantments will still decay from use.* Enchantment/Rune effectiveness is averaged between both gloves. For example, having 100 Wind of Ages on one glove and 50 on the other will be equivalent to create having 75 Wind of Ages on a tool, and having a rune on one glove but not the item then you other will lose some weight of rivetsresult in that rune being half as effective as usual.
== See also ==
* [[Armour]]
* [[Cloth armour]]
* [[Leather armour]]
* [[Chain armour]]
* [[Plate armour]]
* [[Fighting]]
[[Category:Armour]]
[[Category:Babel/S]]
[[Category:Studded leather armour]]